AnimTestbed/3rdparty/imnodes/dependencies/gl3w/include/GL/gl3w.h

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/*
This file was generated with gl3w_gen.py, part of gl3w
(hosted at https://github.com/skaslev/gl3w)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __gl3w_h_
#define __gl3w_h_
#include <GL/glcorearb.h>
#ifndef __gl_h_
#define __gl_h_
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef void (*GL3WglProc)(void);
/* gl3w api */
int gl3wInit(void);
int gl3wIsSupported(int major, int minor);
GL3WglProc gl3wGetProcAddress(const char *proc);
/* OpenGL functions */
extern PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram;
extern PFNGLACTIVETEXTUREPROC gl3wActiveTexture;
extern PFNGLATTACHSHADERPROC gl3wAttachShader;
extern PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender;
extern PFNGLBEGINQUERYPROC gl3wBeginQuery;
extern PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed;
extern PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback;
extern PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation;
extern PFNGLBINDBUFFERPROC gl3wBindBuffer;
extern PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase;
extern PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange;
extern PFNGLBINDBUFFERSBASEPROC gl3wBindBuffersBase;
extern PFNGLBINDBUFFERSRANGEPROC gl3wBindBuffersRange;
extern PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation;
extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed;
extern PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer;
extern PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture;
extern PFNGLBINDIMAGETEXTURESPROC gl3wBindImageTextures;
extern PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline;
extern PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer;
extern PFNGLBINDSAMPLERPROC gl3wBindSampler;
extern PFNGLBINDSAMPLERSPROC gl3wBindSamplers;
extern PFNGLBINDTEXTUREPROC gl3wBindTexture;
extern PFNGLBINDTEXTUREUNITPROC gl3wBindTextureUnit;
extern PFNGLBINDTEXTURESPROC gl3wBindTextures;
extern PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback;
extern PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray;
extern PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer;
extern PFNGLBINDVERTEXBUFFERSPROC gl3wBindVertexBuffers;
extern PFNGLBLENDCOLORPROC gl3wBlendColor;
extern PFNGLBLENDEQUATIONPROC gl3wBlendEquation;
extern PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate;
extern PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei;
extern PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB;
extern PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi;
extern PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB;
extern PFNGLBLENDFUNCPROC gl3wBlendFunc;
extern PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate;
extern PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei;
extern PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB;
extern PFNGLBLENDFUNCIPROC gl3wBlendFunci;
extern PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB;
extern PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer;
extern PFNGLBLITNAMEDFRAMEBUFFERPROC gl3wBlitNamedFramebuffer;
extern PFNGLBUFFERDATAPROC gl3wBufferData;
extern PFNGLBUFFERPAGECOMMITMENTARBPROC gl3wBufferPageCommitmentARB;
extern PFNGLBUFFERSTORAGEPROC gl3wBufferStorage;
extern PFNGLBUFFERSUBDATAPROC gl3wBufferSubData;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus;
extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC gl3wCheckNamedFramebufferStatus;
extern PFNGLCLAMPCOLORPROC gl3wClampColor;
extern PFNGLCLEARPROC gl3wClear;
extern PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData;
extern PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData;
extern PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi;
extern PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv;
extern PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv;
extern PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv;
extern PFNGLCLEARCOLORPROC gl3wClearColor;
extern PFNGLCLEARDEPTHPROC gl3wClearDepth;
extern PFNGLCLEARDEPTHFPROC gl3wClearDepthf;
extern PFNGLCLEARNAMEDBUFFERDATAPROC gl3wClearNamedBufferData;
extern PFNGLCLEARNAMEDBUFFERSUBDATAPROC gl3wClearNamedBufferSubData;
extern PFNGLCLEARNAMEDFRAMEBUFFERFIPROC gl3wClearNamedFramebufferfi;
extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC gl3wClearNamedFramebufferfv;
extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC gl3wClearNamedFramebufferiv;
extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC gl3wClearNamedFramebufferuiv;
extern PFNGLCLEARSTENCILPROC gl3wClearStencil;
extern PFNGLCLEARTEXIMAGEPROC gl3wClearTexImage;
extern PFNGLCLEARTEXSUBIMAGEPROC gl3wClearTexSubImage;
extern PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync;
extern PFNGLCLIPCONTROLPROC gl3wClipControl;
extern PFNGLCOLORMASKPROC gl3wColorMask;
extern PFNGLCOLORMASKIPROC gl3wColorMaski;
extern PFNGLCOMPILESHADERPROC gl3wCompileShader;
extern PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB;
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D;
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D;
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D;
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC gl3wCompressedTextureSubImage1D;
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC gl3wCompressedTextureSubImage2D;
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC gl3wCompressedTextureSubImage3D;
extern PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData;
extern PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData;
extern PFNGLCOPYNAMEDBUFFERSUBDATAPROC gl3wCopyNamedBufferSubData;
extern PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D;
extern PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D;
extern PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D;
extern PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D;
extern PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D;
extern PFNGLCOPYTEXTURESUBIMAGE1DPROC gl3wCopyTextureSubImage1D;
extern PFNGLCOPYTEXTURESUBIMAGE2DPROC gl3wCopyTextureSubImage2D;
extern PFNGLCOPYTEXTURESUBIMAGE3DPROC gl3wCopyTextureSubImage3D;
extern PFNGLCREATEBUFFERSPROC gl3wCreateBuffers;
extern PFNGLCREATEFRAMEBUFFERSPROC gl3wCreateFramebuffers;
extern PFNGLCREATEPROGRAMPROC gl3wCreateProgram;
extern PFNGLCREATEPROGRAMPIPELINESPROC gl3wCreateProgramPipelines;
extern PFNGLCREATEQUERIESPROC gl3wCreateQueries;
extern PFNGLCREATERENDERBUFFERSPROC gl3wCreateRenderbuffers;
extern PFNGLCREATESAMPLERSPROC gl3wCreateSamplers;
extern PFNGLCREATESHADERPROC gl3wCreateShader;
extern PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv;
extern PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB;
extern PFNGLCREATETEXTURESPROC gl3wCreateTextures;
extern PFNGLCREATETRANSFORMFEEDBACKSPROC gl3wCreateTransformFeedbacks;
extern PFNGLCREATEVERTEXARRAYSPROC gl3wCreateVertexArrays;
extern PFNGLCULLFACEPROC gl3wCullFace;
extern PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback;
extern PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB;
extern PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl;
extern PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB;
extern PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert;
extern PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB;
extern PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers;
extern PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers;
extern PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB;
extern PFNGLDELETEPROGRAMPROC gl3wDeleteProgram;
extern PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines;
extern PFNGLDELETEQUERIESPROC gl3wDeleteQueries;
extern PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers;
extern PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers;
extern PFNGLDELETESHADERPROC gl3wDeleteShader;
extern PFNGLDELETESYNCPROC gl3wDeleteSync;
extern PFNGLDELETETEXTURESPROC gl3wDeleteTextures;
extern PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks;
extern PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays;
extern PFNGLDEPTHFUNCPROC gl3wDepthFunc;
extern PFNGLDEPTHMASKPROC gl3wDepthMask;
extern PFNGLDEPTHRANGEPROC gl3wDepthRange;
extern PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv;
extern PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed;
extern PFNGLDEPTHRANGEFPROC gl3wDepthRangef;
extern PFNGLDETACHSHADERPROC gl3wDetachShader;
extern PFNGLDISABLEPROC gl3wDisable;
extern PFNGLDISABLEVERTEXARRAYATTRIBPROC gl3wDisableVertexArrayAttrib;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray;
extern PFNGLDISABLEIPROC gl3wDisablei;
extern PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute;
extern PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC gl3wDispatchComputeGroupSizeARB;
extern PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect;
extern PFNGLDRAWARRAYSPROC gl3wDrawArrays;
extern PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect;
extern PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced;
extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance;
extern PFNGLDRAWBUFFERPROC gl3wDrawBuffer;
extern PFNGLDRAWBUFFERSPROC gl3wDrawBuffers;
extern PFNGLDRAWELEMENTSPROC gl3wDrawElements;
extern PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex;
extern PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect;
extern PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced;
extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance;
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex;
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance;
extern PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements;
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex;
extern PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback;
extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced;
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream;
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced;
extern PFNGLENABLEPROC gl3wEnable;
extern PFNGLENABLEVERTEXARRAYATTRIBPROC gl3wEnableVertexArrayAttrib;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray;
extern PFNGLENABLEIPROC gl3wEnablei;
extern PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender;
extern PFNGLENDQUERYPROC gl3wEndQuery;
extern PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed;
extern PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback;
extern PFNGLFENCESYNCPROC gl3wFenceSync;
extern PFNGLFINISHPROC gl3wFinish;
extern PFNGLFLUSHPROC gl3wFlush;
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange;
extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC gl3wFlushMappedNamedBufferRange;
extern PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri;
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer;
extern PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture;
extern PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D;
extern PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D;
extern PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D;
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer;
extern PFNGLFRONTFACEPROC gl3wFrontFace;
extern PFNGLGENBUFFERSPROC gl3wGenBuffers;
extern PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers;
extern PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines;
extern PFNGLGENQUERIESPROC gl3wGenQueries;
extern PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers;
extern PFNGLGENSAMPLERSPROC gl3wGenSamplers;
extern PFNGLGENTEXTURESPROC gl3wGenTextures;
extern PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks;
extern PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays;
extern PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap;
extern PFNGLGENERATETEXTUREMIPMAPPROC gl3wGenerateTextureMipmap;
extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv;
extern PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib;
extern PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName;
extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName;
extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv;
extern PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform;
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName;
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv;
extern PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName;
extern PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv;
extern PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders;
extern PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation;
extern PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v;
extern PFNGLGETBOOLEANVPROC gl3wGetBooleanv;
extern PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v;
extern PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv;
extern PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv;
extern PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData;
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage;
extern PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC gl3wGetCompressedTextureImage;
extern PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC gl3wGetCompressedTextureSubImage;
extern PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog;
extern PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB;
extern PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v;
extern PFNGLGETDOUBLEVPROC gl3wGetDoublev;
extern PFNGLGETERRORPROC gl3wGetError;
extern PFNGLGETFLOATI_VPROC gl3wGetFloati_v;
extern PFNGLGETFLOATVPROC gl3wGetFloatv;
extern PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex;
extern PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation;
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv;
extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv;
extern PFNGLGETGRAPHICSRESETSTATUSPROC gl3wGetGraphicsResetStatus;
extern PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB;
extern PFNGLGETIMAGEHANDLEARBPROC gl3wGetImageHandleARB;
extern PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v;
extern PFNGLGETINTEGER64VPROC gl3wGetInteger64v;
extern PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v;
extern PFNGLGETINTEGERVPROC gl3wGetIntegerv;
extern PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v;
extern PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ;
extern PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv;
extern PFNGLGETNAMEDBUFFERPARAMETERI64VPROC gl3wGetNamedBufferParameteri64v;
extern PFNGLGETNAMEDBUFFERPARAMETERIVPROC gl3wGetNamedBufferParameteriv;
extern PFNGLGETNAMEDBUFFERPOINTERVPROC gl3wGetNamedBufferPointerv;
extern PFNGLGETNAMEDBUFFERSUBDATAPROC gl3wGetNamedBufferSubData;
extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetNamedFramebufferAttachmentParameteriv;
extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC gl3wGetNamedFramebufferParameteriv;
extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC gl3wGetNamedRenderbufferParameteriv;
extern PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB;
extern PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB;
extern PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel;
extern PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel;
extern PFNGLGETPOINTERVPROC gl3wGetPointerv;
extern PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary;
extern PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog;
extern PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv;
extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog;
extern PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv;
extern PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex;
extern PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation;
extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex;
extern PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName;
extern PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv;
extern PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv;
extern PFNGLGETPROGRAMIVPROC gl3wGetProgramiv;
extern PFNGLGETQUERYBUFFEROBJECTI64VPROC gl3wGetQueryBufferObjecti64v;
extern PFNGLGETQUERYBUFFEROBJECTIVPROC gl3wGetQueryBufferObjectiv;
extern PFNGLGETQUERYBUFFEROBJECTUI64VPROC gl3wGetQueryBufferObjectui64v;
extern PFNGLGETQUERYBUFFEROBJECTUIVPROC gl3wGetQueryBufferObjectuiv;
extern PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv;
extern PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v;
extern PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv;
extern PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v;
extern PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv;
extern PFNGLGETQUERYIVPROC gl3wGetQueryiv;
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv;
extern PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv;
extern PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv;
extern PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv;
extern PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv;
extern PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog;
extern PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat;
extern PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource;
extern PFNGLGETSHADERIVPROC gl3wGetShaderiv;
extern PFNGLGETSTRINGPROC gl3wGetString;
extern PFNGLGETSTRINGIPROC gl3wGetStringi;
extern PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex;
extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation;
extern PFNGLGETSYNCIVPROC gl3wGetSynciv;
extern PFNGLGETTEXIMAGEPROC gl3wGetTexImage;
extern PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv;
extern PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv;
extern PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv;
extern PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv;
extern PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv;
extern PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv;
extern PFNGLGETTEXTUREHANDLEARBPROC gl3wGetTextureHandleARB;
extern PFNGLGETTEXTUREIMAGEPROC gl3wGetTextureImage;
extern PFNGLGETTEXTURELEVELPARAMETERFVPROC gl3wGetTextureLevelParameterfv;
extern PFNGLGETTEXTURELEVELPARAMETERIVPROC gl3wGetTextureLevelParameteriv;
extern PFNGLGETTEXTUREPARAMETERIIVPROC gl3wGetTextureParameterIiv;
extern PFNGLGETTEXTUREPARAMETERIUIVPROC gl3wGetTextureParameterIuiv;
extern PFNGLGETTEXTUREPARAMETERFVPROC gl3wGetTextureParameterfv;
extern PFNGLGETTEXTUREPARAMETERIVPROC gl3wGetTextureParameteriv;
extern PFNGLGETTEXTURESAMPLERHANDLEARBPROC gl3wGetTextureSamplerHandleARB;
extern PFNGLGETTEXTURESUBIMAGEPROC gl3wGetTextureSubImage;
extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying;
extern PFNGLGETTRANSFORMFEEDBACKI64_VPROC gl3wGetTransformFeedbacki64_v;
extern PFNGLGETTRANSFORMFEEDBACKI_VPROC gl3wGetTransformFeedbacki_v;
extern PFNGLGETTRANSFORMFEEDBACKIVPROC gl3wGetTransformFeedbackiv;
extern PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex;
extern PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices;
extern PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation;
extern PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv;
extern PFNGLGETUNIFORMDVPROC gl3wGetUniformdv;
extern PFNGLGETUNIFORMFVPROC gl3wGetUniformfv;
extern PFNGLGETUNIFORMIVPROC gl3wGetUniformiv;
extern PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv;
extern PFNGLGETVERTEXARRAYINDEXED64IVPROC gl3wGetVertexArrayIndexed64iv;
extern PFNGLGETVERTEXARRAYINDEXEDIVPROC gl3wGetVertexArrayIndexediv;
extern PFNGLGETVERTEXARRAYIVPROC gl3wGetVertexArrayiv;
extern PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv;
extern PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv;
