AnimTestbed/src/AnimNodes/BlendSpace1D.cc

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2021-11-19 22:52:08 +01:00
//
// Created by martin on 19.11.21.
//
#include "BlendSpace1D.h"
#include <imgui.h>
#include <ozz/animation/runtime/blending_job.h>
#include "../SkinnedMesh.h"
BlendSpace1D::BlendSpace1D(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_input_0(nullptr),
m_weight_0(0.f),
m_input_1(nullptr),
m_weight_1(0.f),
m_weight(0.f),
m_sync_inputs(false) {
m_anim_node_type = AnimNodeType::Blend;
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
const int num_joints = skinned_mesh->m_skeleton.num_joints();
m_local_matrices_0.resize(num_soa_joints);
m_local_matrices_1.resize(num_soa_joints);
}
void BlendSpace1D::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
m_input_0->Evaluate(&m_local_matrices_0);
m_input_1->Evaluate(&m_local_matrices_1);
// perform blend
ozz::animation::BlendingJob::Layer layers[2];
layers[0].transform = make_span(m_local_matrices_0);
layers[0].weight = (1.0f - m_normalized_weight);
layers[1].transform = make_span(m_local_matrices_1);
layers[1].weight = (m_normalized_weight);
ozz::animation::BlendingJob blend_job;
blend_job.threshold = ozz::animation::BlendingJob().threshold;
blend_job.layers = layers;
blend_job.bind_pose = skinned_mesh->m_skeleton.joint_bind_poses();
blend_job.output = make_span(*local_matrices);
if (!blend_job.Run()) {
ozz::log::Err() << "Error blending animations." << std::endl;
}
}
void BlendSpace1D::DrawDebugUi() {
float min_weight = m_input_weights[0];
float max_weight = m_input_weights.back();
if (ImGui::SliderFloat("Weight", &m_weight, min_weight, max_weight)) {
m_sync_track = SyncTrack::Blend(m_weight, m_input_0->m_sync_track, m_input_1->m_sync_track);
}
ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
ImGui::Text("SyncTrack");
m_sync_track.DrawDebugUi();
}