AnimTestbed/3rdparty/ozz-animation/include/ozz/animation/runtime/track_sampling_job.h

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//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#ifndef OZZ_OZZ_ANIMATION_RUNTIME_TRACK_SAMPLING_JOB_H_
#define OZZ_OZZ_ANIMATION_RUNTIME_TRACK_SAMPLING_JOB_H_
#include "ozz/animation/runtime/export.h"
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#include "ozz/animation/runtime/track.h"
namespace ozz {
namespace animation {
namespace internal {
// TrackSamplingJob internal implementation. See *TrackSamplingJob for more
// details.
template <typename _Track>
struct TrackSamplingJob {
typedef typename _Track::ValueType ValueType;
TrackSamplingJob();
// Validates all parameters.
bool Validate() const;
// Validates and executes sampling.
bool Run() const;
// Ratio used to sample track, clamped in range [0,1] before job execution. 0
// is the beginning of the track, 1 is the end. This is a ratio rather than a
// ratio because tracks have no duration.
float ratio;
// Track to sample.
const _Track* track;
// Job output.
typename _Track::ValueType* result;
};
} // namespace internal
// Track sampling job implementation. Track sampling allows to query a track
// value for a specified ratio. This is a ratio rather than a time because
// tracks have no duration.
struct OZZ_ANIMATION_DLL FloatTrackSamplingJob
: public internal::TrackSamplingJob<FloatTrack> {};
struct OZZ_ANIMATION_DLL Float2TrackSamplingJob
: public internal::TrackSamplingJob<Float2Track> {};
struct OZZ_ANIMATION_DLL Float3TrackSamplingJob
: public internal::TrackSamplingJob<Float3Track> {};
struct OZZ_ANIMATION_DLL Float4TrackSamplingJob
: public internal::TrackSamplingJob<Float4Track> {};
struct OZZ_ANIMATION_DLL QuaternionTrackSamplingJob
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: public internal::TrackSamplingJob<QuaternionTrack> {};
} // namespace animation
} // namespace ozz
#endif // OZZ_OZZ_ANIMATION_RUNTIME_TRACK_SAMPLING_JOB_H_