extern PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv;
extern PFNGLGETVERTEXATTRIBLUI64VARBPROC gl3wGetVertexAttribLui64vARB;
extern PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv;
extern PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv;
extern PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv;
extern PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv;
extern PFNGLGETNCOMPRESSEDTEXIMAGEPROC gl3wGetnCompressedTexImage;
extern PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB;
extern PFNGLGETNTEXIMAGEPROC gl3wGetnTexImage;
extern PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB;
extern PFNGLGETNUNIFORMDVPROC gl3wGetnUniformdv;
extern PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB;
extern PFNGLGETNUNIFORMFVPROC gl3wGetnUniformfv;
extern PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB;
extern PFNGLGETNUNIFORMIVPROC gl3wGetnUniformiv;
extern PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB;
extern PFNGLGETNUNIFORMUIVPROC gl3wGetnUniformuiv;
extern PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB;
extern PFNGLHINTPROC gl3wHint;
extern PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData;
extern PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData;
extern PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer;
extern PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC gl3wInvalidateNamedFramebufferData;
extern PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC gl3wInvalidateNamedFramebufferSubData;
extern PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer;
extern PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage;
extern PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage;
extern PFNGLISBUFFERPROC gl3wIsBuffer;
extern PFNGLISENABLEDPROC gl3wIsEnabled;
extern PFNGLISENABLEDIPROC gl3wIsEnabledi;
extern PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer;
extern PFNGLISIMAGEHANDLERESIDENTARBPROC gl3wIsImageHandleResidentARB;
extern PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB;
extern PFNGLISPROGRAMPROC gl3wIsProgram;
extern PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline;
extern PFNGLISQUERYPROC gl3wIsQuery;
extern PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer;
extern PFNGLISSAMPLERPROC gl3wIsSampler;
extern PFNGLISSHADERPROC gl3wIsShader;
extern PFNGLISSYNCPROC gl3wIsSync;
extern PFNGLISTEXTUREPROC gl3wIsTexture;
extern PFNGLISTEXTUREHANDLERESIDENTARBPROC gl3wIsTextureHandleResidentARB;
extern PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback;
extern PFNGLISVERTEXARRAYPROC gl3wIsVertexArray;
extern PFNGLLINEWIDTHPROC gl3wLineWidth;
extern PFNGLLINKPROGRAMPROC gl3wLinkProgram;
extern PFNGLLOGICOPPROC gl3wLogicOp;
extern PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC gl3wMakeImageHandleNonResidentARB;
extern PFNGLMAKEIMAGEHANDLERESIDENTARBPROC gl3wMakeImageHandleResidentARB;
extern PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC gl3wMakeTextureHandleNonResidentARB;
extern PFNGLMAKETEXTUREHANDLERESIDENTARBPROC gl3wMakeTextureHandleResidentARB;
extern PFNGLMAPBUFFERPROC gl3wMapBuffer;
extern PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange;
extern PFNGLMAPNAMEDBUFFERPROC gl3wMapNamedBuffer;
extern PFNGLMAPNAMEDBUFFERRANGEPROC gl3wMapNamedBufferRange;
extern PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier;
extern PFNGLMEMORYBARRIERBYREGIONPROC gl3wMemoryBarrierByRegion;
extern PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading;
extern PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB;
extern PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays;
extern PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect;
extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC gl3wMultiDrawArraysIndirectCountARB;
extern PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements;
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex;
extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect;
extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC gl3wMultiDrawElementsIndirectCountARB;
extern PFNGLNAMEDBUFFERDATAPROC gl3wNamedBufferData;
extern PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC gl3wNamedBufferPageCommitmentARB;
extern PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC gl3wNamedBufferPageCommitmentEXT;
extern PFNGLNAMEDBUFFERSTORAGEPROC gl3wNamedBufferStorage;
extern PFNGLNAMEDBUFFERSUBDATAPROC gl3wNamedBufferSubData;
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC gl3wNamedFramebufferDrawBuffer;
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC gl3wNamedFramebufferDrawBuffers;
extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC gl3wNamedFramebufferParameteri;
extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC gl3wNamedFramebufferReadBuffer;
extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC gl3wNamedFramebufferRenderbuffer;
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC gl3wNamedFramebufferTexture;
extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC gl3wNamedFramebufferTextureLayer;
extern PFNGLNAMEDRENDERBUFFERSTORAGEPROC gl3wNamedRenderbufferStorage;
extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wNamedRenderbufferStorageMultisample;
extern PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB;
extern PFNGLOBJECTLABELPROC gl3wObjectLabel;
extern PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel;
extern PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv;
extern PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri;
extern PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback;
extern PFNGLPIXELSTOREFPROC gl3wPixelStoref;
extern PFNGLPIXELSTOREIPROC gl3wPixelStorei;
extern PFNGLPOINTPARAMETERFPROC gl3wPointParameterf;
extern PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv;
extern PFNGLPOINTPARAMETERIPROC gl3wPointParameteri;
extern PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv;
extern PFNGLPOINTSIZEPROC gl3wPointSize;
extern PFNGLPOLYGONMODEPROC gl3wPolygonMode;
extern PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset;
extern PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup;
extern PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex;
extern PFNGLPROGRAMBINARYPROC gl3wProgramBinary;
extern PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri;
extern PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d;
extern PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv;
extern PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f;
extern PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv;
extern PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i;
extern PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv;
extern PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui;
extern PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv;
extern PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d;
extern PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv;
extern PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f;
extern PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv;
extern PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i;
extern PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv;
extern PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui;
extern PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv;
extern PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d;
extern PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv;
extern PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f;
extern PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv;
extern PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i;
extern PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv;
extern PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui;
extern PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv;
extern PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d;
extern PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv;
extern PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f;
extern PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv;
extern PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i;
extern PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv;
extern PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui;
extern PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv;
extern PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC gl3wProgramUniformHandleui64ARB;
extern PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC gl3wProgramUniformHandleui64vARB;
extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv;
extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv;
extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv;
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv;
extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv;
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv;
extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv;
extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv;
extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv;
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv;
extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv;
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv;
extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv;
extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv;
extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv;
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv;
extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv;
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv;
extern PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex;
extern PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup;
extern PFNGLQUERYCOUNTERPROC gl3wQueryCounter;
extern PFNGLREADBUFFERPROC gl3wReadBuffer;
