117 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			117 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | //----------------------------------------------------------------------------//
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|  | //                                                                            //
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|  | // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation  //
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|  | // and distributed under the MIT License (MIT).                               //
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|  | //                                                                            //
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|  | // Copyright (c) Guillaume Blanc                                              //
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|  | //                                                                            //
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|  | // Permission is hereby granted, free of charge, to any person obtaining a    //
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|  | // copy of this software and associated documentation files (the "Software"), //
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|  | // to deal in the Software without restriction, including without limitation  //
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|  | // the rights to use, copy, modify, merge, publish, distribute, sublicense,   //
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|  | // and/or sell copies of the Software, and to permit persons to whom the      //
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|  | // Software is furnished to do so, subject to the following conditions:       //
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|  | //                                                                            //
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|  | // The above copyright notice and this permission notice shall be included in //
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|  | // all copies or substantial portions of the Software.                        //
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|  | //                                                                            //
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|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,   //
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|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL    //
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|  | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING    //
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|  | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER        //
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|  | // DEALINGS IN THE SOFTWARE.                                                  //
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|  | //                                                                            //
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|  | //----------------------------------------------------------------------------//
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|  | 
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|  | #define OZZ_INCLUDE_PRIVATE_HEADER  // Allows to include private headers.
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|  | 
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|  | #include "immediate.h"
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|  | 
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|  | #include <cassert>
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|  | 
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|  | #include "camera.h"
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|  | #include "ozz/base/memory/allocator.h"
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|  | #include "renderer_impl.h"
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|  | #include "shader.h"
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|  | 
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|  | namespace ozz { | ||
|  | namespace sample { | ||
|  | namespace internal { | ||
|  | 
 | ||
|  | GlImmediateRenderer::GlImmediateRenderer(RendererImpl* _renderer) | ||
|  |     : vbo_(0), size_(0), renderer_(_renderer) {} | ||
|  | 
 | ||
|  | GlImmediateRenderer::~GlImmediateRenderer() { | ||
|  |   assert(size_ == 0 && "Immediate rendering still in use."); | ||
|  | 
 | ||
|  |   if (vbo_) { | ||
|  |     GL(DeleteBuffers(1, &vbo_)); | ||
|  |     vbo_ = 0; | ||
|  |   } | ||
|  | } | ||
|  | 
 | ||
|  | bool GlImmediateRenderer::Initialize() { | ||
|  |   GL(GenBuffers(1, &vbo_)); | ||
|  | 
 | ||
|  |   immediate_pc_shader = ImmediatePCShader::Build(); | ||
|  |   if (!immediate_pc_shader) { | ||
|  |     return false; | ||
|  |   } | ||
|  |   immediate_ptc_shader = ImmediatePTCShader::Build(); | ||
|  |   if (!immediate_ptc_shader) { | ||
|  |     return false; | ||
|  |   } | ||
|  | 
 | ||
|  |   return true; | ||
|  | } | ||
|  | 
 | ||
|  | void GlImmediateRenderer::Begin() { | ||
|  |   assert(size_ == 0 && "Immediate rendering already in use."); | ||
|  | } | ||
|  | 
 | ||
|  | template <> | ||
|  | void GlImmediateRenderer::End<VertexPC>(GLenum _mode, | ||
|  |                                         const ozz::math::Float4x4& _transform) { | ||
|  |   GL(BindBuffer(GL_ARRAY_BUFFER, vbo_)); | ||
|  |   GL(BufferData(GL_ARRAY_BUFFER, size_, buffer_.data(), GL_STREAM_DRAW)); | ||
|  | 
 | ||
|  |   immediate_pc_shader->Bind(_transform, renderer_->camera()->view_proj(), | ||
|  |                             sizeof(VertexPC), 0, sizeof(VertexPC), 12); | ||
|  | 
 | ||
|  |   const int count = static_cast<int>(size_ / sizeof(VertexPC)); | ||
|  |   GL(DrawArrays(_mode, 0, count)); | ||
|  | 
 | ||
|  |   immediate_pc_shader->Unbind(); | ||
|  | 
 | ||
|  |   GL(BindBuffer(GL_ARRAY_BUFFER, 0)); | ||
|  | 
 | ||
|  |   // Reset vertex count for the next call
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|  |   size_ = 0; | ||
|  | } | ||
|  | 
 | ||
|  | template <> | ||
|  | void GlImmediateRenderer::End<VertexPTC>( | ||
|  |     GLenum _mode, const ozz::math::Float4x4& _transform) { | ||
|  |   GL(BindBuffer(GL_ARRAY_BUFFER, vbo_)); | ||
|  |   GL(BufferData(GL_ARRAY_BUFFER, size_, buffer_.data(), GL_STREAM_DRAW)); | ||
|  | 
 | ||
|  |   immediate_ptc_shader->Bind(_transform, renderer_->camera()->view_proj(), | ||
|  |                              sizeof(VertexPTC), 0, sizeof(VertexPTC), 12, | ||
|  |                              sizeof(VertexPTC), 20); | ||
|  | 
 | ||
|  |   const int count = static_cast<int>(size_ / sizeof(VertexPTC)); | ||
|  |   GL(DrawArrays(_mode, 0, count)); | ||
|  | 
 | ||
|  |   immediate_ptc_shader->Unbind(); | ||
|  | 
 | ||
|  |   GL(BindBuffer(GL_ARRAY_BUFFER, 0)); | ||
|  | 
 | ||
|  |   // Reset vertex count for the next call
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|  |   size_ = 0; | ||
|  | } | ||
|  | }  // namespace internal
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|  | }  // namespace sample
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|  | }  // namespace ozz
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