AnimTestbed/src/SkinnedMesh.cc

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//
// Created by martin on 12.11.21.
//
#include "SkinnedMesh.h"
#include <HandmadeMath.h>
#include <imgui.h>
#include <util/sokol_gl.h>
#include "sokol_gfx.h"
static void draw_vec(const ozz::math::SimdFloat4& vec) {
sgl_v3f(ozz::math::GetX(vec), ozz::math::GetY(vec), ozz::math::GetZ(vec));
}
static void draw_line(
const ozz::math::SimdFloat4& v0,
const ozz::math::SimdFloat4& v1) {
draw_vec(v0);
draw_vec(v1);
}
// this draws a wireframe 3d rhombus between the current and parent joints
void SkinnedMesh::DrawJoint(int joint_index, int parent_joint_index) {
if (parent_joint_index < 0) {
return;
}
using namespace ozz::math;
const Float4x4& m0 = m_model_matrices[joint_index];
const Float4x4& m1 = m_model_matrices[parent_joint_index];
const SimdFloat4 p0 = m0.cols[3];
const SimdFloat4 p1 = m1.cols[3];
const SimdFloat4 ny = m1.cols[1];
const SimdFloat4 nz = m1.cols[2];
const SimdFloat4 len = SplatX(Length3(p1 - p0)) * simd_float4::Load1(0.1f);
const SimdFloat4 pmid = p0 + (p1 - p0) * simd_float4::Load1(0.66f);
const SimdFloat4 p2 = pmid + ny * len;
const SimdFloat4 p3 = pmid + nz * len;
const SimdFloat4 p4 = pmid - ny * len;
const SimdFloat4 p5 = pmid - nz * len;
sgl_c3f(1.0f, 1.0f, 0.0f);
draw_line(p0, p2);
draw_line(p0, p3);
draw_line(p0, p4);
draw_line(p0, p5);
draw_line(p1, p2);
draw_line(p1, p3);
draw_line(p1, p4);
draw_line(p1, p5);
draw_line(p2, p3);
draw_line(p3, p4);
draw_line(p4, p5);
draw_line(p5, p2);
}
SkinnedMesh::~SkinnedMesh() {
while (m_animations.size() > 0) {
ozz::animation::Animation* animation_ptr =
m_animations[m_animations.size() - 1];
delete animation_ptr;
m_animations.pop_back();
}
}
bool SkinnedMesh::LoadSkeleton(const char* filename) {
// const char* skeleton_file = "../media/skeleton.ozz";
const char* skeleton_file = "../media/MixamoYBot-skeleton.ozz";
assert(filename);
ozz::log::Out() << "Loading skeleton archive " << filename << "."
<< std::endl;
ozz::io::File file(filename, "rb");
if (!file.opened()) {
ozz::log::Err() << "Failed to open skeleton file " << filename << "."
<< std::endl;
return false;
}
ozz::io::IArchive archive(&file);
if (!archive.TestTag<ozz::animation::Skeleton>()) {
ozz::log::Err() << "Failed to load skeleton instance from file " << filename
<< "." << std::endl;
return false;
}
// Once the tag is validated, reading cannot fail.
archive >> m_skeleton;
const int num_soa_joints = m_skeleton.num_soa_joints();
const int num_joints = m_skeleton.num_joints();
m_local_matrices.resize(num_soa_joints);
m_model_matrices.resize(num_joints);
m_cache.Resize(num_joints);
std::cout << "Successfully loaded " << skeleton_file
<< " (soa: " << num_soa_joints << ", joints: " << num_joints << ")"
<< std::endl;
return true;
}
bool SkinnedMesh::LoadAnimation(const char* filename) {
ozz::animation::Animation* animation_ptr = new ozz::animation::Animation();
assert(filename);
ozz::log::Out() << "Loading animation archive: " << filename << "."
<< std::endl;
ozz::io::File file(filename, "rb");
if (!file.opened()) {
ozz::log::Err() << "Failed to open animation file " << filename << "."
<< std::endl;
return false;
}
ozz::io::IArchive archive(&file);
if (!archive.TestTag<ozz::animation::Animation>()) {
ozz::log::Err() << "Failed to load animation instance from file "
<< filename << "." << std::endl;
return false;
}
// Once the tag is validated, reading cannot fail.
archive >> *animation_ptr;
m_animations.push_back(animation_ptr);
m_animation_names.push_back(filename);
return true;
}
void SkinnedMesh::SetCurrentAnimation(int index)
{
if (index <= 0 || index >= m_animations.size()) {
ozz::log::Err() << "Invalid animation index " << index << " valid range: ["
<< 0 << ", " << m_animations.size() << "]'" << std::endl;
}
m_current_animation = m_animations[index];
}
//bool LoadMesh (const char* filename);
void SkinnedMesh::EvalAnimation(float in_time) {
const float anim_duration = m_current_animation->duration();
float anim_ratio = fmodf((float)in_time / anim_duration, 1.0f);
// sample animation
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = m_current_animation;
sampling_job.cache = &m_cache;
sampling_job.ratio = anim_ratio;
sampling_job.output = make_span(m_local_matrices);
sampling_job.Run();
// convert joint matrices from local to model space
ozz::animation::LocalToModelJob ltm_job;
ltm_job.skeleton = &m_skeleton;
ltm_job.input = make_span(m_local_matrices);
ltm_job.output = make_span(m_model_matrices);
ltm_job.Run();
}
void SkinnedMesh::DrawSkeleton() {
sgl_matrix_mode_modelview();
sgl_push_matrix();
hmm_mat4 scale_mat = HMM_Scale(HMM_Vec3(0.01f, 0.01f, 0.01f));
sgl_mult_matrix((const float*)&scale_mat);
const int num_joints = m_skeleton.num_joints();
ozz::span<const int16_t> joint_parents = m_skeleton.joint_parents();
sgl_begin_lines();
for (int joint_index = 0; joint_index < num_joints; joint_index++) {
DrawJoint(joint_index, joint_parents[joint_index]);
}
sgl_end();
sgl_pop_matrix();
}
void SkinnedMesh::DrawUi() {
ImGui::Begin("SkinnedMesh");
ImGui::Checkbox("Time override", &state.time.anim_ratio_ui_override);
// const float anim_duration = state.ozz->animation.duration();
// if (!state.time.anim_ratio_ui_override) {
// state.time.anim_ratio =
// fmodf((float)state.time.absolute / anim_duration, 1.0f);
// }
// ImGui::SliderFloat("Time", &state.time.anim_ratio, 0.f, 1.f);
ImGui::Text(
"Application average %.3f ms/frame (%.1f FPS)",
1000.0f / ImGui::GetIO().Framerate,
ImGui::GetIO().Framerate);
ImGui::End();
}
}