extern PFNGLREADPIXELSPROC gl3wReadPixels;
extern PFNGLREADNPIXELSPROC gl3wReadnPixels;
extern PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB;
extern PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler;
extern PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage;
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample;
extern PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback;
extern PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage;
extern PFNGLSAMPLEMASKIPROC gl3wSampleMaski;
extern PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv;
extern PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv;
extern PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf;
extern PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv;
extern PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri;
extern PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv;
extern PFNGLSCISSORPROC gl3wScissor;
extern PFNGLSCISSORARRAYVPROC gl3wScissorArrayv;
extern PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed;
extern PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv;
extern PFNGLSHADERBINARYPROC gl3wShaderBinary;
extern PFNGLSHADERSOURCEPROC gl3wShaderSource;
extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding;
extern PFNGLSTENCILFUNCPROC gl3wStencilFunc;
extern PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate;
extern PFNGLSTENCILMASKPROC gl3wStencilMask;
extern PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate;
extern PFNGLSTENCILOPPROC gl3wStencilOp;
extern PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate;
extern PFNGLTEXBUFFERPROC gl3wTexBuffer;
extern PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange;
extern PFNGLTEXIMAGE1DPROC gl3wTexImage1D;
extern PFNGLTEXIMAGE2DPROC gl3wTexImage2D;
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample;
extern PFNGLTEXIMAGE3DPROC gl3wTexImage3D;
extern PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample;
extern PFNGLTEXPAGECOMMITMENTARBPROC gl3wTexPageCommitmentARB;
extern PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv;
extern PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv;
extern PFNGLTEXPARAMETERFPROC gl3wTexParameterf;
extern PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv;
extern PFNGLTEXPARAMETERIPROC gl3wTexParameteri;
extern PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv;
extern PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D;
extern PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D;
extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample;
extern PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D;
extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample;
extern PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D;
extern PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D;
extern PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D;
extern PFNGLTEXTUREBARRIERPROC gl3wTextureBarrier;
extern PFNGLTEXTUREBUFFERPROC gl3wTextureBuffer;
extern PFNGLTEXTUREBUFFERRANGEPROC gl3wTextureBufferRange;
extern PFNGLTEXTUREPARAMETERIIVPROC gl3wTextureParameterIiv;
extern PFNGLTEXTUREPARAMETERIUIVPROC gl3wTextureParameterIuiv;
extern PFNGLTEXTUREPARAMETERFPROC gl3wTextureParameterf;
extern PFNGLTEXTUREPARAMETERFVPROC gl3wTextureParameterfv;
extern PFNGLTEXTUREPARAMETERIPROC gl3wTextureParameteri;
extern PFNGLTEXTUREPARAMETERIVPROC gl3wTextureParameteriv;
extern PFNGLTEXTURESTORAGE1DPROC gl3wTextureStorage1D;
extern PFNGLTEXTURESTORAGE2DPROC gl3wTextureStorage2D;
extern PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC gl3wTextureStorage2DMultisample;
extern PFNGLTEXTURESTORAGE3DPROC gl3wTextureStorage3D;
extern PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC gl3wTextureStorage3DMultisample;
extern PFNGLTEXTURESUBIMAGE1DPROC gl3wTextureSubImage1D;
extern PFNGLTEXTURESUBIMAGE2DPROC gl3wTextureSubImage2D;
extern PFNGLTEXTURESUBIMAGE3DPROC gl3wTextureSubImage3D;
extern PFNGLTEXTUREVIEWPROC gl3wTextureView;
extern PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC gl3wTransformFeedbackBufferBase;
extern PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC gl3wTransformFeedbackBufferRange;
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings;
extern PFNGLUNIFORM1DPROC gl3wUniform1d;
extern PFNGLUNIFORM1DVPROC gl3wUniform1dv;
extern PFNGLUNIFORM1FPROC gl3wUniform1f;
extern PFNGLUNIFORM1FVPROC gl3wUniform1fv;
extern PFNGLUNIFORM1IPROC gl3wUniform1i;
extern PFNGLUNIFORM1IVPROC gl3wUniform1iv;
extern PFNGLUNIFORM1UIPROC gl3wUniform1ui;
extern PFNGLUNIFORM1UIVPROC gl3wUniform1uiv;
extern PFNGLUNIFORM2DPROC gl3wUniform2d;
extern PFNGLUNIFORM2DVPROC gl3wUniform2dv;
extern PFNGLUNIFORM2FPROC gl3wUniform2f;
extern PFNGLUNIFORM2FVPROC gl3wUniform2fv;
extern PFNGLUNIFORM2IPROC gl3wUniform2i;
extern PFNGLUNIFORM2IVPROC gl3wUniform2iv;
extern PFNGLUNIFORM2UIPROC gl3wUniform2ui;
extern PFNGLUNIFORM2UIVPROC gl3wUniform2uiv;
extern PFNGLUNIFORM3DPROC gl3wUniform3d;
extern PFNGLUNIFORM3DVPROC gl3wUniform3dv;
extern PFNGLUNIFORM3FPROC gl3wUniform3f;
extern PFNGLUNIFORM3FVPROC gl3wUniform3fv;
extern PFNGLUNIFORM3IPROC gl3wUniform3i;
extern PFNGLUNIFORM3IVPROC gl3wUniform3iv;
extern PFNGLUNIFORM3UIPROC gl3wUniform3ui;
extern PFNGLUNIFORM3UIVPROC gl3wUniform3uiv;
extern PFNGLUNIFORM4DPROC gl3wUniform4d;
extern PFNGLUNIFORM4DVPROC gl3wUniform4dv;
extern PFNGLUNIFORM4FPROC gl3wUniform4f;
extern PFNGLUNIFORM4FVPROC gl3wUniform4fv;
extern PFNGLUNIFORM4IPROC gl3wUniform4i;
extern PFNGLUNIFORM4IVPROC gl3wUniform4iv;
extern PFNGLUNIFORM4UIPROC gl3wUniform4ui;
extern PFNGLUNIFORM4UIVPROC gl3wUniform4uiv;
extern PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding;
extern PFNGLUNIFORMHANDLEUI64ARBPROC gl3wUniformHandleui64ARB;
extern PFNGLUNIFORMHANDLEUI64VARBPROC gl3wUniformHandleui64vARB;
extern PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv;
extern PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv;
extern PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv;
extern PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv;
extern PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv;
extern PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv;
extern PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv;
extern PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv;
extern PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv;
extern PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv;
extern PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv;
extern PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv;
extern PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv;
extern PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv;
extern PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv;
extern PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv;
extern PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv;
extern PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv;
extern PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv;
extern PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer;
extern PFNGLUNMAPNAMEDBUFFERPROC gl3wUnmapNamedBuffer;
extern PFNGLUSEPROGRAMPROC gl3wUseProgram;
extern PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages;
extern PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram;
extern PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline;
extern PFNGLVERTEXARRAYATTRIBBINDINGPROC gl3wVertexArrayAttribBinding;
extern PFNGLVERTEXARRAYATTRIBFORMATPROC gl3wVertexArrayAttribFormat;
extern PFNGLVERTEXARRAYATTRIBIFORMATPROC gl3wVertexArrayAttribIFormat;
extern PFNGLVERTEXARRAYATTRIBLFORMATPROC gl3wVertexArrayAttribLFormat;
extern PFNGLVERTEXARRAYBINDINGDIVISORPROC gl3wVertexArrayBindingDivisor;
extern PFNGLVERTEXARRAYELEMENTBUFFERPROC gl3wVertexArrayElementBuffer;
extern PFNGLVERTEXARRAYVERTEXBUFFERPROC gl3wVertexArrayVertexBuffer;
extern PFNGLVERTEXARRAYVERTEXBUFFERSPROC gl3wVertexArrayVertexBuffers;
extern PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d;
extern PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv;
extern PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f;
extern PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv;
extern PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s;
extern PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv;
extern PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d;
extern PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv;
extern PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f;
extern PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv;
extern PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s;
extern PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv;
extern PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d;
extern PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv;
extern PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f;
extern PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv;
extern PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s;
extern PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv;
extern PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv;
extern PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv;
extern PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv;
extern PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub;
extern PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv;
extern PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv;
extern PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv;
extern PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv;
extern PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d;
extern PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv;
extern PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f;
