AnimTestbed/3rdparty/ozz-animation/extern/glfw/lib/cocoa/cocoa_time.m

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2021-11-11 21:22:24 +01:00
//========================================================================
// GLFW - An OpenGL framework
// Platform: Cocoa/NSOpenGL
// API Version: 2.7
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <mach/mach_time.h>
#include <sys/time.h>
//========================================================================
// Return raw time
//========================================================================
static uint64_t getRawTime( void )
{
return mach_absolute_time();
}
//========================================================================
// Initialise timer
//========================================================================
void _glfwInitTimer( void )
{
mach_timebase_info_data_t info;
mach_timebase_info( &info );
_glfwLibrary.timer.resolution = (double) info.numer / ( info.denom * 1.0e9 );
_glfwLibrary.timer.base = getRawTime();
}
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
//========================================================================
// Return timer value in seconds
//========================================================================
double _glfwPlatformGetTime( void )
{
return (double) ( getRawTime() - _glfwLibrary.timer.base ) *
_glfwLibrary.timer.resolution;
}
//========================================================================
// Set timer value in seconds
//========================================================================
void _glfwPlatformSetTime( double time )
{
_glfwLibrary.timer.base = getRawTime() -
(uint64_t) ( time / _glfwLibrary.timer.resolution );
}
//========================================================================
// Put a thread to sleep for a specified amount of time
//========================================================================
void _glfwPlatformSleep( double time )
{
if( time == 0.0 )
{
sched_yield();
return;
}
struct timeval currenttime;
struct timespec wait;
pthread_mutex_t mutex;
pthread_cond_t cond;
long dt_sec, dt_usec;
// Not all pthread implementations have a pthread_sleep() function. We
// do it the portable way, using a timed wait for a condition that we
// will never signal. NOTE: The unistd functions sleep/usleep suspends
// the entire PROCESS, not a signle thread, which is why we can not
// use them to implement glfwSleep.
// Set timeout time, relatvie to current time
gettimeofday( &currenttime, NULL );
dt_sec = (long) time;
dt_usec = (long) ((time - (double)dt_sec) * 1000000.0);
wait.tv_nsec = (currenttime.tv_usec + dt_usec) * 1000L;
if( wait.tv_nsec > 1000000000L )
{
wait.tv_nsec -= 1000000000L;
dt_sec ++;
}
wait.tv_sec = currenttime.tv_sec + dt_sec;
// Initialize condition and mutex objects
pthread_mutex_init( &mutex, NULL );
pthread_cond_init( &cond, NULL );
// Do a timed wait
pthread_mutex_lock( &mutex );
pthread_cond_timedwait( &cond, &mutex, &wait );
pthread_mutex_unlock( &mutex );
// Destroy condition and mutex objects
pthread_mutex_destroy( &mutex );
pthread_cond_destroy( &cond );
}