AnimTestbed/3rdparty/ozz-animation/test/animation/offline/animation_builder_tests.cc

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//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#include "gtest/gtest.h"
#include "ozz/animation/offline/animation_builder.h"
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#include "ozz/animation/offline/raw_animation.h"
#include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/sampling_job.h"
#include "ozz/animation/runtime/skeleton.h"
#include "ozz/base/maths/gtest_math_helper.h"
#include "ozz/base/maths/soa_transform.h"
#include "ozz/base/memory/unique_ptr.h"
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using ozz::animation::Animation;
using ozz::animation::offline::AnimationBuilder;
using ozz::animation::offline::RawAnimation;
TEST(Error, AnimationBuilder) {
// Instantiates a builder objects with default parameters.
AnimationBuilder builder;
{ // Building an empty Animation fails because animation duration
// must be >= 0.
RawAnimation raw_animation;
raw_animation.duration = -1.f; // Negative duration.
EXPECT_FALSE(raw_animation.Validate());
// Builds animation
EXPECT_TRUE(!builder(raw_animation));
}
{ // Building an empty Animation fails because animation duration
// must be >= 0.
RawAnimation raw_animation;
raw_animation.duration = 0.f; // Invalid duration.
EXPECT_FALSE(raw_animation.Validate());
// Builds animation
EXPECT_TRUE(!builder(raw_animation));
}
{ // Building an animation with too much tracks fails.
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(ozz::animation::Skeleton::kMaxJoints + 1);
EXPECT_FALSE(raw_animation.Validate());
// Builds animation
EXPECT_TRUE(!builder(raw_animation));
}
{ // Building default animation succeeds.
RawAnimation raw_animation;
EXPECT_EQ(raw_animation.duration, 1.f);
EXPECT_TRUE(raw_animation.Validate());
// Builds animation
ozz::unique_ptr<Animation> anim(builder(raw_animation));
EXPECT_TRUE(anim);
}
{ // Building an animation with max joints succeeds.
RawAnimation raw_animation;
raw_animation.tracks.resize(ozz::animation::Skeleton::kMaxJoints);
EXPECT_EQ(raw_animation.num_tracks(), ozz::animation::Skeleton::kMaxJoints);
EXPECT_TRUE(raw_animation.Validate());
// Builds animation
ozz::unique_ptr<Animation> anim(builder(raw_animation));
EXPECT_TRUE(anim);
}
}
TEST(Build, AnimationBuilder) {
// Instantiates a builder objects with default parameters.
AnimationBuilder builder;
{ // Building an Animation with unsorted keys fails.
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(1);
// Adds 2 unordered keys
RawAnimation::TranslationKey first_key = {.8f, ozz::math::Float3::zero()};
raw_animation.tracks[0].translations.push_back(first_key);
RawAnimation::TranslationKey second_key = {.2f, ozz::math::Float3::zero()};
raw_animation.tracks[0].translations.push_back(second_key);
// Builds animation
EXPECT_FALSE(builder(raw_animation));
}
{ // Building an Animation with invalid key frame's time fails.
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(1);
// Adds a key with a time greater than animation duration.
RawAnimation::TranslationKey first_key = {2.f, ozz::math::Float3::zero()};
raw_animation.tracks[0].translations.push_back(first_key);
// Builds animation
EXPECT_FALSE(builder(raw_animation));
}
{ // Building an Animation with unsorted key frame's time fails.
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(2);
// Adds 2 unsorted keys.
RawAnimation::TranslationKey first_key = {0.7f, ozz::math::Float3::zero()};
raw_animation.tracks[0].translations.push_back(first_key);
RawAnimation::TranslationKey second_key = {0.1f, ozz::math::Float3::zero()};
raw_animation.tracks[0].translations.push_back(second_key);
// Builds animation
EXPECT_FALSE(builder(raw_animation));
}
{ // Building an Animation with equal key frame's time fails.
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(2);
// Adds 2 unsorted keys.
