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2021-11-11 21:22:24 +01:00
//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#include "ozz/animation/offline/raw_animation_utils.h"
#include <algorithm>
#include <limits>
namespace ozz {
namespace animation {
namespace offline {
// Translation interpolation method.
// This must be the same Lerp as the one used by the sampling job.
math::Float3 LerpTranslation(const math::Float3& _a, const math::Float3& _b,
float _alpha) {
return math::Lerp(_a, _b, _alpha);
}
// Rotation interpolation method.
// This must be the same Lerp as the one used by the sampling job.
// The goal is to take the shortest path between _a and _b. This code replicates
// this behavior that is actually not done at runtime, but when building the
// animation.
math::Quaternion LerpRotation(const math::Quaternion& _a,
const math::Quaternion& _b, float _alpha) {
// Finds the shortest path. This is done by the AnimationBuilder for runtime
// animations.
const float dot = _a.x * _b.x + _a.y * _b.y + _a.z * _b.z + _a.w * _b.w;
return math::NLerp(_a, dot < 0.f ? -_b : _b, _alpha); // _b an -_b are the
// same rotation.
}
// Scale interpolation method.
// This must be the same Lerp as the one used by the sampling job.
math::Float3 LerpScale(const math::Float3& _a, const math::Float3& _b,
float _alpha) {
return math::Lerp(_a, _b, _alpha);
}
namespace {
// The next functions are used to sample a RawAnimation. This feature is not
// part of ozz sdk, as RawAnimation is a intermediate format used to build the
// runtime animation.
// Less comparator, used by search algorithm to walk through track sorted
// keyframes
template <typename _Key>
bool Less(const _Key& _left, const _Key& _right) {
return _left.time < _right.time;
}
// Samples a component (translation, rotation or scale) of a track.
template <typename _Track, typename _Lerp>
typename _Track::value_type::Value SampleComponent(const _Track& _track,
const _Lerp& _lerp,
float _time) {
if (_track.size() == 0) {
// Return identity if there's no key for this track.
return _Track::value_type::identity();
} else if (_time <= _track.front().time) {
// Returns the first keyframe if _time is before the first keyframe.
return _track.front().value;
} else if (_time >= _track.back().time) {
// Returns the last keyframe if _time is before the last keyframe.
return _track.back().value;
} else {
// Needs to interpolate the 2 keyframes before and after _time.
assert(_track.size() >= 2);
// First find the 2 keys.
const typename _Track::value_type cmp = {_time,
_Track::value_type::identity()};
typename _Track::const_pointer it =
std::lower_bound(array_begin(_track), array_end(_track), cmp,
Less<typename _Track::value_type>);
assert(it > array_begin(_track) && it < array_end(_track));
// Then interpolate them at t = _time.
const typename _Track::const_reference right = it[0];
const typename _Track::const_reference left = it[-1];
const float alpha = (_time - left.time) / (right.time - left.time);
return _lerp(left.value, right.value, alpha);
}
}
void SampleTrack_NoValidate(const RawAnimation::JointTrack& _track, float _time,
ozz::math::Transform* _transform) {
_transform->translation =
SampleComponent(_track.translations, LerpTranslation, _time);
_transform->rotation = SampleComponent(_track.rotations, LerpRotation, _time);
_transform->scale = SampleComponent(_track.scales, LerpScale, _time);
}
} // namespace
bool SampleTrack(const RawAnimation::JointTrack& _track, float _time,
ozz::math::Transform* _transform) {
if (!_track.Validate(std::numeric_limits<float>::infinity())) {
return false;
}
SampleTrack_NoValidate(_track, _time, _transform);
return true;
}
bool SampleAnimation(const RawAnimation& _animation, float _time,
const span<ozz::math::Transform>& _transforms) {
if (!_animation.Validate()) {
return false;
}
if (_animation.tracks.size() > _transforms.size()) {
return false;
}
for (size_t i = 0; i < _animation.tracks.size(); ++i) {
SampleTrack_NoValidate(_animation.tracks[i], _time, _transforms.begin() + i);
}
return true;
}
FixedRateSamplingTime::FixedRateSamplingTime(float _duration, float _frequency)
: duration_(_duration),
period_(1.f / _frequency),
num_keys_(static_cast<size_t>(std::ceil(1.f + _duration * _frequency))) {}
} // namespace offline
} // namespace animation
} // namespace ozz