//======================================================================== // Event wait timeout test // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test is intended to verify that waiting for events with timeout works // //======================================================================== #include #define GLFW_INCLUDE_NONE #include #include #include #include #include static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GLFW_TRUE); } static float nrand(void) { return (float) rand() / (float) RAND_MAX; } int main(void) { GLFWwindow* window; srand((unsigned int) time(NULL)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "Event Wait Timeout Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGL(glfwGetProcAddress); glfwSetKeyCallback(window, key_callback); while (!glfwWindowShouldClose(window)) { int width, height; float r = nrand(), g = nrand(), b = nrand(); float l = (float) sqrt(r * r + g * g + b * b); glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); glClearColor(r / l, g / l, b / l, 1.f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwWaitEventsTimeout(1.0); } glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); }