AnimTestbed/src/AnimSamplerNode.h

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2021-11-12 21:16:43 +01:00
//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_ANIMSAMPLERNODE_H
#define ANIMTESTBED_ANIMSAMPLERNODE_H
#include "AnimNode.h"
struct AnimSamplerNode : public AnimNode {
AnimSamplerNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_time_scale(1.f),
m_anim_ratio(0.f),
m_override_ratio(false){};
virtual ~AnimSamplerNode() {}
ozz::animation::Animation* m_animation;
float m_time_scale;
float m_anim_ratio;
bool m_override_ratio;
ozz::animation::SamplingCache m_sampling_cache;
void SetAnimation(ozz::animation::Animation* animation);
virtual void Update(float dt) override {
m_current_time += dt * m_time_scale;
if (!m_override_ratio) {
const float duration = m_animation->duration();
m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
}
}
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
virtual void DrawDebugUi();
};
#endif //ANIMTESTBED_ANIMSAMPLERNODE_H