2021-11-11 21:22:24 +01:00
|
|
|
//----------------------------------------------------------------------------//
|
|
|
|
// //
|
|
|
|
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
|
|
|
|
// and distributed under the MIT License (MIT). //
|
|
|
|
// //
|
|
|
|
// Copyright (c) Guillaume Blanc //
|
|
|
|
// //
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a //
|
|
|
|
// copy of this software and associated documentation files (the "Software"), //
|
|
|
|
// to deal in the Software without restriction, including without limitation //
|
|
|
|
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
|
|
|
|
// and/or sell copies of the Software, and to permit persons to whom the //
|
|
|
|
// Software is furnished to do so, subject to the following conditions: //
|
|
|
|
// //
|
|
|
|
// The above copyright notice and this permission notice shall be included in //
|
|
|
|
// all copies or substantial portions of the Software. //
|
|
|
|
// //
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
|
|
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
|
|
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
|
|
|
|
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
|
|
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
|
|
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
|
|
|
|
// DEALINGS IN THE SOFTWARE. //
|
|
|
|
// //
|
|
|
|
//----------------------------------------------------------------------------//
|
|
|
|
|
|
|
|
#include <algorithm>
|
|
|
|
|
|
|
|
#include "framework/application.h"
|
|
|
|
#include "framework/imgui.h"
|
|
|
|
#include "framework/mesh.h"
|
|
|
|
#include "framework/renderer.h"
|
|
|
|
#include "framework/utils.h"
|
|
|
|
#include "ozz/animation/runtime/animation.h"
|
|
|
|
#include "ozz/animation/runtime/local_to_model_job.h"
|
|
|
|
#include "ozz/animation/runtime/sampling_job.h"
|
|
|
|
#include "ozz/animation/runtime/skeleton.h"
|
|
|
|
#include "ozz/base/log.h"
|
|
|
|
#include "ozz/base/maths/math_ex.h"
|
|
|
|
#include "ozz/base/maths/simd_math.h"
|
|
|
|
#include "ozz/base/maths/soa_transform.h"
|
|
|
|
#include "ozz/base/maths/vec_float.h"
|
|
|
|
#include "ozz/options/options.h"
|
|
|
|
|
|
|
|
// Skeleton archive can be specified as an option.
|
|
|
|
OZZ_OPTIONS_DECLARE_STRING(skeleton,
|
|
|
|
"Path to the skeleton (ozz archive format).",
|
|
|
|
"media/skeleton.ozz", false)
|
|
|
|
|
|
|
|
// Animation archive can be specified as an option.
|
|
|
|
OZZ_OPTIONS_DECLARE_STRING(animation,
|
|
|
|
"Path to the animation (ozz archive format).",
|
|
|
|
"media/animation.ozz", false)
|
|
|
|
|
|
|
|
// Mesh archive can be specified as an option.
|
|
|
|
OZZ_OPTIONS_DECLARE_STRING(mesh,
|
|
|
|
"Path to the skinned mesh (ozz archive format).",
|
|
|
|
"media/mesh.ozz", false)
|
|
|
|
|
|
|
|
class SkinningSampleApplication : public ozz::sample::Application {
|
|
|
|
protected:
|
|
|
|
// Updates current animation time and skeleton pose.
|
|
|
|
virtual bool OnUpdate(float _dt, float) {
|
|
|
|
// Updates current animation time.
|
|
|
|
controller_.Update(animation_, _dt);
|
|
|
|
|
|
|
|
// Samples optimized animation at t = animation_time_.
|
|
|
|
ozz::animation::SamplingJob sampling_job;
|
|
|
|
sampling_job.animation = &animation_;
|
2023-03-26 11:44:29 +02:00
|
|
|
sampling_job.context = &context_;
|
2021-11-11 21:22:24 +01:00
|
|
|
sampling_job.ratio = controller_.time_ratio();
|
|
|
|
sampling_job.output = make_span(locals_);
|
|
|
|
if (!sampling_job.Run()) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Converts from local space to model space matrices.
|
|
|
|
ozz::animation::LocalToModelJob ltm_job;
|
|
|
|
ltm_job.skeleton = &skeleton_;
|
|
|
|
ltm_job.input = make_span(locals_);
|
|
|
|
ltm_job.output = make_span(models_);
|
|
|
|
if (!ltm_job.Run()) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Samples animation, transforms to model space and renders.
|
|
|
|
virtual bool OnDisplay(ozz::sample::Renderer* _renderer) {
|
|
|
|
bool success = true;
|
2023-03-26 11:44:29 +02:00
|
|
|
const ozz::math::Float4x4 transform = ozz::math::Float4x4::identity();
|
2021-11-11 21:22:24 +01:00
|
|
|
|
|
|
|
if (draw_skeleton_) {
|
2023-03-26 11:44:29 +02:00
|
|
|
success &=
|
|
|
|
_renderer->DrawPosture(skeleton_, make_span(models_), transform);
|
2021-11-11 21:22:24 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if (draw_mesh_) {
|
|
|
|
// Builds skinning matrices, based on the output of the animation stage.
