AnimTestbed/3rdparty/imnodes/premake5.lua

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newoption {
trigger = "sdl-include-path",
value = "path",
description = "The location of your SDL2 header files"
}
newoption {
trigger = "sdl-link-path",
value = "path",
description = "The location of your SDL2 link libraries"
}
newoption {
trigger = "use-sdl-framework",
description = "Use the installed SDL2 framework (on MacOS)"
}
local projectlocation = os.getcwd()
local gl3wlocation = path.join(os.getcwd(), "dependencies/gl3w")
local imguilocation = path.join(os.getcwd(), "dependencies/imgui-1.84.2")
if _ACTION then
projectlocation = path.join(projectlocation, "build", _ACTION)
end
function imnodes_example_project(name, example_file)
project(name)
location(projectlocation)
kind "ConsoleApp"
language "C++"
cppdialect "C++11"
targetdir "bin/%{cfg.buildcfg}"
debugdir "bin/%{cfg.buildcfg}"
files {"example/main.cpp", path.join("example", example_file) }
includedirs {
os.getcwd(),
imguilocation,
path.join(gl3wlocation, "include"),
}
links { "gl3w", "imgui", "imnodes" }
defines { "IMGUI_IMPL_OPENGL_LOADER_GL3W" }
if _OPTIONS["sdl-include-path"] then
includedirs { _OPTIONS["sdl-include-path"] }
end
if _OPTIONS["sdl-link-path"] then
libdirs { _OPTIONS["sdl-link-path"] }
filter "system:macosx"
links {
"iconv",
"AudioToolbox.framework",
"Carbon.framework",
"Cocoa.framework",
"CoreAudio.framework",
"CoreVideo.framework",
"ForceFeedback.framework",
"IOKit.framework"
}
filter "*"
end
if _OPTIONS["use-sdl-framework"] then
includedirs { "/Library/Frameworks/SDL2.framework/Headers" }
linkoptions { "-F/Library/Frameworks -framework SDL2 -framework CoreFoundation" }
else
links { "SDL2" }
end
filter "system:windows"
defines { "SDL_MAIN_HANDLED" }
links { "opengl32" }
if _OPTIONS["sdl-link-path"] then
postbuildcommands {
"{COPY} " ..
path.join(os.getcwd(), _OPTIONS["sdl-link-path"].."/../bin/", "SDL2.dll") ..
" %{cfg.targetdir}" }
end
filter "system:linux"
links { "dl" }
end
workspace "imnodes"
configurations { "Debug", "Release" }
architecture "x86_64"
defines { "IMGUI_DISABLE_OBSOLETE_FUNCTIONS" }
filter "configurations:Debug"
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
filter "action:vs*"
defines { "_CRT_SECURE_NO_WARNINGS" }
warnings "Extra"
startproject "colornode"
group "dependencies"
project "gl3w"
location(projectlocation)
kind "StaticLib"
language "C"
targetdir "lib/%{cfg.buildcfg}"
files { path.join(gl3wlocation, "src/gl3w.c") }
includedirs { path.join(gl3wlocation, "include") }
project "imgui"
location(projectlocation)
kind "StaticLib"
language "C++"
cppdialect "C++98"
targetdir "lib/%{cfg.buildcfg}"
files { path.join(imguilocation, "**.cpp") }
includedirs {
imguilocation,
path.join(gl3wlocation, "include") }
if _OPTIONS["sdl-include-path"] then
includedirs { _OPTIONS["sdl-include-path"] }
end
if _OPTIONS["use-sdl-framework"] then
includedirs { "/Library/Frameworks/SDL2.framework/Headers" }
end
group "imnodes"
project "imnodes"
location(projectlocation)
kind "StaticLib"
language "C++"
cppdialect "C++98"
enablewarnings { "all" }
targetdir "lib/%{cfg.buildcfg}"
files { "imnodes.h", "imnodes_internal.h", "imnodes.cpp" }
includedirs { path.join(imguilocation) }
group "examples"
imnodes_example_project("hello", "hello.cpp")
imnodes_example_project("saveload", "save_load.cpp")
imnodes_example_project("colornode", "color_node_editor.cpp")
imnodes_example_project("multieditor", "multi_editor.cpp")