AnimTestbed/3rdparty/ozz-animation/test/animation/runtime/sampling_job_tests.cc

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//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#include "gtest/gtest.h"
#include "ozz/animation/offline/animation_builder.h"
#include "ozz/animation/offline/raw_animation.h"
#include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/sampling_job.h"
#include "ozz/base/maths/gtest_math_helper.h"
#include "ozz/base/maths/soa_transform.h"
#include "ozz/base/memory/unique_ptr.h"
using ozz::animation::Animation;
using ozz::animation::SamplingJob;
using ozz::animation::offline::AnimationBuilder;
using ozz::animation::offline::RawAnimation;
TEST(JobValidity, SamplingJob) {
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(1);
AnimationBuilder builder;
ozz::unique_ptr<Animation> animation(builder(raw_animation));
ASSERT_TRUE(animation);
// Allocates context.
SamplingJob::Context context(1);
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{ // Empty/default job
SamplingJob job;
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid output
SamplingJob job;
job.animation = animation.get();
job.context = &context;
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EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid animation.
ozz::math::SoaTransform output[1];
SamplingJob job;
job.context = &context;
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job.output = output;
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid context.
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ozz::math::SoaTransform output[1];
SamplingJob job;
job.animation = animation.get();
job.output = output;
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid context size.
SamplingJob::Context zero_cache(0);
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ozz::math::SoaTransform output[1];
SamplingJob job;
job.animation = animation.get();
job.context = &zero_cache;
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job.output = output;
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid job with empty output.
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ozz::math::SoaTransform* output = nullptr;
SamplingJob job;
job.ratio =
2155.f; // Any time ratio can be set, it's clamped in unit interval.
job.animation = animation.get();
job.context = &context;
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job.output = ozz::span<ozz::math::SoaTransform>(output, size_t(0));
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // valid job with output smaller than animation, but not empty.
RawAnimation big_raw_animation;
big_raw_animation.duration = 1.f;
big_raw_animation.tracks.resize(2);
ozz::unique_ptr<Animation> big_animation(builder(big_raw_animation));
ASSERT_TRUE(big_animation);
ozz::math::SoaTransform output[1];
SamplingJob job;
job.ratio =
2155.f; // Any time ratio can be set, it's clamped in unit interval.
job.animation = big_animation.get();
job.context = &context;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
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{ // Valid job.
ozz::math::SoaTransform output[1];
SamplingJob job;
job.ratio = 2155.f; // Any time can be set.
job.animation = animation.get();
job.context = &context;
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job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
{ // Valid job with bigger context.
SamplingJob::Context big_cache(2);
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ozz::math::SoaTransform output[1];
SamplingJob job;
job.ratio = 2155.f; // Any time can be set.
job.animation = animation.get();
job.context = &big_cache;
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job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
{ // Valid job with bigger output.
ozz::math::SoaTransform output[2];
SamplingJob job;
job.ratio = 2155.f; // Any time can be set.
job.animation = animation.get();
job.context = &context;
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job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
{ // Default animation.
ozz::math::SoaTransform output[1];
Animation default_animation;
SamplingJob job;
job.animation = &default_animation;
job.context = &context;
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job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
}
TEST(Sampling, SamplingJob) {
// Instantiates a builder objects with default parameters.
AnimationBuilder builder;
// Building an Animation with unsorted keys fails.
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(4);
SamplingJob::Context context(4);
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// Raw animation inputs.
// 0 1
// -----------------------
// 0 - | A |
// 1 - | |
// 2 - B C D E F
// 3 - | G H |
// Final animation.