RawAnimation::TranslationKey key = {0.7f, ozz::math::Float3::zero()};
raw_animation.tracks[0].translations.push_back(key);
raw_animation.tracks[0].translations.push_back(key);
// Builds animation
EXPECT_FALSE(builder(raw_animation));
}
{ // Building a valid Animation with empty tracks succeeds.
RawAnimation raw_animation;
raw_animation.duration = 46.f;
raw_animation.tracks.resize(46);
// Builds animation
ozz::unique_ptr<Animation> anim(builder(raw_animation));
EXPECT_TRUE(anim);
EXPECT_EQ(anim->duration(), 46.f);
EXPECT_EQ(anim->num_tracks(), 46);
}
{ // Building a valid Animation with 1 track succeeds.
RawAnimation raw_animation;
raw_animation.duration = 46.f;
raw_animation.tracks.resize(1);
RawAnimation::TranslationKey first_key = {0.7f, ozz::math::Float3::zero()};
raw_animation.tracks[0].translations.push_back(first_key);
// Builds animation
ozz::unique_ptr<Animation> anim(builder(raw_animation));
EXPECT_TRUE(anim);
EXPECT_EQ(anim->duration(), 46.f);
EXPECT_EQ(anim->num_tracks(), 1);
}
}
TEST(Name, AnimationBuilder) {
// Instantiates a builder objects with default parameters.
AnimationBuilder builder;
{ // Building an unnamed animation.
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(46);
// Builds animation
ozz::unique_ptr<Animation> anim(builder(raw_animation));
EXPECT_TRUE(anim);
// Should
EXPECT_STREQ(anim->name(), "");
}
{ // Building an unnamed animation.
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(46);
raw_animation.name = "46";
// Builds animation
ozz::unique_ptr<Animation> anim(builder(raw_animation));
EXPECT_TRUE(anim);
// Should
EXPECT_STREQ(anim->name(), "46");
}
}
TEST(Move, AnimationBuilder) {
AnimationBuilder builder;
RawAnimation raw_animation;
{ // Move constructor
raw_animation.name = "anim1";
raw_animation.duration = 46.f;
raw_animation.tracks.resize(46);
ozz::unique_ptr<Animation> anim1(builder(raw_animation));
const Animation canim(std::move(*anim1));
EXPECT_FLOAT_EQ(canim.duration(), 46.f);
EXPECT_STREQ(canim.name(), "anim1");
}
{ // Move assignment
raw_animation.name = "anim1";
raw_animation.duration = 46.f;
raw_animation.tracks.resize(46);
ozz::unique_ptr<Animation> anim1(builder(raw_animation));
EXPECT_STREQ(anim1->name(), "anim1");
EXPECT_EQ(anim1->num_tracks(), 46);
raw_animation.name = "anim2";
raw_animation.duration = 93.f;
raw_animation.tracks.resize(93);
ozz::unique_ptr<Animation> anim2(builder(raw_animation));
EXPECT_STREQ(anim2->name(), "anim2");
EXPECT_EQ(anim2->num_tracks(), 93);
*anim2 = std::move(*anim1);
EXPECT_FLOAT_EQ(anim2->duration(), 46.f);
EXPECT_EQ(anim2->num_tracks(), 46);
EXPECT_STREQ(anim2->name(), "anim1");
}
}
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TEST(Sort, AnimationBuilder) {
// Instantiates a builder objects with default parameters.
AnimationBuilder builder;
{
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(4);
// Raw animation inputs.
// 0 1
// --------------------
// 0 - A B |
// 1 - C D E |
// 2 - F G H I J
// 3 - K L M N |
// Final animation.
