AnimTestbed/3rdparty/ozz-animation/include/ozz/animation/runtime/animation.h

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//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#ifndef OZZ_OZZ_ANIMATION_RUNTIME_ANIMATION_H_
#define OZZ_OZZ_ANIMATION_RUNTIME_ANIMATION_H_
#include "ozz/base/io/archive_traits.h"
#include "ozz/base/platform.h"
#include "ozz/base/span.h"
namespace ozz {
namespace io {
class IArchive;
class OArchive;
} // namespace io
namespace animation {
// Forward declares the AnimationBuilder, used to instantiate an Animation.
namespace offline {
class AnimationBuilder;
}
// Forward declaration of key frame's type.
struct Float3Key;
struct QuaternionKey;
// Defines a runtime skeletal animation clip.
// The runtime animation data structure stores animation keyframes, for all the
// joints of a skeleton. This structure is usually filled by the
// AnimationBuilder and deserialized/loaded at runtime.
// For each transformation type (translation, rotation and scale), Animation
// structure stores a single array of keyframes that contains all the tracks
// required to animate all the joints of a skeleton, matching breadth-first
// joints order of the runtime skeleton structure. In order to optimize cache
// coherency when sampling the animation, Keyframes in this array are sorted by
// time, then by track number.
class Animation {
public:
// Builds a default animation.
Animation();
// Declares the public non-virtual destructor.
~Animation();
// Gets the animation clip duration.
float duration() const { return duration_; }
// Gets the number of animated tracks.
int num_tracks() const { return num_tracks_; }
// Returns the number of SoA elements matching the number of tracks of *this
// animation. This value is useful to allocate SoA runtime data structures.
int num_soa_tracks() const { return (num_tracks_ + 3) / 4; }
// Gets animation name.
const char* name() const { return name_ ? name_ : ""; }
// Gets the buffer of translations keys.
span<const Float3Key> translations() const {
return translations_;
}
// Gets the buffer of rotation keys.
span<const QuaternionKey> rotations() const { return rotations_; }
// Gets the buffer of scale keys.
span<const Float3Key> scales() const { return scales_; }
// Get the estimated animation's size in bytes.
size_t size() const;
// Serialization functions.
// Should not be called directly but through io::Archive << and >> operators.
void Save(ozz::io::OArchive& _archive) const;
void Load(ozz::io::IArchive& _archive, uint32_t _version);
protected:
private:
// Disables copy and assignation.
Animation(Animation const&);
void operator=(Animation const&);
// AnimationBuilder class is allowed to instantiate an Animation.
friend class offline::AnimationBuilder;
// Internal destruction function.
void Allocate(size_t _name_len, size_t _translation_count,
size_t _rotation_count, size_t _scale_count);
void Deallocate();
// Duration of the animation clip.
float duration_;
// The number of joint tracks. Can differ from the data stored in translation/
// rotation/scale buffers because of SoA requirements.
int num_tracks_;
// Animation name.
char* name_;
// Stores all translation/rotation/scale keys begin and end of buffers.
span<Float3Key> translations_;
span<QuaternionKey> rotations_;
span<Float3Key> scales_;
};
} // namespace animation
namespace io {
OZZ_IO_TYPE_VERSION(6, animation::Animation)
OZZ_IO_TYPE_TAG("ozz-animation", animation::Animation)
} // namespace io
} // namespace ozz
#endif // OZZ_OZZ_ANIMATION_RUNTIME_ANIMATION_H_