Evaluation of very simple graphs works.

This commit is contained in:
Martin Felis
2023-03-28 22:00:58 +02:00
parent e38c0b4934
commit 08283d9bcf
7 changed files with 94 additions and 12 deletions
+30 -1
View File
@@ -197,6 +197,11 @@ struct AnimSamplerNode : public AnimNode {
virtual ~AnimSamplerNode();
virtual bool Init(AnimGraphContext& context) override;
void UpdateTime(float time_last, float time_now) override {
m_time_last = time_last;
m_time_now = fmodf(time_last + (time_now - time_last), m_animation->duration());
m_state = AnimNodeEvalState::TimeUpdated;
}
virtual void Evaluate(AnimGraphContext& context) override;
};
@@ -210,6 +215,27 @@ struct NodeSocketAccessor<AnimSamplerNode> : public NodeSocketAccessorBase {
}
};
//
// ConstScalarNode
//
struct ConstScalarNode : public AnimNode {
float* o_value = nullptr;
float value = 0.f;
virtual void Evaluate(AnimGraphContext& context){
*o_value = value;
};
};
template <>
struct NodeSocketAccessor<ConstScalarNode> : public NodeSocketAccessorBase {
NodeSocketAccessor(AnimNode* node_) {
ConstScalarNode* node = dynamic_cast<ConstScalarNode*>(node_);
RegisterOutput("ScalarOutput", &node->o_value);
RegisterProperty("ScalarValue", &node->value);
}
};
//
// MathAddNode
//
@@ -236,7 +262,6 @@ struct NodeSocketAccessor<MathAddNode> : public NodeSocketAccessorBase {
}
};
//
// MathFloatToVec3Node
//
@@ -282,6 +307,8 @@ static inline AnimNode* AnimNodeFactory(const std::string& name) {
result = new MathAddNode;
} else if (name == "MathFloatToVec3Node") {
result = new MathFloatToVec3Node;
} else if (name == "ConstScalarNode") {
result = new ConstScalarNode;
}
if (result != nullptr) {
@@ -308,6 +335,8 @@ static inline NodeSocketAccessorBase* AnimNodeAccessorFactory(
return new NodeSocketAccessor<MathAddNode>(node);
} else if (node_type_name == "MathFloatToVec3Node") {
return new NodeSocketAccessor<MathFloatToVec3Node>(node);
} else if (node_type_name == "ConstScalarNode") {
return new NodeSocketAccessor<ConstScalarNode>(node);
} else {
std::cerr << "Invalid node type name " << node_type_name << "."
<< std::endl;