AnimTestbed/3rdparty/ozz-animation/include/ozz/animation/offline/additive_animation_builder.h

78 lines
3.8 KiB
C
Raw Permalink Normal View History

2021-11-11 21:22:24 +01:00
//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#ifndef OZZ_OZZ_ANIMATION_OFFLINE_ADDITIVE_ANIMATION_BUILDER_H_
#define OZZ_OZZ_ANIMATION_OFFLINE_ADDITIVE_ANIMATION_BUILDER_H_
#include "ozz/animation/offline/export.h"
2021-11-11 21:22:24 +01:00
#include "ozz/base/platform.h"
#include "ozz/base/span.h"
namespace ozz {
namespace math {
struct Transform;
}
namespace animation {
namespace offline {
// Forward declare offline animation type.
struct RawAnimation;
// Defines the class responsible for building a delta animation from an offline
// raw animation. This is used to create animations compatible with additive
// blending.
class OZZ_ANIMOFFLINE_DLL AdditiveAnimationBuilder {
2021-11-11 21:22:24 +01:00
public:
// Initializes the builder.
AdditiveAnimationBuilder();
// Builds delta animation from _input..
// Returns true on success and fills _output_animation with the delta
// version of _input animation.
// *_output must be a valid RawAnimation instance. Uses first frame as
// reference pose Returns false on failure and resets _output to an empty
// animation. See RawAnimation::Validate() for more details about failure
// reasons.
bool operator()(const RawAnimation& _input, RawAnimation* _output) const;
// Builds delta animation from _input..
// Returns true on success and fills _output_animation with the delta
// *_output must be a valid RawAnimation instance.
// version of _input animation.
// *_reference_pose used as the base pose to calculate deltas from
// Returns false on failure and resets _output to an empty animation.
bool operator()(const RawAnimation& _input,
const span<const math::Transform>& _reference_pose,
RawAnimation* _output) const;
};
} // namespace offline
} // namespace animation
} // namespace ozz
#endif // OZZ_OZZ_ANIMATION_OFFLINE_ADDITIVE_ANIMATION_BUILDER_H_