285 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			285 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								//========================================================================
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								// GLFW - An OpenGL framework
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								// Platform:    Any
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								// API version: 2.7
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								// WWW:         http://www.glfw.org/
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								//------------------------------------------------------------------------
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								// Copyright (c) 2002-2006 Marcus Geelnard
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								// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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								//
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								// This software is provided 'as-is', without any express or implied
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								// warranty. In no event will the authors be held liable for any damages
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								// arising from the use of this software.
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								//
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								// Permission is granted to anyone to use this software for any purpose,
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								// including commercial applications, and to alter it and redistribute it
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								// freely, subject to the following restrictions:
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								//
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								// 1. The origin of this software must not be misrepresented; you must not
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								//    claim that you wrote the original software. If you use this software
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								//    in a product, an acknowledgment in the product documentation would
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								//    be appreciated but is not required.
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								//
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								// 2. Altered source versions must be plainly marked as such, and must not
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								//    be misrepresented as being the original software.
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								//
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								// 3. This notice may not be removed or altered from any source
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								//    distribution.
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								//
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								//========================================================================
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								#include "internal.h"
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								//************************************************************************
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								//****                  GLFW internal functions                       ****
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								//************************************************************************
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								#ifndef GL_VERSION_3_0
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								#define GL_NUM_EXTENSIONS                 0x821D
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								#define GL_CONTEXT_FLAGS                  0x821E
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								#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
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								#endif
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								#ifndef GL_VERSION_3_2
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								#define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001
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								#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
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								#define GL_CONTEXT_PROFILE_MASK           0x9126
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								#endif
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								//========================================================================
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								// Parses the OpenGL version string and extracts the version number
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								//========================================================================
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								void _glfwParseGLVersion( int *major, int *minor, int *rev )
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								{
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								    GLuint _major, _minor = 0, _rev = 0;
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								    const GLubyte *version;
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								    const GLubyte *ptr;
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								    // Get OpenGL version string
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								    version = glGetString( GL_VERSION );
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								    if( !version )
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								    {
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								        return;
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								    }
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								    // Parse string
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								    ptr = version;
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								    for( _major = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
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								    {
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								        _major = 10*_major + (*ptr - '0');
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								    }
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								    if( *ptr == '.' )
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								    {
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								        ptr ++;
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								        for( _minor = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
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								        {
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								            _minor = 10*_minor + (*ptr - '0');
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								        }
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								        if( *ptr == '.' )
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								        {
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								            ptr ++;
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								            for( _rev = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
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								            {
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								                _rev = 10*_rev + (*ptr - '0');
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								            }
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								        }
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								    }
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								    // Return parsed values
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								    *major = _major;
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								    *minor = _minor;
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								    *rev = _rev;
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								}
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								//========================================================================
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								// Check if a string can be found in an OpenGL extension string
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								//========================================================================
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								int _glfwStringInExtensionString( const char *string,
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								                                  const GLubyte *extensions )
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								{
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								    const GLubyte *start;
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								    GLubyte *where, *terminator;
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								    // It takes a bit of care to be fool-proof about parsing the
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								    // OpenGL extensions string. Don't be fooled by sub-strings,
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								    // etc.
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								    start = extensions;
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								    for(;;)
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								    {
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								        where = (GLubyte *) strstr( (const char *) start, string );
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								        if( !where )
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								        {
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								            return GL_FALSE;
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								        }
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								        terminator = where + strlen( string );
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								        if( where == start || *(where - 1) == ' ' )
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								        {
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								            if( *terminator == ' ' || *terminator == '\0' )
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								            {
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								                break;
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								            }
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								        }
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								        start = terminator;
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								    }
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								    return GL_TRUE;
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								}
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								//========================================================================
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								// Reads back OpenGL context properties from the current context
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								//========================================================================
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								void _glfwRefreshContextParams( void )
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								{
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								    _glfwParseGLVersion( &_glfwWin.glMajor, &_glfwWin.glMinor,