|
2023-03-26 11:44:29 +02:00
|
|
|
// The mesh might not use (aka be skinned by) all skeleton joints. We
|
|
|
|
// use the joint remapping table (available from the mesh object) to
|
|
|
|
// reorder model-space matrices and build skinning ones.
|
2021-11-11 21:22:24 +01:00
|
|
|
for (const ozz::sample::Mesh& mesh : meshes_) {
|
|
|
|
for (size_t i = 0; i < mesh.joint_remaps.size(); ++i) {
|
|
|
|
skinning_matrices_[i] =
|
|
|
|
models_[mesh.joint_remaps[i]] * mesh.inverse_bind_poses[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
// Renders skin.
|
|
|
|
success &= _renderer->DrawSkinnedMesh(
|
2023-03-26 11:44:29 +02:00
|
|
|
mesh, make_span(skinning_matrices_), transform, render_options_);
|
2021-11-11 21:22:24 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return success;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual bool OnInitialize() {
|
|
|
|
// Reading skeleton.
|
|
|
|
if (!ozz::sample::LoadSkeleton(OPTIONS_skeleton, &skeleton_)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reading animation.
|
|
|
|
if (!ozz::sample::LoadAnimation(OPTIONS_animation, &animation_)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Skeleton and animation needs to match.
|
|
|
|
if (skeleton_.num_joints() != animation_.num_tracks()) {
|
|
|
|
ozz::log::Err() << "The provided animation doesn't match skeleton "
|
|
|
|
"(joint count mismatch)."
|
|
|
|
<< std::endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Allocates runtime buffers.
|
|
|
|
const int num_soa_joints = skeleton_.num_soa_joints();
|
|
|
|
locals_.resize(num_soa_joints);
|
|
|
|
const int num_joints = skeleton_.num_joints();
|
|
|
|
models_.resize(num_joints);
|
|
|
|
|
2023-03-26 11:44:29 +02:00
|
|
|
// Allocates a context that matches animation requirements.
|
|
|
|
context_.Resize(num_joints);
|
2021-11-11 21:22:24 +01:00
|
|
|
|
|
|
|
// Reading skinned meshes.
|
|
|
|
if (!ozz::sample::LoadMeshes(OPTIONS_mesh, &meshes_)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Computes the number of skinning matrices required to skin all meshes.
|
|
|
|
// A mesh is skinned by only a subset of joints, so the number of skinning
|
|
|
|
// matrices might be less that the number of skeleton joints.
|
2023-03-26 11:44:29 +02:00
|
|
|
// Mesh::joint_remaps is used to know how to order skinning matrices. So
|
|
|
|
// the number of matrices required is the size of joint_remaps.
|
2021-11-11 21:22:24 +01:00
|
|
|
size_t num_skinning_matrices = 0;
|
|
|
|
for (const ozz::sample::Mesh& mesh : meshes_) {
|
|
|
|
num_skinning_matrices =
|
|
|
|
ozz::math::Max(num_skinning_matrices, mesh.joint_remaps.size());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Allocates skinning matrices.
|
|
|
|
skinning_matrices_.resize(num_skinning_matrices);
|
|
|
|
|
|
|
|
// Check the skeleton matches with the mesh, especially that the mesh
|
|
|
|
// doesn't expect more joints than the skeleton has.
|
|
|
|
for (const ozz::sample::Mesh& mesh : meshes_) {
|
|
|
|
if (num_joints < mesh.highest_joint_index()) {
|
|
|
|
ozz::log::Err() << "The provided mesh doesn't match skeleton "
|
|
|
|
"(joint count mismatch)."
|
|
|
|
<< std::endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnDestroy() {}
|
|
|
|
|
|
|
|
virtual bool OnGui(ozz::sample::ImGui* _im_gui) {
|
|
|
|
// Exposes model informations.
|
|
|
|
{
|
|
|
|
static bool open = true;
|
|
|
|
ozz::sample::ImGui::OpenClose oc(_im_gui, "Model statisitics", &open);
|
|
|
|
if (open) {
|
|
|
|
char label[255];
|
2024-03-17 12:47:11 +01:00
|
|
|
std::snprintf(label, sizeof(label), "%d animated joints", skeleton_.num_joints());
|
2021-11-11 21:22:24 +01:00
|
|
|
_im_gui->DoLabel(label);
|
|
|
|
|
|
|
|
int influences = 0;
|
|
|
|
for (const auto& mesh : meshes_) {
|
|
|
|
influences = ozz::math::Max(influences, mesh.max_influences_count());
|
|
|
|
}
|
2024-03-17 12:47:11 +01:00
|
|
|
std::snprintf(label, sizeof(label), "%d influences (max)", influences);
|
2021-11-11 21:22:24 +01:00
|
|
|
_im_gui->DoLabel(label);
|
|
|
|
|
|
|
|
int vertices = 0;
|
|
|
|
for (const auto& mesh : meshes_) {
|
|
|
|
vertices += mesh.vertex_count();
|
|
|
|
}
|
2024-03-17 12:47:11 +01:00
|
|
|
std::snprintf(label, sizeof(label), "%.1fK vertices", vertices / 1000.f);
|
2021-11-11 21:22:24 +01:00
|
|
|
_im_gui->DoLabel(label);
|
|
|
|
|
|
|
|
int indices = 0;
|
|
|
|
for (const auto& mesh : meshes_) {
|
|
|
|
indices += mesh.triangle_index_count();
|
|
|
|
}
|
2024-03-17 12:47:11 +01:00
|
|
|
std::snprintf(label, sizeof(label), "%.1fK triangles", indices / 3000.f);
|
2021-11-11 21:22:24 +01:00
|
|
|
_im_gui->DoLabel(label);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Exposes animation runtime playback controls.
