AnimTestbed/3rdparty/ozz-animation/include/ozz/animation/offline/animation_builder.h

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//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#ifndef OZZ_OZZ_ANIMATION_OFFLINE_ANIMATION_BUILDER_H_
#define OZZ_OZZ_ANIMATION_OFFLINE_ANIMATION_BUILDER_H_
#include "ozz/base/memory/unique_ptr.h"
namespace ozz {
namespace animation {
// Forward declares the runtime animation type.
class Animation;
namespace offline {
// Forward declares the offline animation type.
struct RawAnimation;
// Defines the class responsible of building runtime animation instances from
// offline raw animations.
// No optimization at all is performed on the raw animation.
class AnimationBuilder {
public:
// Creates an Animation based on _raw_animation and *this builder parameters.
// Returns a valid Animation on success.
// See RawAnimation::Validate() for more details about failure reasons.
// The animation is returned as an unique_ptr as ownership is given back to
// the caller.
unique_ptr<Animation> operator()(const RawAnimation& _raw_animation) const;
};
} // namespace offline
} // namespace animation
} // namespace ozz
#endif // OZZ_OZZ_ANIMATION_OFFLINE_ANIMATION_BUILDER_H_