// 0 1
// --------------------
// 0 - 0 4 11
// 1 - 1 5 8 12
// 2 - 2 6 9 14 16
// 3 - 3 7 10 13 15
RawAnimation::TranslationKey a = {0.f * raw_animation.duration,
ozz::math::Float3(1.f, 0.f, 0.f)};
raw_animation.tracks[0].translations.push_back(a);
RawAnimation::TranslationKey b = {.4f * raw_animation.duration,
ozz::math::Float3(3.f, 0.f, 0.f)};
raw_animation.tracks[0].translations.push_back(b);
RawAnimation::TranslationKey c = {0.f * raw_animation.duration,
ozz::math::Float3(2.f, 0.f, 0.f)};
raw_animation.tracks[1].translations.push_back(c);
RawAnimation::TranslationKey d = {0.2f * raw_animation.duration,
ozz::math::Float3(6.f, 0.f, 0.f)};
raw_animation.tracks[1].translations.push_back(d);
RawAnimation::TranslationKey e = {0.4f * raw_animation.duration,
ozz::math::Float3(8.f, 0.f, 0.f)};
raw_animation.tracks[1].translations.push_back(e);
RawAnimation::TranslationKey f = {0.f * raw_animation.duration,
ozz::math::Float3(12.f, 0.f, 0.f)};
raw_animation.tracks[2].translations.push_back(f);
RawAnimation::TranslationKey g = {.2f * raw_animation.duration,
ozz::math::Float3(11.f, 0.f, 0.f)};
raw_animation.tracks[2].translations.push_back(g);
RawAnimation::TranslationKey h = {.6f * raw_animation.duration,
ozz::math::Float3(9.f, 0.f, 0.f)};
raw_animation.tracks[2].translations.push_back(h);
RawAnimation::TranslationKey i = {.8f * raw_animation.duration,
ozz::math::Float3(7.f, 0.f, 0.f)};
raw_animation.tracks[2].translations.push_back(i);
RawAnimation::TranslationKey j = {1.f * raw_animation.duration,
ozz::math::Float3(5.f, 0.f, 0.f)};
raw_animation.tracks[2].translations.push_back(j);
RawAnimation::TranslationKey k = {0.f * raw_animation.duration,
ozz::math::Float3(1.f, 0.f, 0.f)};
raw_animation.tracks[3].translations.push_back(k);
RawAnimation::TranslationKey l = {.2f * raw_animation.duration,
ozz::math::Float3(2.f, 0.f, 0.f)};
raw_animation.tracks[3].translations.push_back(l);
RawAnimation::TranslationKey m = {.4f * raw_animation.duration,
ozz::math::Float3(3.f, 0.f, 0.f)};
raw_animation.tracks[3].translations.push_back(m);
RawAnimation::TranslationKey n = {.6f * raw_animation.duration,
ozz::math::Float3(4.f, 0.f, 0.f)};
raw_animation.tracks[3].translations.push_back(n);
// Builds animation
ozz::unique_ptr<Animation> animation(builder(raw_animation));
ASSERT_TRUE(animation);
// Duration must be maintained.
EXPECT_EQ(animation->duration(), raw_animation.duration);
// Needs to sample to test the animation.
ozz::animation::SamplingJob job;
ozz::animation::SamplingJob::Context context(1);
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ozz::math::SoaTransform output[1];
job.animation = animation.get();
job.context = &context;
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job.output = output;
// Samples and compares the two animations
{ // Samples at t = 0
job.ratio = 0.f;
job.Run();
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 1.f, 2.f, 12.f, 1.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
}
{ // Samples at t = .2
job.ratio = .2f;
job.Run();
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 2.f, 6.f, 11.f, 2.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
}
{ // Samples at t = .4
job.ratio = .4f;
job.Run();
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 3.f, 8.f, 10.f, 3.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
}
{ // Samples at t = .6
job.ratio = .6f;
job.Run();
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 3.f, 8.f, 9.f, 4.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
}
{ // Samples at t = .8
job.ratio = .8f;
job.Run();
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 3.f, 8.f, 7.f, 4.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
}
{ // Samples at t = 1
job.ratio = 1.f;
job.Run();
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 3.f, 8.f, 5.f, 4.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
}
}
}