AnimTestbed/3rdparty/ozz-animation/extern/glfw/include/GL/glfw.h

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/************************************************************************
* GLFW - An OpenGL framework
* API version: 2.7
* WWW: http://www.glfw.org/
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2010 Camilla Berglund
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef __glfw_h_
#define __glfw_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Global definitions
*************************************************************************/
/* We need a NULL pointer from time to time */
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
#else
#define NULL ((void *)0)
#endif
#endif /* NULL */
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
/* Please report any probles that you find with your compiler, which may
* be solved in this section! There are several compilers that I have not
* been able to test this file with yet.
*
* First: If we are we on Windows, we want a single define for it (_WIN32)
* (Note: For Cygwin the compiler flag -mwin32 should be used, but to
* make sure that things run smoothly for Cygwin users, we add __CYGWIN__
* to the list of "valid Win32 identifiers", which removes the need for
* -mwin32)
*/
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
#define _WIN32
#endif /* _WIN32 */
/* In order for extension support to be portable, we need to define an
* OpenGL function call method. We use the keyword APIENTRY, which is
* defined for Win32. (Note: Windows also needs this for <GL/gl.h>)
*/
#ifndef APIENTRY
#ifdef _WIN32
#define APIENTRY __stdcall
#else
#define APIENTRY
#endif
#define GL_APIENTRY_DEFINED
#endif /* APIENTRY */
/* The following three defines are here solely to make some Windows-based
* <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
* it has the major drawback of severely polluting our namespace.
*/
/* Under Windows, we need WINGDIAPI defined */
#if !defined(WINGDIAPI) && defined(_WIN32)
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
/* Microsoft Visual C++, Borland C++ Builder and Pelles C */
#define WINGDIAPI __declspec(dllimport)
#elif defined(__LCC__)
/* LCC-Win32 */
#define WINGDIAPI __stdcall
#else
/* Others (e.g. MinGW, Cygwin) */
#define WINGDIAPI extern
#endif
#define GL_WINGDIAPI_DEFINED
#endif /* WINGDIAPI */
/* Some <GL/glu.h> files also need CALLBACK defined */
#if !defined(CALLBACK) && defined(_WIN32)
#if defined(_MSC_VER)
/* Microsoft Visual C++ */
#if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
#define CALLBACK __stdcall
#else
#define CALLBACK
#endif
#else
/* Other Windows compilers */
#define CALLBACK __stdcall
#endif
#define GLU_CALLBACK_DEFINED
#endif /* CALLBACK */
/* Microsoft Visual C++, Borland C++ and Pelles C <GL*glu.h> needs wchar_t */
#if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED)
typedef unsigned short wchar_t;
#define _WCHAR_T_DEFINED
#endif /* _WCHAR_T_DEFINED */
/* ---------------- GLFW related system specific defines ----------------- */
#if defined(_WIN32) && defined(GLFW_BUILD_DLL)
/* We are building a Win32 DLL */
#define GLFWAPI __declspec(dllexport)
#define GLFWAPIENTRY __stdcall
#define GLFWCALL __stdcall
#elif defined(_WIN32) && defined(GLFW_DLL)
/* We are calling a Win32 DLL */
#if defined(__LCC__)
#define GLFWAPI extern
#else
#define GLFWAPI __declspec(dllimport)
#endif
#define GLFWAPIENTRY __stdcall
#define GLFWCALL __stdcall
#else
/* We are either building/calling a static lib or we are non-win32 */
#define GLFWAPIENTRY
#define GLFWAPI
#define GLFWCALL
#endif
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is
* convenient for the user to only have to include <GL/glfw.h>. This also
* solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some
* special defines which normally requires the user to include <windows.h>
* (which is not a nice solution for portable programs).
*/
#if defined(__APPLE_CC__)
#if defined(GLFW_INCLUDE_GL3)
#include <OpenGL/gl3.h>
#else
#define GL_GLEXT_LEGACY
#include <OpenGL/gl.h>
#endif
#ifndef GLFW_NO_GLU
#include <OpenGL/glu.h>
#endif
#else
#if defined(GLFW_INCLUDE_GL3)
#include <GL3/gl3.h>
#else
#include <GL/gl.h>
#endif
#ifndef GLFW_NO_GLU
#include <GL/glu.h>
#endif
#endif
/*************************************************************************
* GLFW version
*************************************************************************/
#define GLFW_VERSION_MAJOR 2
#define GLFW_VERSION_MINOR 7
#define GLFW_VERSION_REVISION 8
/*************************************************************************
* Input handling definitions
*************************************************************************/
/* Key and button state/action definitions */
#define GLFW_RELEASE 0
#define GLFW_PRESS 1
/* Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used
* for printable keys (such as A-Z, 0-9 etc), and values above 256
* represent special (non-printable) keys (e.g. F1, Page Up etc).