extern PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv;
extern PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv;
extern PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s;
extern PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv;
extern PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv;
extern PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv;
extern PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv;
extern PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding;
extern PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor;
extern PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat;
extern PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i;
extern PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv;
extern PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui;
extern PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv;
extern PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i;
extern PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv;
extern PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui;
extern PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv;
extern PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i;
extern PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv;
extern PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui;
extern PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv;
extern PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv;
extern PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i;
extern PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv;
extern PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv;
extern PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv;
extern PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui;
extern PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv;
extern PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv;
extern PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat;
extern PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer;
extern PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d;
extern PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv;
extern PFNGLVERTEXATTRIBL1UI64ARBPROC gl3wVertexAttribL1ui64ARB;
extern PFNGLVERTEXATTRIBL1UI64VARBPROC gl3wVertexAttribL1ui64vARB;
extern PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d;
extern PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv;
extern PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d;
extern PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv;
extern PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d;
extern PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv;
extern PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat;
extern PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer;
extern PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui;
extern PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv;
extern PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui;
extern PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv;
extern PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui;
extern PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv;
extern PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui;
extern PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv;
extern PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer;
extern PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor;
extern PFNGLVIEWPORTPROC gl3wViewport;
extern PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv;
extern PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf;
extern PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv;
extern PFNGLWAITSYNCPROC gl3wWaitSync;
#define glActiveShaderProgram gl3wActiveShaderProgram
#define glActiveTexture gl3wActiveTexture
#define glAttachShader gl3wAttachShader
#define glBeginConditionalRender gl3wBeginConditionalRender
#define glBeginQuery gl3wBeginQuery
#define glBeginQueryIndexed gl3wBeginQueryIndexed
#define glBeginTransformFeedback gl3wBeginTransformFeedback
#define glBindAttribLocation gl3wBindAttribLocation
#define glBindBuffer gl3wBindBuffer
#define glBindBufferBase gl3wBindBufferBase
#define glBindBufferRange gl3wBindBufferRange
#define glBindBuffersBase gl3wBindBuffersBase
#define glBindBuffersRange gl3wBindBuffersRange
#define glBindFragDataLocation gl3wBindFragDataLocation
#define glBindFragDataLocationIndexed gl3wBindFragDataLocationIndexed
#define glBindFramebuffer gl3wBindFramebuffer
#define glBindImageTexture gl3wBindImageTexture
#define glBindImageTextures gl3wBindImageTextures
#define glBindProgramPipeline gl3wBindProgramPipeline
#define glBindRenderbuffer gl3wBindRenderbuffer
#define glBindSampler gl3wBindSampler
#define glBindSamplers gl3wBindSamplers
#define glBindTexture gl3wBindTexture
#define glBindTextureUnit gl3wBindTextureUnit
#define glBindTextures gl3wBindTextures
#define glBindTransformFeedback gl3wBindTransformFeedback
#define glBindVertexArray gl3wBindVertexArray
#define glBindVertexBuffer gl3wBindVertexBuffer
#define glBindVertexBuffers gl3wBindVertexBuffers
#define glBlendColor gl3wBlendColor
#define glBlendEquation gl3wBlendEquation
#define glBlendEquationSeparate gl3wBlendEquationSeparate
#define glBlendEquationSeparatei gl3wBlendEquationSeparatei
#define glBlendEquationSeparateiARB gl3wBlendEquationSeparateiARB
#define glBlendEquationi gl3wBlendEquationi
#define glBlendEquationiARB gl3wBlendEquationiARB
#define glBlendFunc gl3wBlendFunc
#define glBlendFuncSeparate gl3wBlendFuncSeparate
#define glBlendFuncSeparatei gl3wBlendFuncSeparatei
#define glBlendFuncSeparateiARB gl3wBlendFuncSeparateiARB
#define glBlendFunci gl3wBlendFunci
#define glBlendFunciARB gl3wBlendFunciARB
#define glBlitFramebuffer gl3wBlitFramebuffer
#define glBlitNamedFramebuffer gl3wBlitNamedFramebuffer
#define glBufferData gl3wBufferData
#define glBufferPageCommitmentARB gl3wBufferPageCommitmentARB
#define glBufferStorage gl3wBufferStorage
#define glBufferSubData gl3wBufferSubData
#define glCheckFramebufferStatus gl3wCheckFramebufferStatus
#define glCheckNamedFramebufferStatus gl3wCheckNamedFramebufferStatus
#define glClampColor gl3wClampColor
#define glClear gl3wClear
#define glClearBufferData gl3wClearBufferData
#define glClearBufferSubData gl3wClearBufferSubData
#define glClearBufferfi gl3wClearBufferfi
#define glClearBufferfv gl3wClearBufferfv
#define glClearBufferiv gl3wClearBufferiv
#define glClearBufferuiv gl3wClearBufferuiv
#define glClearColor gl3wClearColor
#define glClearDepth gl3wClearDepth
#define glClearDepthf gl3wClearDepthf
#define glClearNamedBufferData gl3wClearNamedBufferData
#define glClearNamedBufferSubData gl3wClearNamedBufferSubData
#define glClearNamedFramebufferfi gl3wClearNamedFramebufferfi
#define glClearNamedFramebufferfv gl3wClearNamedFramebufferfv
#define glClearNamedFramebufferiv gl3wClearNamedFramebufferiv
#define glClearNamedFramebufferuiv gl3wClearNamedFramebufferuiv
#define glClearStencil gl3wClearStencil
#define glClearTexImage gl3wClearTexImage
#define glClearTexSubImage gl3wClearTexSubImage
#define glClientWaitSync gl3wClientWaitSync
#define glClipControl gl3wClipControl
#define glColorMask gl3wColorMask
#define glColorMaski gl3wColorMaski
#define glCompileShader gl3wCompileShader
#define glCompileShaderIncludeARB gl3wCompileShaderIncludeARB
#define glCompressedTexImage1D gl3wCompressedTexImage1D
#define glCompressedTexImage2D gl3wCompressedTexImage2D
#define glCompressedTexImage3D gl3wCompressedTexImage3D
#define glCompressedTexSubImage1D gl3wCompressedTexSubImage1D
#define glCompressedTexSubImage2D gl3wCompressedTexSubImage2D
#define glCompressedTexSubImage3D gl3wCompressedTexSubImage3D
#define glCompressedTextureSubImage1D gl3wCompressedTextureSubImage1D
#define glCompressedTextureSubImage2D gl3wCompressedTextureSubImage2D
#define glCompressedTextureSubImage3D gl3wCompressedTextureSubImage3D
#define glCopyBufferSubData gl3wCopyBufferSubData
#define glCopyImageSubData gl3wCopyImageSubData
#define glCopyNamedBufferSubData gl3wCopyNamedBufferSubData
#define glCopyTexImage1D gl3wCopyTexImage1D
#define glCopyTexImage2D gl3wCopyTexImage2D
#define glCopyTexSubImage1D gl3wCopyTexSubImage1D
#define glCopyTexSubImage2D gl3wCopyTexSubImage2D
#define glCopyTexSubImage3D gl3wCopyTexSubImage3D
#define glCopyTextureSubImage1D gl3wCopyTextureSubImage1D
#define glCopyTextureSubImage2D gl3wCopyTextureSubImage2D
#define glCopyTextureSubImage3D gl3wCopyTextureSubImage3D
#define glCreateBuffers gl3wCreateBuffers
#define glCreateFramebuffers gl3wCreateFramebuffers
#define glCreateProgram gl3wCreateProgram
#define glCreateProgramPipelines gl3wCreateProgramPipelines
#define glCreateQueries gl3wCreateQueries
#define glCreateRenderbuffers gl3wCreateRenderbuffers
#define glCreateSamplers gl3wCreateSamplers
#define glCreateShader gl3wCreateShader
#define glCreateShaderProgramv gl3wCreateShaderProgramv
#define glCreateSyncFromCLeventARB gl3wCreateSyncFromCLeventARB
#define glCreateTextures gl3wCreateTextures
#define glCreateTransformFeedbacks gl3wCreateTransformFeedbacks
#define glCreateVertexArrays gl3wCreateVertexArrays
#define glCullFace gl3wCullFace
#define glDebugMessageCallback gl3wDebugMessageCallback
#define glDebugMessageCallbackARB gl3wDebugMessageCallbackARB
#define glDebugMessageControl gl3wDebugMessageControl
#define glDebugMessageControlARB gl3wDebugMessageControlARB
#define glDebugMessageInsert gl3wDebugMessageInsert
#define glDebugMessageInsertARB gl3wDebugMessageInsertARB
#define glDeleteBuffers gl3wDeleteBuffers
#define glDeleteFramebuffers gl3wDeleteFramebuffers
#define glDeleteNamedStringARB gl3wDeleteNamedStringARB
#define glDeleteProgram gl3wDeleteProgram
#define glDeleteProgramPipelines gl3wDeleteProgramPipelines
#define glDeleteQueries gl3wDeleteQueries