// 0 1
// -----------------------
// 0 - A-1 4
// 1 - 1 5
// 2 - B2 C6 D8 E10 F11
// 3 - 3 G7 H9 12
struct {
float sample_time;
float trans[12];
} result[] = {
{-.2f, {-1.f, 0.f, 2.f, 7.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.0f, {-1.f, 0.f, 2.f, 7.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.0000001f,
{-1.f, 0.f, 2.f, 7.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.1f, {-1.f, 0.f, 4.f, 7.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.2f, {-1.f, 0.f, 6.f, 7.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.3f, {-1.f, 0.f, 7.f, 7.5, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.4f, {-1.f, 0.f, 8.f, 8.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.3999999f,
{-1.f, 0.f, 8.f, 8.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.4000001f,
{-1.f, 0.f, 8.f, 8.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.5f, {-1.f, 0.f, 9.f, 8.5f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.6f, {-1.f, 0.f, 10.f, 9.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.9999999f,
{-1.f, 0.f, 11.f, 9.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{1.f, {-1.f, 0.f, 11.f, 9.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{1.000001f,
{-1.f, 0.f, 11.f, 9.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.5f, {-1.f, 0.f, 9.f, 8.5f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.9999999f,
{-1.f, 0.f, 11.f, 9.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}},
{.0000001f,
{-1.f, 0.f, 2.f, 7.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f}}};
RawAnimation::TranslationKey a = {.2f, ozz::math::Float3(-1.f, 0.f, 0.f)};
raw_animation.tracks[0].translations.push_back(a);
RawAnimation::TranslationKey b = {0.f, ozz::math::Float3(2.f, 0.f, 0.f)};
raw_animation.tracks[2].translations.push_back(b);
RawAnimation::TranslationKey c = {0.2f, ozz::math::Float3(6.f, 0.f, 0.f)};
raw_animation.tracks[2].translations.push_back(c);
RawAnimation::TranslationKey d = {0.4f, ozz::math::Float3(8.f, 0.f, 0.f)};
raw_animation.tracks[2].translations.push_back(d);
RawAnimation::TranslationKey e = {0.6f, ozz::math::Float3(10.f, 0.f, 0.f)};
raw_animation.tracks[2].translations.push_back(e);
RawAnimation::TranslationKey f = {1.f, ozz::math::Float3(11.f, 0.f, 0.f)};
raw_animation.tracks[2].translations.push_back(f);
RawAnimation::TranslationKey g = {0.2f, ozz::math::Float3(7.f, 0.f, 0.f)};
raw_animation.tracks[3].translations.push_back(g);
RawAnimation::TranslationKey h = {0.6f, ozz::math::Float3(9.f, 0.f, 0.f)};
raw_animation.tracks[3].translations.push_back(h);
// Builds animation
ozz::unique_ptr<Animation> animation(builder(raw_animation));
ASSERT_TRUE(animation);
ozz::math::SoaTransform output[1];
SamplingJob job;
job.animation = animation.get();
job.context = &context;
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job.output = output;
for (size_t i = 0; i < OZZ_ARRAY_SIZE(result); ++i) {
memset(output, 0xde, sizeof(output));
job.ratio = result[i].sample_time / animation->duration();
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(
output[0].translation, result[i].trans[0], result[i].trans[1],
result[i].trans[2], result[i].trans[3], result[i].trans[4],
result[i].trans[5], result[i].trans[6], result[i].trans[7],
result[i].trans[8], result[i].trans[9], result[i].trans[10],
result[i].trans[11]);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f,
1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f);
}
}
TEST(SamplingNoTrack, SamplingJob) {
RawAnimation raw_animation;
raw_animation.duration = 46.f;
SamplingJob::Context context(1);
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AnimationBuilder builder;
ozz::unique_ptr<Animation> animation(builder(raw_animation));
ASSERT_TRUE(animation);
ozz::math::SoaTransform test_output[1];
ozz::math::SoaTransform output[1];
memset(test_output, 0xde, sizeof(test_output));
memset(output, 0xde, sizeof(output));
SamplingJob job;
job.ratio = 0.f;
job.animation = animation.get();
job.context = &context;
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job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
// Tests output.
EXPECT_EQ(memcmp(test_output, output, sizeof(output)), 0);
}
TEST(Sampling1Track0Key, SamplingJob) {
RawAnimation raw_animation;
raw_animation.duration = 46.f;
raw_animation.tracks.resize(1); // Adds a joint.
SamplingJob::Context context(1);
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AnimationBuilder builder;
ozz::unique_ptr<Animation> animation(builder(raw_animation));
ASSERT_TRUE(animation);
ozz::math::SoaTransform output[1];
SamplingJob job;
job.animation = animation.get();
job.context = &context;
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job.output = output;
for (float t = -.2f; t < 1.2f; t += .1f) {
memset(output, 0xde, sizeof(output));
job.ratio = t;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f,
1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f);
}
}
TEST(Sampling1Track1Key, SamplingJob) {
RawAnimation raw_animation;
raw_animation.duration = 46.f;
raw_animation.tracks.resize(1); // Adds a joint.
SamplingJob::Context context(1);
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const RawAnimation::TranslationKey tkey = {.3f,
ozz::math::Float3(1.f, -1.f, 5.f)};
raw_animation.tracks[0].translations.push_back(tkey); // Adds a key.