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								                         &_glfwWin.glRevision );
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								    _glfwWin.glProfile = 0;
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								    _glfwWin.glForward = GL_FALSE;
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								    // Read back the context profile, if applicable
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								    if( _glfwWin.glMajor >= 3 )
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								    {
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								        GLint flags;
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								        glGetIntegerv( GL_CONTEXT_FLAGS, &flags );
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								        if( flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT )
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								        {
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								            _glfwWin.glForward = GL_TRUE;
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								        }
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								    }
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								    if( _glfwWin.glMajor > 3 ||
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								        ( _glfwWin.glMajor == 3 && _glfwWin.glMinor >= 2 ) )
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								    {
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								        GLint mask;
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								        glGetIntegerv( GL_CONTEXT_PROFILE_MASK, &mask );
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								        if( mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT )
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								        {
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								            _glfwWin.glProfile = GLFW_OPENGL_COMPAT_PROFILE;
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								        }
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								        else if( mask & GL_CONTEXT_CORE_PROFILE_BIT )
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								        {
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								            _glfwWin.glProfile = GLFW_OPENGL_CORE_PROFILE;
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								        }
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								    }
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								}
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								//************************************************************************
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								//****                    GLFW user functions                         ****
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								//************************************************************************
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								//========================================================================
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								// Check if an OpenGL extension is available at runtime
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								//========================================================================
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								GLFWAPI int GLFWAPIENTRY glfwExtensionSupported( const char *extension )
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								{
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								    const GLubyte *extensions;
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								    GLubyte *where;
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								    // Is GLFW initialized?
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								    if( !_glfwInitialized || !_glfwWin.opened )
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								    {
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								        return GL_FALSE;
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								    }
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								    // Extension names should not have spaces
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								    where = (GLubyte *) strchr( extension, ' ' );
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								    if( where || *extension == '\0' )
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								    {
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								        return GL_FALSE;
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								    }
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								    if( _glfwWin.glMajor < 3 )
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								    {
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								        // Check if extension is in the old style OpenGL extensions string
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								        extensions = glGetString( GL_EXTENSIONS );
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								        if( extensions != NULL )
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								        {
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								            if( _glfwStringInExtensionString( extension, extensions ) )
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								            {
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								                return GL_TRUE;
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								            }
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								        }
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								    }
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								    else
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								    {
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								        // Check if extension is in the modern OpenGL extensions string list
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								        GLint count;
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								        int i;
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								        glGetIntegerv( GL_NUM_EXTENSIONS, &count );
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								        for( i = 0;  i < count;  i++ )
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								        {
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								             if( strcmp( (const char*) _glfwWin.GetStringi( GL_EXTENSIONS, i ),
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								                         extension ) == 0 )
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								             {
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								                 return GL_TRUE;
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								             }
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								        }
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								    }
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								    // Additional platform specific extension checking (e.g. WGL)
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								    if( _glfwPlatformExtensionSupported( extension ) )
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								    {
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								        return GL_TRUE;
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								    }
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								    return GL_FALSE;
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								}
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								//========================================================================
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								// Get the function pointer to an OpenGL function.  This function can be
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								// used to get access to extended OpenGL functions.
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								//========================================================================
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								GLFWAPI void * GLFWAPIENTRY glfwGetProcAddress( const char *procname )
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								{
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								    // Is GLFW initialized?
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								    if( !_glfwInitialized || !_glfwWin.opened )
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								    {
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								        return NULL;
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								    }
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								    return _glfwPlatformGetProcAddress( procname );
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								}
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								//========================================================================
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								// Returns the OpenGL version
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								//========================================================================
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								GLFWAPI void GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor, int *rev )
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						||
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								 | 
							
								{
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						||
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								    // Is GLFW initialized?
							 | 
						||
| 
								 | 
							
								    if( !_glfwInitialized || !_glfwWin.opened )
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						||
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								    {
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						||
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								        return;
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						||
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								    }
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						||
| 
								 | 
							
								
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								    if( major != NULL )
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								    {
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								        *major = _glfwWin.glMajor;
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						||
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								    }
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						||
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								    if( minor != NULL )
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								    {
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								        *minor = _glfwWin.glMinor;
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						||
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								 | 
							
								    }
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						||
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								 | 
							
								    if( rev != NULL )
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						||
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								    {
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						||
| 
								 | 
							
								        *rev = _glfwWin.glRevision;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 |