#define glDeleteRenderbuffers gl3wDeleteRenderbuffers
#define glDeleteSamplers gl3wDeleteSamplers
#define glDeleteShader gl3wDeleteShader
#define glDeleteSync gl3wDeleteSync
#define glDeleteTextures gl3wDeleteTextures
#define glDeleteTransformFeedbacks gl3wDeleteTransformFeedbacks
#define glDeleteVertexArrays gl3wDeleteVertexArrays
#define glDepthFunc gl3wDepthFunc
#define glDepthMask gl3wDepthMask
#define glDepthRange gl3wDepthRange
#define glDepthRangeArrayv gl3wDepthRangeArrayv
#define glDepthRangeIndexed gl3wDepthRangeIndexed
#define glDepthRangef gl3wDepthRangef
#define glDetachShader gl3wDetachShader
#define glDisable gl3wDisable
#define glDisableVertexArrayAttrib gl3wDisableVertexArrayAttrib
#define glDisableVertexAttribArray gl3wDisableVertexAttribArray
#define glDisablei gl3wDisablei
#define glDispatchCompute gl3wDispatchCompute
#define glDispatchComputeGroupSizeARB gl3wDispatchComputeGroupSizeARB
#define glDispatchComputeIndirect gl3wDispatchComputeIndirect
#define glDrawArrays gl3wDrawArrays
#define glDrawArraysIndirect gl3wDrawArraysIndirect
#define glDrawArraysInstanced gl3wDrawArraysInstanced
#define glDrawArraysInstancedBaseInstance gl3wDrawArraysInstancedBaseInstance
#define glDrawBuffer gl3wDrawBuffer
#define glDrawBuffers gl3wDrawBuffers
#define glDrawElements gl3wDrawElements
#define glDrawElementsBaseVertex gl3wDrawElementsBaseVertex
#define glDrawElementsIndirect gl3wDrawElementsIndirect
#define glDrawElementsInstanced gl3wDrawElementsInstanced
#define glDrawElementsInstancedBaseInstance gl3wDrawElementsInstancedBaseInstance
#define glDrawElementsInstancedBaseVertex gl3wDrawElementsInstancedBaseVertex
#define glDrawElementsInstancedBaseVertexBaseInstance gl3wDrawElementsInstancedBaseVertexBaseInstance
#define glDrawRangeElements gl3wDrawRangeElements
#define glDrawRangeElementsBaseVertex gl3wDrawRangeElementsBaseVertex
#define glDrawTransformFeedback gl3wDrawTransformFeedback
#define glDrawTransformFeedbackInstanced gl3wDrawTransformFeedbackInstanced
#define glDrawTransformFeedbackStream gl3wDrawTransformFeedbackStream
#define glDrawTransformFeedbackStreamInstanced gl3wDrawTransformFeedbackStreamInstanced
#define glEnable gl3wEnable
#define glEnableVertexArrayAttrib gl3wEnableVertexArrayAttrib
#define glEnableVertexAttribArray gl3wEnableVertexAttribArray
#define glEnablei gl3wEnablei
#define glEndConditionalRender gl3wEndConditionalRender
#define glEndQuery gl3wEndQuery
#define glEndQueryIndexed gl3wEndQueryIndexed
#define glEndTransformFeedback gl3wEndTransformFeedback
#define glFenceSync gl3wFenceSync
#define glFinish gl3wFinish
#define glFlush gl3wFlush
#define glFlushMappedBufferRange gl3wFlushMappedBufferRange
#define glFlushMappedNamedBufferRange gl3wFlushMappedNamedBufferRange
#define glFramebufferParameteri gl3wFramebufferParameteri
#define glFramebufferRenderbuffer gl3wFramebufferRenderbuffer
#define glFramebufferTexture gl3wFramebufferTexture
#define glFramebufferTexture1D gl3wFramebufferTexture1D
#define glFramebufferTexture2D gl3wFramebufferTexture2D
#define glFramebufferTexture3D gl3wFramebufferTexture3D
#define glFramebufferTextureLayer gl3wFramebufferTextureLayer
#define glFrontFace gl3wFrontFace
#define glGenBuffers gl3wGenBuffers
#define glGenFramebuffers gl3wGenFramebuffers
#define glGenProgramPipelines gl3wGenProgramPipelines
#define glGenQueries gl3wGenQueries
#define glGenRenderbuffers gl3wGenRenderbuffers
#define glGenSamplers gl3wGenSamplers
#define glGenTextures gl3wGenTextures
#define glGenTransformFeedbacks gl3wGenTransformFeedbacks
#define glGenVertexArrays gl3wGenVertexArrays
#define glGenerateMipmap gl3wGenerateMipmap
#define glGenerateTextureMipmap gl3wGenerateTextureMipmap
#define glGetActiveAtomicCounterBufferiv gl3wGetActiveAtomicCounterBufferiv
#define glGetActiveAttrib gl3wGetActiveAttrib
#define glGetActiveSubroutineName gl3wGetActiveSubroutineName
#define glGetActiveSubroutineUniformName gl3wGetActiveSubroutineUniformName
#define glGetActiveSubroutineUniformiv gl3wGetActiveSubroutineUniformiv
#define glGetActiveUniform gl3wGetActiveUniform
#define glGetActiveUniformBlockName gl3wGetActiveUniformBlockName
#define glGetActiveUniformBlockiv gl3wGetActiveUniformBlockiv
#define glGetActiveUniformName gl3wGetActiveUniformName
#define glGetActiveUniformsiv gl3wGetActiveUniformsiv
#define glGetAttachedShaders gl3wGetAttachedShaders
#define glGetAttribLocation gl3wGetAttribLocation
#define glGetBooleani_v gl3wGetBooleani_v
#define glGetBooleanv gl3wGetBooleanv
#define glGetBufferParameteri64v gl3wGetBufferParameteri64v
#define glGetBufferParameteriv gl3wGetBufferParameteriv
#define glGetBufferPointerv gl3wGetBufferPointerv
#define glGetBufferSubData gl3wGetBufferSubData
#define glGetCompressedTexImage gl3wGetCompressedTexImage
#define glGetCompressedTextureImage gl3wGetCompressedTextureImage
#define glGetCompressedTextureSubImage gl3wGetCompressedTextureSubImage
#define glGetDebugMessageLog gl3wGetDebugMessageLog
#define glGetDebugMessageLogARB gl3wGetDebugMessageLogARB
#define glGetDoublei_v gl3wGetDoublei_v
#define glGetDoublev gl3wGetDoublev
#define glGetError gl3wGetError
#define glGetFloati_v gl3wGetFloati_v
#define glGetFloatv gl3wGetFloatv
#define glGetFragDataIndex gl3wGetFragDataIndex
#define glGetFragDataLocation gl3wGetFragDataLocation
#define glGetFramebufferAttachmentParameteriv gl3wGetFramebufferAttachmentParameteriv
#define glGetFramebufferParameteriv gl3wGetFramebufferParameteriv
#define glGetGraphicsResetStatus gl3wGetGraphicsResetStatus
#define glGetGraphicsResetStatusARB gl3wGetGraphicsResetStatusARB
#define glGetImageHandleARB gl3wGetImageHandleARB
#define glGetInteger64i_v gl3wGetInteger64i_v
#define glGetInteger64v gl3wGetInteger64v
#define glGetIntegeri_v gl3wGetIntegeri_v
#define glGetIntegerv gl3wGetIntegerv
#define glGetInternalformati64v gl3wGetInternalformati64v
#define glGetInternalformativ gl3wGetInternalformativ
#define glGetMultisamplefv gl3wGetMultisamplefv
#define glGetNamedBufferParameteri64v gl3wGetNamedBufferParameteri64v
#define glGetNamedBufferParameteriv gl3wGetNamedBufferParameteriv
#define glGetNamedBufferPointerv gl3wGetNamedBufferPointerv
#define glGetNamedBufferSubData gl3wGetNamedBufferSubData
#define glGetNamedFramebufferAttachmentParameteriv gl3wGetNamedFramebufferAttachmentParameteriv
#define glGetNamedFramebufferParameteriv gl3wGetNamedFramebufferParameteriv
#define glGetNamedRenderbufferParameteriv gl3wGetNamedRenderbufferParameteriv
#define glGetNamedStringARB gl3wGetNamedStringARB
#define glGetNamedStringivARB gl3wGetNamedStringivARB
#define glGetObjectLabel gl3wGetObjectLabel
#define glGetObjectPtrLabel gl3wGetObjectPtrLabel
#define glGetPointerv gl3wGetPointerv
#define glGetProgramBinary gl3wGetProgramBinary
#define glGetProgramInfoLog gl3wGetProgramInfoLog
#define glGetProgramInterfaceiv gl3wGetProgramInterfaceiv
#define glGetProgramPipelineInfoLog gl3wGetProgramPipelineInfoLog
#define glGetProgramPipelineiv gl3wGetProgramPipelineiv
#define glGetProgramResourceIndex gl3wGetProgramResourceIndex
#define glGetProgramResourceLocation gl3wGetProgramResourceLocation
#define glGetProgramResourceLocationIndex gl3wGetProgramResourceLocationIndex
#define glGetProgramResourceName gl3wGetProgramResourceName
#define glGetProgramResourceiv gl3wGetProgramResourceiv
#define glGetProgramStageiv gl3wGetProgramStageiv
#define glGetProgramiv gl3wGetProgramiv
#define glGetQueryBufferObjecti64v gl3wGetQueryBufferObjecti64v
#define glGetQueryBufferObjectiv gl3wGetQueryBufferObjectiv
#define glGetQueryBufferObjectui64v gl3wGetQueryBufferObjectui64v
#define glGetQueryBufferObjectuiv gl3wGetQueryBufferObjectuiv
#define glGetQueryIndexediv gl3wGetQueryIndexediv
#define glGetQueryObjecti64v gl3wGetQueryObjecti64v
#define glGetQueryObjectiv gl3wGetQueryObjectiv
#define glGetQueryObjectui64v gl3wGetQueryObjectui64v
#define glGetQueryObjectuiv gl3wGetQueryObjectuiv
#define glGetQueryiv gl3wGetQueryiv
#define glGetRenderbufferParameteriv gl3wGetRenderbufferParameteriv
#define glGetSamplerParameterIiv gl3wGetSamplerParameterIiv
#define glGetSamplerParameterIuiv gl3wGetSamplerParameterIuiv
#define glGetSamplerParameterfv gl3wGetSamplerParameterfv
#define glGetSamplerParameteriv gl3wGetSamplerParameteriv
#define glGetShaderInfoLog gl3wGetShaderInfoLog
#define glGetShaderPrecisionFormat gl3wGetShaderPrecisionFormat
#define glGetShaderSource gl3wGetShaderSource
#define glGetShaderiv gl3wGetShaderiv
#define glGetString gl3wGetString
#define glGetStringi gl3wGetStringi
#define glGetSubroutineIndex gl3wGetSubroutineIndex
#define glGetSubroutineUniformLocation gl3wGetSubroutineUniformLocation
#define glGetSynciv gl3wGetSynciv
#define glGetTexImage gl3wGetTexImage
#define glGetTexLevelParameterfv gl3wGetTexLevelParameterfv
#define glGetTexLevelParameteriv gl3wGetTexLevelParameteriv
#define glGetTexParameterIiv gl3wGetTexParameterIiv
#define glGetTexParameterIuiv gl3wGetTexParameterIuiv
#define glGetTexParameterfv gl3wGetTexParameterfv
#define glGetTexParameteriv gl3wGetTexParameteriv
#define glGetTextureHandleARB gl3wGetTextureHandleARB
#define glGetTextureImage gl3wGetTextureImage
#define glGetTextureLevelParameterfv gl3wGetTextureLevelParameterfv
#define glGetTextureLevelParameteriv gl3wGetTextureLevelParameteriv
#define glGetTextureParameterIiv gl3wGetTextureParameterIiv
#define glGetTextureParameterIuiv gl3wGetTextureParameterIuiv
#define glGetTextureParameterfv gl3wGetTextureParameterfv
#define glGetTextureParameteriv gl3wGetTextureParameteriv
#define glGetTextureSamplerHandleARB gl3wGetTextureSamplerHandleARB
#define glGetTextureSubImage gl3wGetTextureSubImage
#define glGetTransformFeedbackVarying gl3wGetTransformFeedbackVarying
#define glGetTransformFeedbacki64_v gl3wGetTransformFeedbacki64_v
#define glGetTransformFeedbacki_v gl3wGetTransformFeedbacki_v
#define glGetTransformFeedbackiv gl3wGetTransformFeedbackiv