*/
#define GLFW_KEY_UNKNOWN -1
#define GLFW_KEY_SPACE 32
#define GLFW_KEY_SPECIAL 256
#define GLFW_KEY_ESC (GLFW_KEY_SPECIAL+1)
#define GLFW_KEY_F1 (GLFW_KEY_SPECIAL+2)
#define GLFW_KEY_F2 (GLFW_KEY_SPECIAL+3)
#define GLFW_KEY_F3 (GLFW_KEY_SPECIAL+4)
#define GLFW_KEY_F4 (GLFW_KEY_SPECIAL+5)
#define GLFW_KEY_F5 (GLFW_KEY_SPECIAL+6)
#define GLFW_KEY_F6 (GLFW_KEY_SPECIAL+7)
#define GLFW_KEY_F7 (GLFW_KEY_SPECIAL+8)
#define GLFW_KEY_F8 (GLFW_KEY_SPECIAL+9)
#define GLFW_KEY_F9 (GLFW_KEY_SPECIAL+10)
#define GLFW_KEY_F10 (GLFW_KEY_SPECIAL+11)
#define GLFW_KEY_F11 (GLFW_KEY_SPECIAL+12)
#define GLFW_KEY_F12 (GLFW_KEY_SPECIAL+13)
#define GLFW_KEY_F13 (GLFW_KEY_SPECIAL+14)
#define GLFW_KEY_F14 (GLFW_KEY_SPECIAL+15)
#define GLFW_KEY_F15 (GLFW_KEY_SPECIAL+16)
#define GLFW_KEY_F16 (GLFW_KEY_SPECIAL+17)
#define GLFW_KEY_F17 (GLFW_KEY_SPECIAL+18)
#define GLFW_KEY_F18 (GLFW_KEY_SPECIAL+19)
#define GLFW_KEY_F19 (GLFW_KEY_SPECIAL+20)
#define GLFW_KEY_F20 (GLFW_KEY_SPECIAL+21)
#define GLFW_KEY_F21 (GLFW_KEY_SPECIAL+22)
#define GLFW_KEY_F22 (GLFW_KEY_SPECIAL+23)
#define GLFW_KEY_F23 (GLFW_KEY_SPECIAL+24)
#define GLFW_KEY_F24 (GLFW_KEY_SPECIAL+25)
#define GLFW_KEY_F25 (GLFW_KEY_SPECIAL+26)
#define GLFW_KEY_UP (GLFW_KEY_SPECIAL+27)
#define GLFW_KEY_DOWN (GLFW_KEY_SPECIAL+28)
#define GLFW_KEY_LEFT (GLFW_KEY_SPECIAL+29)
#define GLFW_KEY_RIGHT (GLFW_KEY_SPECIAL+30)
#define GLFW_KEY_LSHIFT (GLFW_KEY_SPECIAL+31)
#define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32)
#define GLFW_KEY_LCTRL (GLFW_KEY_SPECIAL+33)
#define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34)
#define GLFW_KEY_LALT (GLFW_KEY_SPECIAL+35)
#define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36)
#define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37)
#define GLFW_KEY_ENTER (GLFW_KEY_SPECIAL+38)
#define GLFW_KEY_BACKSPACE (GLFW_KEY_SPECIAL+39)
#define GLFW_KEY_INSERT (GLFW_KEY_SPECIAL+40)
#define GLFW_KEY_DEL (GLFW_KEY_SPECIAL+41)
#define GLFW_KEY_PAGEUP (GLFW_KEY_SPECIAL+42)
#define GLFW_KEY_PAGEDOWN (GLFW_KEY_SPECIAL+43)
#define GLFW_KEY_HOME (GLFW_KEY_SPECIAL+44)
#define GLFW_KEY_END (GLFW_KEY_SPECIAL+45)
#define GLFW_KEY_KP_0 (GLFW_KEY_SPECIAL+46)
#define GLFW_KEY_KP_1 (GLFW_KEY_SPECIAL+47)
#define GLFW_KEY_KP_2 (GLFW_KEY_SPECIAL+48)
#define GLFW_KEY_KP_3 (GLFW_KEY_SPECIAL+49)
#define GLFW_KEY_KP_4 (GLFW_KEY_SPECIAL+50)
#define GLFW_KEY_KP_5 (GLFW_KEY_SPECIAL+51)
#define GLFW_KEY_KP_6 (GLFW_KEY_SPECIAL+52)
#define GLFW_KEY_KP_7 (GLFW_KEY_SPECIAL+53)
#define GLFW_KEY_KP_8 (GLFW_KEY_SPECIAL+54)
#define GLFW_KEY_KP_9 (GLFW_KEY_SPECIAL+55)
#define GLFW_KEY_KP_DIVIDE (GLFW_KEY_SPECIAL+56)
#define GLFW_KEY_KP_MULTIPLY (GLFW_KEY_SPECIAL+57)
#define GLFW_KEY_KP_SUBTRACT (GLFW_KEY_SPECIAL+58)
#define GLFW_KEY_KP_ADD (GLFW_KEY_SPECIAL+59)
#define GLFW_KEY_KP_DECIMAL (GLFW_KEY_SPECIAL+60)
#define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61)
#define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62)
#define GLFW_KEY_KP_NUM_LOCK (GLFW_KEY_SPECIAL+63)
#define GLFW_KEY_CAPS_LOCK (GLFW_KEY_SPECIAL+64)
#define GLFW_KEY_SCROLL_LOCK (GLFW_KEY_SPECIAL+65)
