AnimTestbed/src/SkinnedMesh.h

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//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_SKINNEDMESH_H
#define ANIMTESTBED_SKINNEDMESH_H
// ozz-animation headers
#include <cmath> // fmodf
#include <memory> // std::unique_ptr, std::make_unique
#include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/local_to_model_job.h"
#include "ozz/animation/runtime/sampling_job.h"
#include "ozz/animation/runtime/skeleton.h"
#include "ozz/base/containers/vector.h"
#include "ozz/base/io/archive.h"
#include "ozz/base/io/stream.h"
#include "ozz/base/log.h"
#include "ozz/base/maths/soa_transform.h"
#include "ozz/base/maths/vec_float.h"
constexpr int cSyncTrackMaxIntervals = 8;
struct SyncTrack {
float m_duration;
int m_num_intervals;
float m_interval_durations[cSyncTrackMaxIntervals];
float CalcSyncFromAbsTime (float abs_time) {
float sync_time = fmodf (abs_time, m_duration) / m_duration;
int interval_index = 0;
while (sync_time >= m_interval_durations[interval_index]) {
sync_time -= m_interval_durations[interval_index];
interval_index ++;
}
return float(interval_index) + sync_time / m_interval_durations[interval_index];
}
float CalcRatioFromSyncTime (float sync_time) {
float interval_ratio = fmodf(sync_time, 1.0f);
int interval = int(sync_time - interval_ratio);
float result = 0.f;
int i = 0;
while (i < interval) {
result += m_interval_durations[i];
i++;
}
result += m_interval_durations[i] * interval_ratio;
return result;
}
static SyncTrack Blend(float weight, const SyncTrack& track_A, const SyncTrack& track_B) {
SyncTrack result;
assert (track_A.m_num_intervals == track_B.m_num_intervals);
result.m_num_intervals = track_A.m_num_intervals;
result.m_duration = (1.0f - weight) * track_A.m_duration + weight * track_B.m_duration;
for (int i = 0; i < result.m_num_intervals; i++) {
result.m_interval_durations[i] = (1.0f - weight) * track_A.m_interval_durations[i] + weight * track_B.m_interval_durations[i];
}
return result;
}
};
struct SkinnedMesh {
virtual ~SkinnedMesh();
bool LoadSkeleton(const char* filename);
bool LoadAnimation(const char* filename);
//bool LoadMesh (const char* filename);
void SetCurrentAnimation(int index);
const ozz::animation::Animation* GetCurrentAnimation() {return m_current_animation; };
float GetCurrentAnimationDuration() {return m_current_animation->duration(); };
void EvalAnimation(float in_time);
void DrawSkeleton();
void DrawJoint(int joint_index, int parent_joint_index);
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void DrawDebugUi();
// void DrawSkinnedMesh();
ozz::vector<ozz::animation::Animation*> m_animations;
std::vector<std::string> m_animation_names;
std::vector<SyncTrack> m_animation_sync_track;
ozz::animation::Skeleton m_skeleton;
ozz::animation::Animation* m_current_animation;
ozz::animation::SamplingCache m_cache;
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::vector<ozz::math::Float4x4> m_model_matrices;
};
#endif //ANIMTESTBED_SKINNEDMESH_H