121 lines
5.6 KiB
C
121 lines
5.6 KiB
C
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//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#ifndef OZZ_OZZ_ANIMATION_RUNTIME_LOCAL_TO_MODEL_JOB_H_
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#define OZZ_OZZ_ANIMATION_RUNTIME_LOCAL_TO_MODEL_JOB_H_
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#include "ozz/base/platform.h"
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#include "ozz/base/span.h"
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namespace ozz {
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// Forward declaration math structures.
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namespace math {
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struct SoaTransform;
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}
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namespace math {
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struct Float4x4;
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}
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namespace animation {
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// Forward declares the Skeleton object used to describe joint hierarchy.
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class Skeleton;
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// Computes model-space joint matrices from local-space SoaTransform.
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// This job uses the skeleton to define joints parent-child hierarchy. The job
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// iterates through all joints to compute their transform relatively to the
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// skeleton root.
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// Job inputs is an array of SoaTransform objects (in local-space), ordered like
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// skeleton's joints. Job output is an array of matrices (in model-space),
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// ordered like skeleton's joints. Output are matrices, because the combination
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// of affine transformations can contain shearing or complex transformation
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// that cannot be represented as Transform object.
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struct LocalToModelJob {
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// Default constructor, initializes default values.
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LocalToModelJob();
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// Validates job parameters. Returns true for a valid job, or false otherwise:
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// -if any input pointer, including ranges, is nullptr.
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// -if the size of the input is smaller than the skeleton's number of joints.
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// Note that this input has a SoA format.
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// -if the size of of the output is smaller than the skeleton's number of
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// joints.
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bool Validate() const;
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// Runs job's local-to-model task.
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// The job is validated before any operation is performed, see Validate() for
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// more details.
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// Returns false if job is not valid. See Validate() function.
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bool Run() const;
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// Job input.
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// The Skeleton object describing the joint hierarchy used for local to
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// model space conversion.
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const Skeleton* skeleton;
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// The root matrix will multiply to every model space matrices, default nullptr
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// means an identity matrix. This can be used to directly compute world-space
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// transforms for example.
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const ozz::math::Float4x4* root;
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// Defines "from" which joint the local-to-model conversion should start.
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// Default value is ozz::Skeleton::kNoParent, meaning the whole hierarchy is
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// updated. This parameter can be used to optimize update by limiting
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// conversion to part of the joint hierarchy. Note that "from" parent should
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// be a valid matrix, as it is going to be used as part of "from" joint
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// hierarchy update.
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int from;
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// Defines "to" which joint the local-to-model conversion should go, "to"
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// included. Update will end before "to" joint is reached if "to" is not part
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// of the hierarchy starting from "from". Default value is
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// ozz::animation::Skeleton::kMaxJoints, meaning the hierarchy (starting from
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// "from") is updated to the last joint.
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int to;
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// If true, "from" joint is not updated during job execution. Update starts
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// with all children of "from". This can be used to update a model-space
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// transform independently from the local-space one. To do so: set "from"
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// joint model-space transform matrix, and run this Job with "from_excluded"
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// to update all "from" children.
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// Default value is false.
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bool from_excluded;
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// The input range that store local transforms.
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span<const ozz::math::SoaTransform> input;
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// Job output.
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// The output range to be filled with model-space matrices.
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span<ozz::math::Float4x4> output;
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};
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} // namespace animation
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} // namespace ozz
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#endif // OZZ_OZZ_ANIMATION_RUNTIME_LOCAL_TO_MODEL_JOB_H_
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