#define glGetUniformBlockIndex gl3wGetUniformBlockIndex
#define glGetUniformIndices gl3wGetUniformIndices
#define glGetUniformLocation gl3wGetUniformLocation
#define glGetUniformSubroutineuiv gl3wGetUniformSubroutineuiv
#define glGetUniformdv gl3wGetUniformdv
#define glGetUniformfv gl3wGetUniformfv
#define glGetUniformiv gl3wGetUniformiv
#define glGetUniformuiv gl3wGetUniformuiv
#define glGetVertexArrayIndexed64iv gl3wGetVertexArrayIndexed64iv
#define glGetVertexArrayIndexediv gl3wGetVertexArrayIndexediv
#define glGetVertexArrayiv gl3wGetVertexArrayiv
#define glGetVertexAttribIiv gl3wGetVertexAttribIiv
#define glGetVertexAttribIuiv gl3wGetVertexAttribIuiv
#define glGetVertexAttribLdv gl3wGetVertexAttribLdv
#define glGetVertexAttribLui64vARB gl3wGetVertexAttribLui64vARB
#define glGetVertexAttribPointerv gl3wGetVertexAttribPointerv
#define glGetVertexAttribdv gl3wGetVertexAttribdv
#define glGetVertexAttribfv gl3wGetVertexAttribfv
#define glGetVertexAttribiv gl3wGetVertexAttribiv
#define glGetnCompressedTexImage gl3wGetnCompressedTexImage
#define glGetnCompressedTexImageARB gl3wGetnCompressedTexImageARB
#define glGetnTexImage gl3wGetnTexImage
#define glGetnTexImageARB gl3wGetnTexImageARB
#define glGetnUniformdv gl3wGetnUniformdv
#define glGetnUniformdvARB gl3wGetnUniformdvARB
#define glGetnUniformfv gl3wGetnUniformfv
#define glGetnUniformfvARB gl3wGetnUniformfvARB
#define glGetnUniformiv gl3wGetnUniformiv
#define glGetnUniformivARB gl3wGetnUniformivARB
#define glGetnUniformuiv gl3wGetnUniformuiv
#define glGetnUniformuivARB gl3wGetnUniformuivARB
#define glHint gl3wHint
#define glInvalidateBufferData gl3wInvalidateBufferData
#define glInvalidateBufferSubData gl3wInvalidateBufferSubData
#define glInvalidateFramebuffer gl3wInvalidateFramebuffer
#define glInvalidateNamedFramebufferData gl3wInvalidateNamedFramebufferData
#define glInvalidateNamedFramebufferSubData gl3wInvalidateNamedFramebufferSubData
#define glInvalidateSubFramebuffer gl3wInvalidateSubFramebuffer
#define glInvalidateTexImage gl3wInvalidateTexImage
#define glInvalidateTexSubImage gl3wInvalidateTexSubImage
#define glIsBuffer gl3wIsBuffer
#define glIsEnabled gl3wIsEnabled
#define glIsEnabledi gl3wIsEnabledi
#define glIsFramebuffer gl3wIsFramebuffer
#define glIsImageHandleResidentARB gl3wIsImageHandleResidentARB
#define glIsNamedStringARB gl3wIsNamedStringARB
#define glIsProgram gl3wIsProgram
#define glIsProgramPipeline gl3wIsProgramPipeline
#define glIsQuery gl3wIsQuery
#define glIsRenderbuffer gl3wIsRenderbuffer
#define glIsSampler gl3wIsSampler
#define glIsShader gl3wIsShader
#define glIsSync gl3wIsSync
#define glIsTexture gl3wIsTexture
#define glIsTextureHandleResidentARB gl3wIsTextureHandleResidentARB
#define glIsTransformFeedback gl3wIsTransformFeedback
#define glIsVertexArray gl3wIsVertexArray
#define glLineWidth gl3wLineWidth
#define glLinkProgram gl3wLinkProgram
#define glLogicOp gl3wLogicOp
#define glMakeImageHandleNonResidentARB gl3wMakeImageHandleNonResidentARB
#define glMakeImageHandleResidentARB gl3wMakeImageHandleResidentARB
#define glMakeTextureHandleNonResidentARB gl3wMakeTextureHandleNonResidentARB
#define glMakeTextureHandleResidentARB gl3wMakeTextureHandleResidentARB
#define glMapBuffer gl3wMapBuffer
#define glMapBufferRange gl3wMapBufferRange
#define glMapNamedBuffer gl3wMapNamedBuffer
#define glMapNamedBufferRange gl3wMapNamedBufferRange
#define glMemoryBarrier gl3wMemoryBarrier
#define glMemoryBarrierByRegion gl3wMemoryBarrierByRegion
#define glMinSampleShading gl3wMinSampleShading
#define glMinSampleShadingARB gl3wMinSampleShadingARB
#define glMultiDrawArrays gl3wMultiDrawArrays
#define glMultiDrawArraysIndirect gl3wMultiDrawArraysIndirect
#define glMultiDrawArraysIndirectCountARB gl3wMultiDrawArraysIndirectCountARB
#define glMultiDrawElements gl3wMultiDrawElements
#define glMultiDrawElementsBaseVertex gl3wMultiDrawElementsBaseVertex
#define glMultiDrawElementsIndirect gl3wMultiDrawElementsIndirect
#define glMultiDrawElementsIndirectCountARB gl3wMultiDrawElementsIndirectCountARB
#define glNamedBufferData gl3wNamedBufferData
#define glNamedBufferPageCommitmentARB gl3wNamedBufferPageCommitmentARB
#define glNamedBufferPageCommitmentEXT gl3wNamedBufferPageCommitmentEXT
#define glNamedBufferStorage gl3wNamedBufferStorage
#define glNamedBufferSubData gl3wNamedBufferSubData
#define glNamedFramebufferDrawBuffer gl3wNamedFramebufferDrawBuffer
#define glNamedFramebufferDrawBuffers gl3wNamedFramebufferDrawBuffers
#define glNamedFramebufferParameteri gl3wNamedFramebufferParameteri
#define glNamedFramebufferReadBuffer gl3wNamedFramebufferReadBuffer
#define glNamedFramebufferRenderbuffer gl3wNamedFramebufferRenderbuffer
#define glNamedFramebufferTexture gl3wNamedFramebufferTexture
#define glNamedFramebufferTextureLayer gl3wNamedFramebufferTextureLayer
#define glNamedRenderbufferStorage gl3wNamedRenderbufferStorage
#define glNamedRenderbufferStorageMultisample gl3wNamedRenderbufferStorageMultisample
#define glNamedStringARB gl3wNamedStringARB
#define glObjectLabel gl3wObjectLabel
#define glObjectPtrLabel gl3wObjectPtrLabel
#define glPatchParameterfv gl3wPatchParameterfv
#define glPatchParameteri gl3wPatchParameteri
#define glPauseTransformFeedback gl3wPauseTransformFeedback
#define glPixelStoref gl3wPixelStoref
#define glPixelStorei gl3wPixelStorei
#define glPointParameterf gl3wPointParameterf
#define glPointParameterfv gl3wPointParameterfv
#define glPointParameteri gl3wPointParameteri
#define glPointParameteriv gl3wPointParameteriv
#define glPointSize gl3wPointSize
#define glPolygonMode gl3wPolygonMode
#define glPolygonOffset gl3wPolygonOffset
#define glPopDebugGroup gl3wPopDebugGroup
#define glPrimitiveRestartIndex gl3wPrimitiveRestartIndex
#define glProgramBinary gl3wProgramBinary
#define glProgramParameteri gl3wProgramParameteri
#define glProgramUniform1d gl3wProgramUniform1d
#define glProgramUniform1dv gl3wProgramUniform1dv
#define glProgramUniform1f gl3wProgramUniform1f
#define glProgramUniform1fv gl3wProgramUniform1fv
#define glProgramUniform1i gl3wProgramUniform1i
#define glProgramUniform1iv gl3wProgramUniform1iv
#define glProgramUniform1ui gl3wProgramUniform1ui
#define glProgramUniform1uiv gl3wProgramUniform1uiv
#define glProgramUniform2d gl3wProgramUniform2d
#define glProgramUniform2dv gl3wProgramUniform2dv
#define glProgramUniform2f gl3wProgramUniform2f
#define glProgramUniform2fv gl3wProgramUniform2fv
#define glProgramUniform2i gl3wProgramUniform2i
#define glProgramUniform2iv gl3wProgramUniform2iv
#define glProgramUniform2ui gl3wProgramUniform2ui
#define glProgramUniform2uiv gl3wProgramUniform2uiv
#define glProgramUniform3d gl3wProgramUniform3d
#define glProgramUniform3dv gl3wProgramUniform3dv
#define glProgramUniform3f gl3wProgramUniform3f
#define glProgramUniform3fv gl3wProgramUniform3fv
#define glProgramUniform3i gl3wProgramUniform3i
#define glProgramUniform3iv gl3wProgramUniform3iv
#define glProgramUniform3ui gl3wProgramUniform3ui
#define glProgramUniform3uiv gl3wProgramUniform3uiv
#define glProgramUniform4d gl3wProgramUniform4d
#define glProgramUniform4dv gl3wProgramUniform4dv
#define glProgramUniform4f gl3wProgramUniform4f
#define glProgramUniform4fv gl3wProgramUniform4fv
#define glProgramUniform4i gl3wProgramUniform4i
#define glProgramUniform4iv gl3wProgramUniform4iv
#define glProgramUniform4ui gl3wProgramUniform4ui
#define glProgramUniform4uiv gl3wProgramUniform4uiv
#define glProgramUniformHandleui64ARB gl3wProgramUniformHandleui64ARB
#define glProgramUniformHandleui64vARB gl3wProgramUniformHandleui64vARB
#define glProgramUniformMatrix2dv gl3wProgramUniformMatrix2dv
#define glProgramUniformMatrix2fv gl3wProgramUniformMatrix2fv
#define glProgramUniformMatrix2x3dv gl3wProgramUniformMatrix2x3dv
#define glProgramUniformMatrix2x3fv gl3wProgramUniformMatrix2x3fv
#define glProgramUniformMatrix2x4dv gl3wProgramUniformMatrix2x4dv
#define glProgramUniformMatrix2x4fv gl3wProgramUniformMatrix2x4fv
#define glProgramUniformMatrix3dv gl3wProgramUniformMatrix3dv
#define glProgramUniformMatrix3fv gl3wProgramUniformMatrix3fv
#define glProgramUniformMatrix3x2dv gl3wProgramUniformMatrix3x2dv
#define glProgramUniformMatrix3x2fv gl3wProgramUniformMatrix3x2fv
#define glProgramUniformMatrix3x4dv gl3wProgramUniformMatrix3x4dv
#define glProgramUniformMatrix3x4fv gl3wProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4dv gl3wProgramUniformMatrix4dv
#define glProgramUniformMatrix4fv gl3wProgramUniformMatrix4fv
#define glProgramUniformMatrix4x2dv gl3wProgramUniformMatrix4x2dv
#define glProgramUniformMatrix4x2fv gl3wProgramUniformMatrix4x2fv
#define glProgramUniformMatrix4x3dv gl3wProgramUniformMatrix4x3dv
#define glProgramUniformMatrix4x3fv gl3wProgramUniformMatrix4x3fv
#define glProvokingVertex gl3wProvokingVertex
#define glPushDebugGroup gl3wPushDebugGroup
#define glQueryCounter gl3wQueryCounter
#define glReadBuffer gl3wReadBuffer
#define glReadPixels gl3wReadPixels
#define glReadnPixels gl3wReadnPixels
#define glReadnPixelsARB gl3wReadnPixelsARB
#define glReleaseShaderCompiler gl3wReleaseShaderCompiler
#define glRenderbufferStorage gl3wRenderbufferStorage
#define glRenderbufferStorageMultisample gl3wRenderbufferStorageMultisample
#define glResumeTransformFeedback gl3wResumeTransformFeedback
#define glSampleCoverage gl3wSampleCoverage
#define glSampleMaski gl3wSampleMaski
#define glSamplerParameterIiv gl3wSamplerParameterIiv
#define glSamplerParameterIuiv gl3wSamplerParameterIuiv
#define glSamplerParameterf gl3wSamplerParameterf
#define glSamplerParameterfv gl3wSamplerParameterfv
#define glSamplerParameteri gl3wSamplerParameteri
#define glSamplerParameteriv gl3wSamplerParameteriv
#define glScissor gl3wScissor
#define glScissorArrayv gl3wScissorArrayv
#define glScissorIndexed gl3wScissorIndexed
#define glScissorIndexedv gl3wScissorIndexedv
