AnimTestbed/3rdparty/ozz-animation/include/ozz/animation/offline/fbx/fbx_skeleton.h

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//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#ifndef OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_SKELETON_H_
#define OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_SKELETON_H_
#include "ozz/animation/offline/fbx/export.h"
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#include "ozz/animation/offline/fbx/fbx.h"
#include "ozz/animation/offline/tools/import2ozz.h"
namespace ozz {
namespace animation {
namespace offline {
struct RawSkeleton;
namespace fbx {
OZZ_ANIMFBX_DLL bool ExtractSkeleton(FbxSceneLoader& _loader,
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const OzzImporter::NodeType& _types,
RawSkeleton* _skeleton);
} // namespace fbx
} // namespace offline
} // namespace animation
} // namespace ozz
#endif // OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_SKELETON_H_