AnimTestbed/3rdparty/ozz-animation/extern/glfw/lib/cocoa/platform.h

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2021-11-11 21:22:24 +01:00
//========================================================================
// GLFW - An OpenGL framework
// Platform: Cocoa/NSOpenGL
// API Version: 2.7
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _platform_h_
#define _platform_h_
// This is the Mac OS X version of GLFW
#define _GLFW_MAC_OS_X
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
typedef void *id;
#endif
#include <pthread.h>
#include "../../include/GL/glfw.h"
#ifndef GL_VERSION_3_0
typedef const GLubyte * (APIENTRY *PFNGLGETSTRINGIPROC) (GLenum, GLuint);
#endif /*GL_VERSION_3_0*/
//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Pointer length integer
//------------------------------------------------------------------------
typedef intptr_t GLFWintptr;
//------------------------------------------------------------------------
// Window structure
//------------------------------------------------------------------------
typedef struct _GLFWwin_struct _GLFWwin;
struct _GLFWwin_struct {
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// User callback functions
GLFWwindowsizefun windowSizeCallback;
GLFWwindowclosefun windowCloseCallback;
GLFWwindowrefreshfun windowRefreshCallback;
GLFWmousebuttonfun mouseButtonCallback;
GLFWmouseposfun mousePosCallback;
GLFWmousewheelfun mouseWheelCallback;
GLFWkeyfun keyCallback;
GLFWcharfun charCallback;
// User selected window settings
int fullscreen; // Fullscreen flag
int mouseLock; // Mouse-lock flag
int autoPollEvents; // Auto polling flag
int sysKeysDisabled; // System keys disabled flag
int windowNoResize; // Resize- and maximize gadgets disabled flag
int refreshRate; // Vertical monitor refresh rate
// Window status & parameters
int opened; // Flag telling if window is opened or not
int active; // Application active flag
int iconified; // Window iconified flag
int width, height; // Window width and heigth
int accelerated; // GL_TRUE if window is HW accelerated
// Framebuffer attributes
int redBits;
int greenBits;
int blueBits;
int alphaBits;
int depthBits;
int stencilBits;
int accumRedBits;
int accumGreenBits;
int accumBlueBits;
int accumAlphaBits;
int auxBuffers;
int stereo;
int samples;
// OpenGL extensions and context attributes
int has_GL_SGIS_generate_mipmap;
int has_GL_ARB_texture_non_power_of_two;
int glMajor, glMinor, glRevision;
int glForward, glDebug, glProfile;
PFNGLGETSTRINGIPROC GetStringi;
// ========= PLATFORM SPECIFIC PART ======================================
id window;
id pixelFormat;
id context;
id delegate;
unsigned int modifierFlags;
};
GLFWGLOBAL _GLFWwin _glfwWin;
//------------------------------------------------------------------------
// Library global data
//------------------------------------------------------------------------
GLFWGLOBAL struct {
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// Window opening hints
_GLFWhints hints;
// Initial desktop mode
GLFWvidmode desktopMode;
// ========= PLATFORM SPECIFIC PART ======================================
// Timer data
struct {
double base;
double resolution;
} timer;
// dlopen handle for dynamically-loading extension function pointers
void *OpenGLFramework;
id originalMode;
id autoreleasePool;
CGEventSourceRef eventSource;
} _glfwLibrary;
//------------------------------------------------------------------------
// User input status (some of this should go in _GLFWwin)
//------------------------------------------------------------------------
GLFWGLOBAL struct {
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// Mouse status
int MousePosX, MousePosY;
int WheelPos;
char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ];
// Keyboard status
char Key[ GLFW_KEY_LAST+1 ];
int LastChar;
// User selected settings
int StickyKeys;
int StickyMouseButtons;
int KeyRepeat;
// ========= PLATFORM SPECIFIC PART ======================================
double WheelPosFloating;
} _glfwInput;
//------------------------------------------------------------------------
// Thread information
//------------------------------------------------------------------------
typedef struct _GLFWthread_struct _GLFWthread;
// Thread record (one for each thread)
struct _GLFWthread_struct {
// Pointer to previous and next threads in linked list
_GLFWthread *Previous, *Next;
// GLFW user side thread information
GLFWthread ID;
GLFWthreadfun Function;
// System side thread information
pthread_t PosixID;
};
// General thread information
GLFWGLOBAL struct {
// Critical section lock
pthread_mutex_t CriticalSection;
// Next thread ID to use (increments for every created thread)
GLFWthread NextID;
// First thread in linked list (always the main thread)
_GLFWthread First;
} _glfwThrd;
//========================================================================
// Macros for encapsulating critical code sections (i.e. making parts
// of GLFW thread safe)
//========================================================================
// Define so we can use the same thread code as X11
#define _glfw_numprocessors(n) { \
int mib[2], ncpu; \
size_t len = 1; \
mib[0] = CTL_HW; \
mib[1] = HW_NCPU; \
n = 1; \
if( sysctl( mib, 2, &ncpu, &len, NULL, 0 ) != -1 ) \
{ \
if( len > 0 ) \
{ \
n = ncpu; \
} \
} \
}
// Thread list management
#define ENTER_THREAD_CRITICAL_SECTION \
pthread_mutex_lock( &_glfwThrd.CriticalSection );
#define LEAVE_THREAD_CRITICAL_SECTION \
pthread_mutex_unlock( &_glfwThrd.CriticalSection );
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
// Time
void _glfwInitTimer( void );
// Joystick
void _glfwInitJoysticks( void );
void _glfwTerminateJoysticks( void );
#endif // _platform_h_