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// dear imgui: Platform Backend for OSX / Cocoa
// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
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// - Not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac.
// - Requires linking with the GameController framework ("-framework GameController").
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// Implemented features:
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: Mouse support. Can discriminate Mouse/Pen.
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [X] Platform: IME support.
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// [X] Platform: Multi-viewport / platform windows.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
# include "imgui.h" // IMGUI_IMPL_API
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# ifdef __OBJC__
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@ class NSEvent ;
@ class NSView ;
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IMGUI_IMPL_API bool ImGui_ImplOSX_Init ( NSView * _Nonnull view ) ;
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IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown ( ) ;
IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame ( NSView * _Nullable view ) ;
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# endif
//-----------------------------------------------------------------------------
// C++ API
//-----------------------------------------------------------------------------
# ifdef IMGUI_IMPL_METAL_CPP_EXTENSIONS
// #include <AppKit/AppKit.hpp>
# ifndef __OBJC__
IMGUI_IMPL_API bool ImGui_ImplOSX_Init ( void * _Nonnull view ) ;
IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown ( ) ;
IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame ( void * _Nullable view ) ;
# endif
# endif