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								//------------------------------------------------------------------------------
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								// LICENSE
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								//   This software is dual-licensed to the public domain and under the following
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								//   license: you are granted a perpetual, irrevocable license to copy, modify,
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								//   publish, and distribute this file as you see fit.
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								//
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								// CREDITS
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								//   Written by Michal Cichon
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								//------------------------------------------------------------------------------
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								# pragma once
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								//------------------------------------------------------------------------------
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											2025-03-16 22:59:05 +01:00
										 
									 
								 
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								# include "3rdparty/imgui-node-editor/imgui_node_editor.h"
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								//------------------------------------------------------------------------------
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								namespace ax {
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								namespace NodeEditor {
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								namespace Utilities {
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								//------------------------------------------------------------------------------
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								struct BlueprintNodeBuilder
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								{
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								    BlueprintNodeBuilder(ImTextureID texture = nullptr, int textureWidth = 0, int textureHeight = 0);
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								    void Begin(NodeId id);
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								    void End();
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								    void Header(const ImVec4& color = ImVec4(1, 1, 1, 1));
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								    void EndHeader();
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								    void Input(PinId id);
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								    void EndInput();
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								    void Middle();
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								    void Output(PinId id);
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								    void EndOutput();
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								private:
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								    enum class Stage
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								    {
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								        Invalid,
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								        Begin,
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								        Header,
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								        Content,
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								        Input,
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								        Output,
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								        Middle,
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								        End
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								    };
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								    bool SetStage(Stage stage);
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								    void Pin(PinId id, ax::NodeEditor::PinKind kind);
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								    void EndPin();
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								    ImTextureID HeaderTextureId;
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								    int         HeaderTextureWidth;
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								    int         HeaderTextureHeight;
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								    NodeId      CurrentNodeId;
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								    Stage       CurrentStage;
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								    ImU32       HeaderColor;
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								    ImVec2      NodeMin;
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								    ImVec2      NodeMax;
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								    ImVec2      HeaderMin;
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								    ImVec2      HeaderMax;
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								    ImVec2      ContentMin;
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								    ImVec2      ContentMax;
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								    bool        HasHeader;
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								};
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								//------------------------------------------------------------------------------
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								} // namespace Utilities
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								} // namespace Editor
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								} // namespace ax
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