#define glShaderBinary gl3wShaderBinary
#define glShaderSource gl3wShaderSource
#define glShaderStorageBlockBinding gl3wShaderStorageBlockBinding
#define glStencilFunc gl3wStencilFunc
#define glStencilFuncSeparate gl3wStencilFuncSeparate
#define glStencilMask gl3wStencilMask
#define glStencilMaskSeparate gl3wStencilMaskSeparate
#define glStencilOp gl3wStencilOp
#define glStencilOpSeparate gl3wStencilOpSeparate
#define glTexBuffer gl3wTexBuffer
#define glTexBufferRange gl3wTexBufferRange
#define glTexImage1D gl3wTexImage1D
#define glTexImage2D gl3wTexImage2D
#define glTexImage2DMultisample gl3wTexImage2DMultisample
#define glTexImage3D gl3wTexImage3D
#define glTexImage3DMultisample gl3wTexImage3DMultisample
#define glTexPageCommitmentARB gl3wTexPageCommitmentARB
#define glTexParameterIiv gl3wTexParameterIiv
#define glTexParameterIuiv gl3wTexParameterIuiv
#define glTexParameterf gl3wTexParameterf
#define glTexParameterfv gl3wTexParameterfv
#define glTexParameteri gl3wTexParameteri
#define glTexParameteriv gl3wTexParameteriv
#define glTexStorage1D gl3wTexStorage1D
#define glTexStorage2D gl3wTexStorage2D
#define glTexStorage2DMultisample gl3wTexStorage2DMultisample
#define glTexStorage3D gl3wTexStorage3D
#define glTexStorage3DMultisample gl3wTexStorage3DMultisample
#define glTexSubImage1D gl3wTexSubImage1D
#define glTexSubImage2D gl3wTexSubImage2D
#define glTexSubImage3D gl3wTexSubImage3D
#define glTextureBarrier gl3wTextureBarrier
#define glTextureBuffer gl3wTextureBuffer
#define glTextureBufferRange gl3wTextureBufferRange
#define glTextureParameterIiv gl3wTextureParameterIiv
#define glTextureParameterIuiv gl3wTextureParameterIuiv
#define glTextureParameterf gl3wTextureParameterf
#define glTextureParameterfv gl3wTextureParameterfv
#define glTextureParameteri gl3wTextureParameteri
#define glTextureParameteriv gl3wTextureParameteriv
#define glTextureStorage1D gl3wTextureStorage1D
#define glTextureStorage2D gl3wTextureStorage2D
#define glTextureStorage2DMultisample gl3wTextureStorage2DMultisample
#define glTextureStorage3D gl3wTextureStorage3D
#define glTextureStorage3DMultisample gl3wTextureStorage3DMultisample
#define glTextureSubImage1D gl3wTextureSubImage1D
#define glTextureSubImage2D gl3wTextureSubImage2D
#define glTextureSubImage3D gl3wTextureSubImage3D
#define glTextureView gl3wTextureView
#define glTransformFeedbackBufferBase gl3wTransformFeedbackBufferBase
#define glTransformFeedbackBufferRange gl3wTransformFeedbackBufferRange
#define glTransformFeedbackVaryings gl3wTransformFeedbackVaryings
#define glUniform1d gl3wUniform1d
#define glUniform1dv gl3wUniform1dv
#define glUniform1f gl3wUniform1f
#define glUniform1fv gl3wUniform1fv
#define glUniform1i gl3wUniform1i
#define glUniform1iv gl3wUniform1iv
#define glUniform1ui gl3wUniform1ui
#define glUniform1uiv gl3wUniform1uiv
#define glUniform2d gl3wUniform2d
#define glUniform2dv gl3wUniform2dv
#define glUniform2f gl3wUniform2f
#define glUniform2fv gl3wUniform2fv
#define glUniform2i gl3wUniform2i
#define glUniform2iv gl3wUniform2iv
#define glUniform2ui gl3wUniform2ui
#define glUniform2uiv gl3wUniform2uiv
#define glUniform3d gl3wUniform3d
#define glUniform3dv gl3wUniform3dv
#define glUniform3f gl3wUniform3f
#define glUniform3fv gl3wUniform3fv
#define glUniform3i gl3wUniform3i
#define glUniform3iv gl3wUniform3iv
#define glUniform3ui gl3wUniform3ui
#define glUniform3uiv gl3wUniform3uiv
#define glUniform4d gl3wUniform4d
#define glUniform4dv gl3wUniform4dv
#define glUniform4f gl3wUniform4f
#define glUniform4fv gl3wUniform4fv
#define glUniform4i gl3wUniform4i
#define glUniform4iv gl3wUniform4iv
#define glUniform4ui gl3wUniform4ui
#define glUniform4uiv gl3wUniform4uiv
#define glUniformBlockBinding gl3wUniformBlockBinding
#define glUniformHandleui64ARB gl3wUniformHandleui64ARB
#define glUniformHandleui64vARB gl3wUniformHandleui64vARB
#define glUniformMatrix2dv gl3wUniformMatrix2dv
#define glUniformMatrix2fv gl3wUniformMatrix2fv
#define glUniformMatrix2x3dv gl3wUniformMatrix2x3dv
#define glUniformMatrix2x3fv gl3wUniformMatrix2x3fv
#define glUniformMatrix2x4dv gl3wUniformMatrix2x4dv
#define glUniformMatrix2x4fv gl3wUniformMatrix2x4fv
#define glUniformMatrix3dv gl3wUniformMatrix3dv
#define glUniformMatrix3fv gl3wUniformMatrix3fv
#define glUniformMatrix3x2dv gl3wUniformMatrix3x2dv
#define glUniformMatrix3x2fv gl3wUniformMatrix3x2fv
#define glUniformMatrix3x4dv gl3wUniformMatrix3x4dv
#define glUniformMatrix3x4fv gl3wUniformMatrix3x4fv
#define glUniformMatrix4dv gl3wUniformMatrix4dv
#define glUniformMatrix4fv gl3wUniformMatrix4fv
#define glUniformMatrix4x2dv gl3wUniformMatrix4x2dv
#define glUniformMatrix4x2fv gl3wUniformMatrix4x2fv
#define glUniformMatrix4x3dv gl3wUniformMatrix4x3dv
#define glUniformMatrix4x3fv gl3wUniformMatrix4x3fv
#define glUniformSubroutinesuiv gl3wUniformSubroutinesuiv
#define glUnmapBuffer gl3wUnmapBuffer
#define glUnmapNamedBuffer gl3wUnmapNamedBuffer
#define glUseProgram gl3wUseProgram
#define glUseProgramStages gl3wUseProgramStages
#define glValidateProgram gl3wValidateProgram
#define glValidateProgramPipeline gl3wValidateProgramPipeline
#define glVertexArrayAttribBinding gl3wVertexArrayAttribBinding
#define glVertexArrayAttribFormat gl3wVertexArrayAttribFormat
#define glVertexArrayAttribIFormat gl3wVertexArrayAttribIFormat
#define glVertexArrayAttribLFormat gl3wVertexArrayAttribLFormat
#define glVertexArrayBindingDivisor gl3wVertexArrayBindingDivisor
#define glVertexArrayElementBuffer gl3wVertexArrayElementBuffer
#define glVertexArrayVertexBuffer gl3wVertexArrayVertexBuffer
#define glVertexArrayVertexBuffers gl3wVertexArrayVertexBuffers
#define glVertexAttrib1d gl3wVertexAttrib1d
#define glVertexAttrib1dv gl3wVertexAttrib1dv
#define glVertexAttrib1f gl3wVertexAttrib1f
#define glVertexAttrib1fv gl3wVertexAttrib1fv
#define glVertexAttrib1s gl3wVertexAttrib1s
#define glVertexAttrib1sv gl3wVertexAttrib1sv
#define glVertexAttrib2d gl3wVertexAttrib2d
#define glVertexAttrib2dv gl3wVertexAttrib2dv
#define glVertexAttrib2f gl3wVertexAttrib2f
#define glVertexAttrib2fv gl3wVertexAttrib2fv
#define glVertexAttrib2s gl3wVertexAttrib2s
#define glVertexAttrib2sv gl3wVertexAttrib2sv
#define glVertexAttrib3d gl3wVertexAttrib3d
#define glVertexAttrib3dv gl3wVertexAttrib3dv
#define glVertexAttrib3f gl3wVertexAttrib3f
#define glVertexAttrib3fv gl3wVertexAttrib3fv
#define glVertexAttrib3s gl3wVertexAttrib3s
#define glVertexAttrib3sv gl3wVertexAttrib3sv
#define glVertexAttrib4Nbv gl3wVertexAttrib4Nbv
#define glVertexAttrib4Niv gl3wVertexAttrib4Niv
#define glVertexAttrib4Nsv gl3wVertexAttrib4Nsv
#define glVertexAttrib4Nub gl3wVertexAttrib4Nub
#define glVertexAttrib4Nubv gl3wVertexAttrib4Nubv
#define glVertexAttrib4Nuiv gl3wVertexAttrib4Nuiv
#define glVertexAttrib4Nusv gl3wVertexAttrib4Nusv
#define glVertexAttrib4bv gl3wVertexAttrib4bv
#define glVertexAttrib4d gl3wVertexAttrib4d
#define glVertexAttrib4dv gl3wVertexAttrib4dv
#define glVertexAttrib4f gl3wVertexAttrib4f
#define glVertexAttrib4fv gl3wVertexAttrib4fv
#define glVertexAttrib4iv gl3wVertexAttrib4iv
#define glVertexAttrib4s gl3wVertexAttrib4s
#define glVertexAttrib4sv gl3wVertexAttrib4sv
#define glVertexAttrib4ubv gl3wVertexAttrib4ubv
#define glVertexAttrib4uiv gl3wVertexAttrib4uiv
#define glVertexAttrib4usv gl3wVertexAttrib4usv
#define glVertexAttribBinding gl3wVertexAttribBinding
#define glVertexAttribDivisor gl3wVertexAttribDivisor
#define glVertexAttribFormat gl3wVertexAttribFormat
#define glVertexAttribI1i gl3wVertexAttribI1i
#define glVertexAttribI1iv gl3wVertexAttribI1iv
#define glVertexAttribI1ui gl3wVertexAttribI1ui
#define glVertexAttribI1uiv gl3wVertexAttribI1uiv
#define glVertexAttribI2i gl3wVertexAttribI2i
#define glVertexAttribI2iv gl3wVertexAttribI2iv
#define glVertexAttribI2ui gl3wVertexAttribI2ui
#define glVertexAttribI2uiv gl3wVertexAttribI2uiv
#define glVertexAttribI3i gl3wVertexAttribI3i
#define glVertexAttribI3iv gl3wVertexAttribI3iv
#define glVertexAttribI3ui gl3wVertexAttribI3ui
#define glVertexAttribI3uiv gl3wVertexAttribI3uiv
#define glVertexAttribI4bv gl3wVertexAttribI4bv
#define glVertexAttribI4i gl3wVertexAttribI4i
#define glVertexAttribI4iv gl3wVertexAttribI4iv
#define glVertexAttribI4sv gl3wVertexAttribI4sv
#define glVertexAttribI4ubv gl3wVertexAttribI4ubv
#define glVertexAttribI4ui gl3wVertexAttribI4ui
#define glVertexAttribI4uiv gl3wVertexAttribI4uiv
#define glVertexAttribI4usv gl3wVertexAttribI4usv
#define glVertexAttribIFormat gl3wVertexAttribIFormat
#define glVertexAttribIPointer gl3wVertexAttribIPointer
#define glVertexAttribL1d gl3wVertexAttribL1d
#define glVertexAttribL1dv gl3wVertexAttribL1dv
#define glVertexAttribL1ui64ARB gl3wVertexAttribL1ui64ARB
#define glVertexAttribL1ui64vARB gl3wVertexAttribL1ui64vARB
#define glVertexAttribL2d gl3wVertexAttribL2d
#define glVertexAttribL2dv gl3wVertexAttribL2dv
#define glVertexAttribL3d gl3wVertexAttribL3d
#define glVertexAttribL3dv gl3wVertexAttribL3dv
#define glVertexAttribL4d gl3wVertexAttribL4d
#define glVertexAttribL4dv gl3wVertexAttribL4dv
#define glVertexAttribLFormat gl3wVertexAttribLFormat
#define glVertexAttribLPointer gl3wVertexAttribLPointer
#define glVertexAttribP1ui gl3wVertexAttribP1ui
#define glVertexAttribP1uiv gl3wVertexAttribP1uiv
#define glVertexAttribP2ui gl3wVertexAttribP2ui
#define glVertexAttribP2uiv gl3wVertexAttribP2uiv
#define glVertexAttribP3ui gl3wVertexAttribP3ui
#define glVertexAttribP3uiv gl3wVertexAttribP3uiv
#define glVertexAttribP4ui gl3wVertexAttribP4ui
#define glVertexAttribP4uiv gl3wVertexAttribP4uiv
#define glVertexAttribPointer gl3wVertexAttribPointer
#define glVertexBindingDivisor gl3wVertexBindingDivisor
#define glViewport gl3wViewport
#define glViewportArrayv gl3wViewportArrayv
#define glViewportIndexedf gl3wViewportIndexedf
#define glViewportIndexedfv gl3wViewportIndexedfv
#define glWaitSync gl3wWaitSync
#ifdef __cplusplus
}
#endif
#endif