|
|
|
|
{
|
|
|
|
static bool open = true;
|
|
|
|
ozz::sample::ImGui::OpenClose oc(_im_gui, "Animation control", &open);
|
|
|
|
if (open) {
|
|
|
|
controller_.OnGui(animation_, _im_gui);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Expose mesh rendering options
|
|
|
|
{
|
|
|
|
// Rendering options.
|
2023-03-26 11:44:29 +02:00
|
|
|
static bool ocd_open = true;
|
|
|
|
ozz::sample::ImGui::OpenClose ocd(_im_gui, "Display options", &ocd_open);
|
|
|
|
if (ocd_open) {
|
2021-11-11 21:22:24 +01:00
|
|
|
_im_gui->DoCheckBox("Draw skeleton", &draw_skeleton_);
|
|
|
|
_im_gui->DoCheckBox("Draw mesh", &draw_mesh_);
|
|
|
|
|
2023-03-26 11:44:29 +02:00
|
|
|
static bool ocr_open = false;
|
|
|
|
ozz::sample::ImGui::OpenClose ocr(_im_gui, "Rendering options",
|
|
|
|
&ocr_open);
|
|
|
|
if (ocr_open) {
|
|
|
|
_im_gui->DoCheckBox("Show triangles", &render_options_.triangles);
|
|
|
|
_im_gui->DoCheckBox("Show texture", &render_options_.texture);
|
|
|
|
_im_gui->DoCheckBox("Show vertices", &render_options_.vertices);
|
|
|
|
_im_gui->DoCheckBox("Show normals", &render_options_.normals);
|
|
|
|
_im_gui->DoCheckBox("Show tangents", &render_options_.tangents);
|
|
|
|
_im_gui->DoCheckBox("Show binormals", &render_options_.binormals);
|
|
|
|
_im_gui->DoCheckBox("Show colors", &render_options_.colors);
|
|
|
|
_im_gui->DoCheckBox("Wireframe", &render_options_.wireframe);
|
|
|
|
_im_gui->DoCheckBox("Skip skinning", &render_options_.skip_skinning);
|
|
|
|
}
|
2021-11-11 21:22:24 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void GetSceneBounds(ozz::math::Box* _bound) const {
|
|
|
|
ozz::sample::ComputeSkeletonBounds(skeleton_, _bound);
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
// Playback animation controller. This is a utility class that helps with
|
|
|
|
// controlling animation playback time.
|
|
|
|
ozz::sample::PlaybackController controller_;
|
|
|
|
|
|
|
|
// Runtime skeleton.
|
|
|
|
ozz::animation::Skeleton skeleton_;
|
|
|
|
|
|
|
|
// Runtime animation.
|
|
|
|
ozz::animation::Animation animation_;
|
|
|
|
|
2023-03-26 11:44:29 +02:00
|
|
|
// Sampling context.
|
|
|
|
ozz::animation::SamplingJob::Context context_;
|
2021-11-11 21:22:24 +01:00
|
|
|
|
|
|
|
// Buffer of local transforms as sampled from animation_.
|
|
|
|
ozz::vector<ozz::math::SoaTransform> locals_;
|
|
|
|
|
|
|
|
// Buffer of model space matrices.
|
|
|
|
ozz::vector<ozz::math::Float4x4> models_;
|
|
|
|
|
|
|
|
// Buffer of skinning matrices, result of the joint multiplication of the
|
|
|
|
// inverse bind pose with the model space matrix.
|
|
|
|
ozz::vector<ozz::math::Float4x4> skinning_matrices_;
|
|
|
|
|
|
|
|
// The mesh used by the sample.
|
|
|
|
ozz::vector<ozz::sample::Mesh> meshes_;
|
|
|
|
|
|
|
|
// Redering options.
|
|
|
|
bool draw_skeleton_ = false;
|
|
|
|
bool draw_mesh_ = true;
|
|
|
|
|
|
|
|
// Mesh rendering options.
|
|
|
|
ozz::sample::Renderer::Options render_options_;
|
|
|
|
};
|
|
|
|
|
|
|
|
int main(int _argc, const char** _argv) {
|
|
|
|
const char* title = "Ozz-animation sample: Skinning";
|
|
|
|
return SkinningSampleApplication().Run(_argc, _argv, "1.0", title);
|
|
|
|
}
|