AnimationBuilder builder;
ozz::unique_ptr<Animation> animation(builder(raw_animation));
ASSERT_TRUE(animation);
ozz::math::SoaTransform output[1];
SamplingJob job;
job.animation = animation.get();
job.context = &context;
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job.output = output;
for (float t = -.2f; t < 1.2f; t += .1f) {
memset(output, 0xde, sizeof(output));
job.ratio = t;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 1.f, 0.f, 0.f, 0.f, -1.f,
0.f, 0.f, 0.f, 5.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f,
1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f);
}
}
TEST(Sampling1Track2Keys, SamplingJob) {
RawAnimation raw_animation;
raw_animation.duration = 46.f;
raw_animation.tracks.resize(1); // Adds a joint.
SamplingJob::Context context(1);
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const RawAnimation::TranslationKey tkey0 = {.5f,
ozz::math::Float3(1.f, 2.f, 4.f)};
raw_animation.tracks[0].translations.push_back(tkey0); // Adds a key.
const RawAnimation::TranslationKey tkey1 = {.8f,
ozz::math::Float3(2.f, 4.f, 8.f)};
raw_animation.tracks[0].translations.push_back(tkey1); // Adds a key.
AnimationBuilder builder;
ozz::unique_ptr<Animation> animation(builder(raw_animation));
ASSERT_TRUE(animation);
ozz::math::SoaTransform output[1];
memset(output, 0xde, sizeof(output));
SamplingJob job;
job.animation = animation.get();
job.context = &context;
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job.output = output;
// Samples at t = 0.
job.ratio = 0.f;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 1.f, 0.f, 0.f, 0.f, 2.f, 0.f,
0.f, 0.f, 4.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f);
// Samples at t = tkey0.
job.ratio = tkey0.time / animation->duration();
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 1.f, 0.f, 0.f, 0.f, 2.f, 0.f,
0.f, 0.f, 4.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f);
// Samples at t = tkey1.
job.ratio = tkey1.time / animation->duration();
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 2.f, 0.f, 0.f, 0.f, 4.f, 0.f,
0.f, 0.f, 8.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f);
// Samples at t = end.
job.ratio = 1.f;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 2.f, 0.f, 0.f, 0.f, 4.f, 0.f,
0.f, 0.f, 8.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f);
// Samples at tkey0.time < t < tkey1.time.
job.ratio = (tkey0.time / animation->duration() +
tkey1.time / animation->duration()) /
2.f;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 1.5f, 0.f, 0.f, 0.f, 3.f, 0.f,
0.f, 0.f, 6.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f);
}
TEST(Sampling4Track2Keys, SamplingJob) {
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(4); // Adds a joint.
SamplingJob::Context context(1);
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const RawAnimation::TranslationKey tkey00 = {
.5f, ozz::math::Float3(1.f, 2.f, 4.f)};
raw_animation.tracks[0].translations.push_back(tkey00); // Adds a key.
const RawAnimation::TranslationKey tkey01 = {
.8f, ozz::math::Float3(2.f, 4.f, 8.f)};
raw_animation.tracks[0].translations.push_back(tkey01); // Adds a key.
// This quaternion will be negated as the builder ensures that the first key
// is in identity quaternion hemisphere.
const RawAnimation::RotationKey rkey10 = {
0.f, ozz::math::Quaternion(0.f, 0.f, 0.f, -1.f)};
raw_animation.tracks[1].rotations.push_back(rkey10); // Adds a key.
const RawAnimation::RotationKey rkey11 = {
1.f, ozz::math::Quaternion(0.f, 1.f, 0.f, 0.f)};
raw_animation.tracks[1].rotations.push_back(rkey11); // Adds a key.
const RawAnimation::ScaleKey skey20 = {.5f, ozz::math::Float3(0.f, 0.f, 0.f)};
raw_animation.tracks[2].scales.push_back(skey20); // Adds a key.
const RawAnimation::ScaleKey skey21 = {.8f,
ozz::math::Float3(-1.f, -1.f, -1.f)};
raw_animation.tracks[2].scales.push_back(skey21); // Adds a key.
const RawAnimation::TranslationKey tkey30 = {
0.f, ozz::math::Float3(-1.f, -2.f, -4.f)};
raw_animation.tracks[3].translations.push_back(tkey30); // Adds a key.
const RawAnimation::TranslationKey tkey31 = {
1.f, ozz::math::Float3(-2.f, -4.f, -8.f)};
raw_animation.tracks[3].translations.push_back(tkey31); // Adds a key.