#define GLFW_KEY_PAUSE (GLFW_KEY_SPECIAL+66)
#define GLFW_KEY_LSUPER (GLFW_KEY_SPECIAL+67)
#define GLFW_KEY_RSUPER (GLFW_KEY_SPECIAL+68)
#define GLFW_KEY_MENU (GLFW_KEY_SPECIAL+69)
#define GLFW_KEY_LAST GLFW_KEY_MENU
/* Mouse button definitions */
#define GLFW_MOUSE_BUTTON_1 0
#define GLFW_MOUSE_BUTTON_2 1
#define GLFW_MOUSE_BUTTON_3 2
#define GLFW_MOUSE_BUTTON_4 3
#define GLFW_MOUSE_BUTTON_5 4
#define GLFW_MOUSE_BUTTON_6 5
#define GLFW_MOUSE_BUTTON_7 6
#define GLFW_MOUSE_BUTTON_8 7
#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
/* Mouse button aliases */
#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
/* Joystick identifiers */
#define GLFW_JOYSTICK_1 0
#define GLFW_JOYSTICK_2 1
#define GLFW_JOYSTICK_3 2
#define GLFW_JOYSTICK_4 3
#define GLFW_JOYSTICK_5 4
#define GLFW_JOYSTICK_6 5
#define GLFW_JOYSTICK_7 6
#define GLFW_JOYSTICK_8 7
#define GLFW_JOYSTICK_9 8
#define GLFW_JOYSTICK_10 9
#define GLFW_JOYSTICK_11 10
#define GLFW_JOYSTICK_12 11
#define GLFW_JOYSTICK_13 12
#define GLFW_JOYSTICK_14 13
#define GLFW_JOYSTICK_15 14
#define GLFW_JOYSTICK_16 15
#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
/*************************************************************************
* Other definitions
*************************************************************************/
/* glfwOpenWindow modes */
#define GLFW_WINDOW 0x00010001
#define GLFW_FULLSCREEN 0x00010002
/* glfwGetWindowParam tokens */
#define GLFW_OPENED 0x00020001
#define GLFW_ACTIVE 0x00020002
#define GLFW_ICONIFIED 0x00020003
#define GLFW_ACCELERATED 0x00020004
#define GLFW_RED_BITS 0x00020005
#define GLFW_GREEN_BITS 0x00020006
#define GLFW_BLUE_BITS 0x00020007
#define GLFW_ALPHA_BITS 0x00020008
#define GLFW_DEPTH_BITS 0x00020009
#define GLFW_STENCIL_BITS 0x0002000A
/* The following constants are used for both glfwGetWindowParam
* and glfwOpenWindowHint
*/
#define GLFW_REFRESH_RATE 0x0002000B
#define GLFW_ACCUM_RED_BITS 0x0002000C
#define GLFW_ACCUM_GREEN_BITS 0x0002000D
#define GLFW_ACCUM_BLUE_BITS 0x0002000E
#define GLFW_ACCUM_ALPHA_BITS 0x0002000F
#define GLFW_AUX_BUFFERS 0x00020010
#define GLFW_STEREO 0x00020011
#define GLFW_WINDOW_NO_RESIZE 0x00020012
#define GLFW_FSAA_SAMPLES 0x00020013
#define GLFW_OPENGL_VERSION_MAJOR 0x00020014
#define GLFW_OPENGL_VERSION_MINOR 0x00020015
#define GLFW_OPENGL_FORWARD_COMPAT 0x00020016
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00020017
#define GLFW_OPENGL_PROFILE 0x00020018
/* GLFW_OPENGL_PROFILE tokens */
#define GLFW_OPENGL_CORE_PROFILE 0x00050001
#define GLFW_OPENGL_COMPAT_PROFILE 0x00050002
/* glfwEnable/glfwDisable tokens */
#define GLFW_MOUSE_CURSOR 0x00030001
#define GLFW_STICKY_KEYS 0x00030002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003
#define GLFW_SYSTEM_KEYS 0x00030004
#define GLFW_KEY_REPEAT 0x00030005
#define GLFW_AUTO_POLL_EVENTS 0x00030006
/* glfwWaitThread wait modes */
#define GLFW_WAIT 0x00040001
#define GLFW_NOWAIT 0x00040002
/* glfwGetJoystickParam tokens */
#define GLFW_PRESENT 0x00050001
#define GLFW_AXES 0x00050002
#define GLFW_BUTTONS 0x00050003
/* glfwReadImage/glfwLoadTexture2D flags */
