AnimTestbed/3rdparty/ozz-animation/include/ozz/base/maths/transform.h

60 lines
2.9 KiB
C
Raw Normal View History

2021-11-11 21:22:24 +01:00
//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#ifndef OZZ_OZZ_BASE_MATHS_TRANSFORM_H_
#define OZZ_OZZ_BASE_MATHS_TRANSFORM_H_
#include "ozz/base/maths/quaternion.h"
#include "ozz/base/maths/vec_float.h"
#include "ozz/base/platform.h"
namespace ozz {
namespace math {
// Stores an affine transformation with separate translation, rotation and scale
// attributes.
struct Transform {
// Translation affine transformation component.
Float3 translation;
// Rotation affine transformation component.
Quaternion rotation;
// Scale affine transformation component.
Float3 scale;
// Builds an identity transform.
static OZZ_INLINE Transform identity() {
const Transform ret = {Float3::zero(), Quaternion::identity(),
Float3::one()};
return ret;
}
};
} // namespace math
} // namespace ozz
#endif // OZZ_OZZ_BASE_MATHS_TRANSFORM_H_