2021-11-11 21:22:24 +01:00
|
|
|
//----------------------------------------------------------------------------//
|
|
|
|
// //
|
|
|
|
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
|
|
|
|
// and distributed under the MIT License (MIT). //
|
|
|
|
// //
|
|
|
|
// Copyright (c) Guillaume Blanc //
|
|
|
|
// //
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a //
|
|
|
|
// copy of this software and associated documentation files (the "Software"), //
|
|
|
|
// to deal in the Software without restriction, including without limitation //
|
|
|
|
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
|
|
|
|
// and/or sell copies of the Software, and to permit persons to whom the //
|
|
|
|
// Software is furnished to do so, subject to the following conditions: //
|
|
|
|
// //
|
|
|
|
// The above copyright notice and this permission notice shall be included in //
|
|
|
|
// all copies or substantial portions of the Software. //
|
|
|
|
// //
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
|
|
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
|
|
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
|
|
|
|
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
|
|
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
|
|
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
|
|
|
|
// DEALINGS IN THE SOFTWARE. //
|
|
|
|
// //
|
|
|
|
//----------------------------------------------------------------------------//
|
|
|
|
|
|
|
|
#ifndef OZZ_OZZ_ANIMATION_OFFLINE_ADDITIVE_ANIMATION_BUILDER_H_
|
|
|
|
#define OZZ_OZZ_ANIMATION_OFFLINE_ADDITIVE_ANIMATION_BUILDER_H_
|
|
|
|
|
2023-03-26 11:44:29 +02:00
|
|
|
#include "ozz/animation/offline/export.h"
|
2021-11-11 21:22:24 +01:00
|
|
|
#include "ozz/base/platform.h"
|
|
|
|
#include "ozz/base/span.h"
|
|
|
|
|
|
|
|
namespace ozz {
|
|
|
|
|
|
|
|
namespace math {
|
|
|
|
struct Transform;
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace animation {
|
|
|
|
namespace offline {
|
|
|
|
|
|
|
|
// Forward declare offline animation type.
|
|
|
|
struct RawAnimation;
|
|
|
|
|
|
|
|
// Defines the class responsible for building a delta animation from an offline
|
|
|
|
// raw animation. This is used to create animations compatible with additive
|
|
|
|
// blending.
|
2023-03-26 11:44:29 +02:00
|
|
|
class OZZ_ANIMOFFLINE_DLL AdditiveAnimationBuilder {
|
2021-11-11 21:22:24 +01:00
|
|
|
public:
|
|
|
|
// Initializes the builder.
|
|
|
|
AdditiveAnimationBuilder();
|
|
|
|
|
|
|
|
// Builds delta animation from _input..
|
|
|
|
// Returns true on success and fills _output_animation with the delta
|
|
|
|
// version of _input animation.
|
|
|
|
// *_output must be a valid RawAnimation instance. Uses first frame as
|
|
|
|
// reference pose Returns false on failure and resets _output to an empty
|
|
|
|
// animation. See RawAnimation::Validate() for more details about failure
|
|
|
|
// reasons.
|
|
|
|
bool operator()(const RawAnimation& _input, RawAnimation* _output) const;
|
|
|
|
|
|
|
|
// Builds delta animation from _input..
|
|
|
|
// Returns true on success and fills _output_animation with the delta
|
|
|
|
// *_output must be a valid RawAnimation instance.
|
|
|
|
// version of _input animation.
|
|
|
|
// *_reference_pose used as the base pose to calculate deltas from
|
|
|
|
// Returns false on failure and resets _output to an empty animation.
|
|
|
|
bool operator()(const RawAnimation& _input,
|
|
|
|
const span<const math::Transform>& _reference_pose,
|
|
|
|
RawAnimation* _output) const;
|
|
|
|
};
|
|
|
|
} // namespace offline
|
|
|
|
} // namespace animation
|
|
|
|
} // namespace ozz
|
|
|
|
#endif // OZZ_OZZ_ANIMATION_OFFLINE_ADDITIVE_ANIMATION_BUILDER_H_
|