81 lines
3.6 KiB
C
81 lines
3.6 KiB
C
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//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#ifndef OZZ_OZZ_ANIMATION_RUNTIME_TRACK_SAMPLING_JOB_H_
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#define OZZ_OZZ_ANIMATION_RUNTIME_TRACK_SAMPLING_JOB_H_
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#include "ozz/animation/runtime/track.h"
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namespace ozz {
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namespace animation {
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namespace internal {
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// TrackSamplingJob internal implementation. See *TrackSamplingJob for more
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// details.
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template <typename _Track>
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struct TrackSamplingJob {
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typedef typename _Track::ValueType ValueType;
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TrackSamplingJob();
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// Validates all parameters.
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bool Validate() const;
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// Validates and executes sampling.
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bool Run() const;
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// Ratio used to sample track, clamped in range [0,1] before job execution. 0
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// is the beginning of the track, 1 is the end. This is a ratio rather than a
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// ratio because tracks have no duration.
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float ratio;
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// Track to sample.
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const _Track* track;
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// Job output.
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typename _Track::ValueType* result;
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};
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} // namespace internal
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// Track sampling job implementation. Track sampling allows to query a track
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// value for a specified ratio. This is a ratio rather than a time because
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// tracks have no duration.
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struct FloatTrackSamplingJob : public internal::TrackSamplingJob<FloatTrack> {};
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struct Float2TrackSamplingJob : public internal::TrackSamplingJob<Float2Track> {
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};
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struct Float3TrackSamplingJob : public internal::TrackSamplingJob<Float3Track> {
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};
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struct Float4TrackSamplingJob : public internal::TrackSamplingJob<Float4Track> {
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};
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struct QuaternionTrackSamplingJob
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: public internal::TrackSamplingJob<QuaternionTrack> {};
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} // namespace animation
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} // namespace ozz
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#endif // OZZ_OZZ_ANIMATION_RUNTIME_TRACK_SAMPLING_JOB_H_
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