#define GLFW_NO_RESCALE_BIT 0x00000001 /* Only for glfwReadImage */
#define GLFW_ORIGIN_UL_BIT 0x00000002
#define GLFW_BUILD_MIPMAPS_BIT 0x00000004 /* Only for glfwLoadTexture2D */
#define GLFW_ALPHA_MAP_BIT 0x00000008
/* Time spans longer than this (seconds) are considered to be infinity */
#define GLFW_INFINITY 100000.0
/*************************************************************************
* Typedefs
*************************************************************************/
/* The video mode structure used by glfwGetVideoModes() */
typedef struct {
int Width, Height;
int RedBits, BlueBits, GreenBits;
} GLFWvidmode;
/* Image/texture information */
typedef struct {
int Width, Height;
int Format;
int BytesPerPixel;
unsigned char *Data;
} GLFWimage;
/* Thread ID */
typedef int GLFWthread;
/* Mutex object */
typedef void * GLFWmutex;
/* Condition variable object */
typedef void * GLFWcond;
/* Function pointer types */
typedef void (GLFWCALL * GLFWwindowsizefun)(int,int);
typedef int (GLFWCALL * GLFWwindowclosefun)(void);
typedef void (GLFWCALL * GLFWwindowrefreshfun)(void);
typedef void (GLFWCALL * GLFWmousebuttonfun)(int,int);
typedef void (GLFWCALL * GLFWmouseposfun)(int,int);
typedef void (GLFWCALL * GLFWmousewheelfun)(int);
typedef void (GLFWCALL * GLFWkeyfun)(int,int);
typedef void (GLFWCALL * GLFWcharfun)(int,int);
typedef void (GLFWCALL * GLFWthreadfun)(void *);
/*************************************************************************
* Prototypes
*************************************************************************/
/* GLFW initialization, termination and version querying */
GLFWAPI int GLFWAPIENTRY glfwInit( void );
GLFWAPI void GLFWAPIENTRY glfwTerminate( void );
GLFWAPI void GLFWAPIENTRY glfwGetVersion( int *major, int *minor, int *rev );
/* Window handling */
GLFWAPI int GLFWAPIENTRY glfwOpenWindow( int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int mode );
GLFWAPI void GLFWAPIENTRY glfwOpenWindowHint( int target, int hint );
GLFWAPI void GLFWAPIENTRY glfwCloseWindow( void );
GLFWAPI void GLFWAPIENTRY glfwSetWindowTitle( const char *title );
GLFWAPI void GLFWAPIENTRY glfwGetWindowSize( int *width, int *height );
GLFWAPI void GLFWAPIENTRY glfwSetWindowSize( int width, int height );
GLFWAPI void GLFWAPIENTRY glfwSetWindowPos( int x, int y );
GLFWAPI void GLFWAPIENTRY glfwIconifyWindow( void );
GLFWAPI void GLFWAPIENTRY glfwRestoreWindow( void );
GLFWAPI void GLFWAPIENTRY glfwSwapBuffers( void );
GLFWAPI void GLFWAPIENTRY glfwSwapInterval( int interval );
GLFWAPI int GLFWAPIENTRY glfwGetWindowParam( int param );
GLFWAPI void GLFWAPIENTRY glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun );
GLFWAPI void GLFWAPIENTRY glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun );
GLFWAPI void GLFWAPIENTRY glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun );
/* Video mode functions */
GLFWAPI int GLFWAPIENTRY glfwGetVideoModes( GLFWvidmode *list, int maxcount );
GLFWAPI void GLFWAPIENTRY glfwGetDesktopMode( GLFWvidmode *mode );
/* Input handling */
GLFWAPI void GLFWAPIENTRY glfwPollEvents( void );