AnimationBuilder builder;
ozz::unique_ptr<Animation> animation(builder(raw_animation));
ASSERT_TRUE(animation);
ozz::math::SoaTransform output[1];
memset(output, 0xde, sizeof(output));
SamplingJob job;
job.animation = animation.get();
job.context = &context;
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job.output = output;
// Samples at t = 0.
job.ratio = 0.f;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 1.f, 0.f, 0.f, -1.f, 2.f, 0.f,
0.f, -2.f, 4.f, 0.f, 0.f, -4.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 0.f, 1.f, 1.f, 1.f, 0.f,
1.f, 1.f, 1.f, 0.f, 1.f);
// Samples at t = tkey00.
job.ratio = tkey00.time / animation->duration();
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 1.f, 0.f, 0.f, -1.5f, 2.f, 0.f,
0.f, -3.f, 4.f, 0.f, 0.f, -6.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f,
.7071067f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
.7071067f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 0.f, 1.f, 1.f, 1.f, 0.f,
1.f, 1.f, 1.f, 0.f, 1.f);
// Samples at t = end.
job.ratio = 1.f;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 2.f, 0.f, 0.f, -2.f, 4.f, 0.f,
0.f, -4.f, 8.f, 0.f, 0.f, -8.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, -1.f, 1.f, 1.f, 1.f, -1.f,
1.f, 1.f, 1.f, -1.f, 1.f);
}
TEST(Cache, SamplingJob) {
RawAnimation raw_animation;
raw_animation.duration = 46.f;
raw_animation.tracks.resize(1); // Adds a joint.
const RawAnimation::TranslationKey empty_key = {
0.f, RawAnimation::TranslationKey::identity()};
raw_animation.tracks[0].translations.push_back(empty_key);
SamplingJob::Context context(1);
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ozz::unique_ptr<Animation> animations[2];
{
const RawAnimation::TranslationKey tkey = {
.3f, ozz::math::Float3(1.f, -1.f, 5.f)};
raw_animation.tracks[0].translations[0] = tkey;
AnimationBuilder builder;
animations[0] = builder(raw_animation);
ASSERT_TRUE(animations[0]);
}
{
const RawAnimation::TranslationKey tkey = {
.3f, ozz::math::Float3(-1.f, 1.f, -5.f)};
raw_animation.tracks[0].translations[0] = tkey;
AnimationBuilder builder;
animations[1] = builder(raw_animation);
ASSERT_TRUE(animations[1]);
}
ozz::math::SoaTransform output[1];
SamplingJob job;
job.animation = animations[0].get();
job.context = &context;
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job.ratio = 0.f;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 1.f, 0.f, 0.f, 0.f, -1.f, 0.f,
0.f, 0.f, 5.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f);
// Re-uses context.
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EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 1.f, 0.f, 0.f, 0.f, -1.f, 0.f,
0.f, 0.f, 5.f, 0.f, 0.f, 0.f);
// Invalidates context.
context.Invalidate();
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EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 1.f, 0.f, 0.f, 0.f, -1.f, 0.f,
0.f, 0.f, 5.f, 0.f, 0.f, 0.f);
// Changes animation.
job.animation = animations[1].get();
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, -1.f, 0.f, 0.f, 0.f, 1.f, 0.f,
0.f, 0.f, -5.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f);
// Invalidates and changes animation.
job.animation = animations[1].get();
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, -1.f, 0.f, 0.f, 0.f, 1.f, 0.f,
0.f, 0.f, -5.f, 0.f, 0.f, 0.f);
}
TEST(CacheResize, SamplingJob) {
RawAnimation raw_animation;
raw_animation.duration = 46.f;
raw_animation.tracks.resize(7);
AnimationBuilder builder;
ozz::unique_ptr<Animation> animation(builder(raw_animation));
ASSERT_TRUE(animation);
// Empty context by default
SamplingJob::Context context;
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ozz::math::SoaTransform output[7];
SamplingJob job;
job.animation = animation.get();
job.context = &context;
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job.ratio = 0.f;
job.output = output;
// Cache is too small
EXPECT_FALSE(job.Validate());
// Cache is ok.
context.Resize(7);
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EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
// Cache is too small
context.Resize(1);
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EXPECT_FALSE(job.Validate());
}