GLFWAPI void GLFWAPIENTRY glfwWaitEvents( void );
GLFWAPI int GLFWAPIENTRY glfwGetKey( int key );
GLFWAPI int GLFWAPIENTRY glfwGetMouseButton( int button );
GLFWAPI void GLFWAPIENTRY glfwGetMousePos( int *xpos, int *ypos );
GLFWAPI void GLFWAPIENTRY glfwSetMousePos( int xpos, int ypos );
GLFWAPI int GLFWAPIENTRY glfwGetMouseWheel( void );
GLFWAPI void GLFWAPIENTRY glfwSetMouseWheel( int pos );
GLFWAPI void GLFWAPIENTRY glfwSetKeyCallback( GLFWkeyfun cbfun );
GLFWAPI void GLFWAPIENTRY glfwSetCharCallback( GLFWcharfun cbfun );
GLFWAPI void GLFWAPIENTRY glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun );
GLFWAPI void GLFWAPIENTRY glfwSetMousePosCallback( GLFWmouseposfun cbfun );
GLFWAPI void GLFWAPIENTRY glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun );
/* Joystick input */
GLFWAPI int GLFWAPIENTRY glfwGetJoystickParam( int joy, int param );
GLFWAPI int GLFWAPIENTRY glfwGetJoystickPos( int joy, float *pos, int numaxes );
GLFWAPI int GLFWAPIENTRY glfwGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons );
/* Time */
GLFWAPI double GLFWAPIENTRY glfwGetTime( void );
GLFWAPI void GLFWAPIENTRY glfwSetTime( double time );
GLFWAPI void GLFWAPIENTRY glfwSleep( double time );
/* Extension support */
GLFWAPI int GLFWAPIENTRY glfwExtensionSupported( const char *extension );
GLFWAPI void* GLFWAPIENTRY glfwGetProcAddress( const char *procname );
GLFWAPI void GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor, int *rev );
/* Threading support */
GLFWAPI GLFWthread GLFWAPIENTRY glfwCreateThread( GLFWthreadfun fun, void *arg );
GLFWAPI void GLFWAPIENTRY glfwDestroyThread( GLFWthread ID );
GLFWAPI int GLFWAPIENTRY glfwWaitThread( GLFWthread ID, int waitmode );
GLFWAPI GLFWthread GLFWAPIENTRY glfwGetThreadID( void );
GLFWAPI GLFWmutex GLFWAPIENTRY glfwCreateMutex( void );
GLFWAPI void GLFWAPIENTRY glfwDestroyMutex( GLFWmutex mutex );
GLFWAPI void GLFWAPIENTRY glfwLockMutex( GLFWmutex mutex );
GLFWAPI void GLFWAPIENTRY glfwUnlockMutex( GLFWmutex mutex );
GLFWAPI GLFWcond GLFWAPIENTRY glfwCreateCond( void );
GLFWAPI void GLFWAPIENTRY glfwDestroyCond( GLFWcond cond );
GLFWAPI void GLFWAPIENTRY glfwWaitCond( GLFWcond cond, GLFWmutex mutex, double timeout );
GLFWAPI void GLFWAPIENTRY glfwSignalCond( GLFWcond cond );
GLFWAPI void GLFWAPIENTRY glfwBroadcastCond( GLFWcond cond );
GLFWAPI int GLFWAPIENTRY glfwGetNumberOfProcessors( void );
/* Enable/disable functions */
GLFWAPI void GLFWAPIENTRY glfwEnable( int token );
GLFWAPI void GLFWAPIENTRY glfwDisable( int token );
/* Image/texture I/O support */
GLFWAPI int GLFWAPIENTRY glfwReadImage( const char *name, GLFWimage *img, int flags );
GLFWAPI int GLFWAPIENTRY glfwReadMemoryImage( const void *data, long size, GLFWimage *img, int flags );
GLFWAPI void GLFWAPIENTRY glfwFreeImage( GLFWimage *img );
GLFWAPI int GLFWAPIENTRY glfwLoadTexture2D( const char *name, int flags );
GLFWAPI int GLFWAPIENTRY glfwLoadMemoryTexture2D( const void *data, long size, int flags );
GLFWAPI int GLFWAPIENTRY glfwLoadTextureImage2D( GLFWimage *img, int flags );
#ifdef __cplusplus
}
#endif
#endif /* __glfw_h_ */