// https://github.com/CedricGuillemet/ImGuizmo // v 1.84 WIP // // The MIT License(MIT) // // Copyright(c) 2021 Cedric Guillemet // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and / or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #include "ImSequencer.h" #include "imgui.h" #include "imgui_internal.h" #include namespace ImSequencer { #ifndef IMGUI_DEFINE_MATH_OPERATORS static ImVec2 operator+(const ImVec2& a, const ImVec2& b) { return ImVec2(a.x + b.x, a.y + b.y); } #endif static bool SequencerAddDelButton(ImDrawList* draw_list, ImVec2 pos, bool add = true) { ImGuiIO& io = ImGui::GetIO(); ImRect delRect(pos, ImVec2(pos.x + 16, pos.y + 16)); bool overDel = delRect.Contains(io.MousePos); int delColor = overDel ? 0xFFAAAAAA : 0x77A3B2AA; float midy = pos.y + 16 / 2 - 0.5f; float midx = pos.x + 16 / 2 - 0.5f; draw_list->AddRect(delRect.Min, delRect.Max, delColor, 4); draw_list->AddLine(ImVec2(delRect.Min.x + 3, midy), ImVec2(delRect.Max.x - 3, midy), delColor, 2); if (add) draw_list->AddLine(ImVec2(midx, delRect.Min.y + 3), ImVec2(midx, delRect.Max.y - 3), delColor, 2); return overDel; } bool Sequencer(SequenceInterface* sequence, int* currentFrame, bool* expanded, int* selectedEntry, int* firstFrame, int sequenceOptions) { bool ret = false; ImGuiIO& io = ImGui::GetIO(); int cx = (int)(io.MousePos.x); int cy = (int)(io.MousePos.y); static float framePixelWidth = 10.f; static float framePixelWidthTarget = 10.f; int legendWidth = 200; static int movingEntry = -1; static int movingPos = -1; static int movingPart = -1; int delEntry = -1; int dupEntry = -1; int ItemHeight = 20; bool popupOpened = false; int sequenceCount = sequence->GetItemCount(); if (!sequenceCount) return false; ImGui::BeginGroup(); ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates! ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available int firstFrameUsed = firstFrame ? *firstFrame : 0; int controlHeight = sequenceCount * ItemHeight; for (int i = 0; i < sequenceCount; i++) controlHeight += int(sequence->GetCustomHeight(i)); int frameCount = ImMax(sequence->GetFrameMax() - sequence->GetFrameMin(), 1); static bool MovingScrollBar = false; static bool MovingCurrentFrame = false; struct CustomDraw { int index; ImRect customRect; ImRect legendRect; ImRect clippingRect; ImRect legendClippingRect; }; ImVector customDraws; ImVector compactCustomDraws; // zoom in/out const int visibleFrameCount = (int)floorf((canvas_size.x - legendWidth) / framePixelWidth); const float barWidthRatio = ImMin(visibleFrameCount / (float)frameCount, 1.f); const float barWidthInPixels = barWidthRatio * (canvas_size.x - legendWidth); ImRect regionRect(canvas_pos, canvas_pos + canvas_size); static bool panningView = false; static ImVec2 panningViewSource; static int panningViewFrame; if (ImGui::IsWindowFocused() && io.KeyAlt && io.MouseDown[2]) { if (!panningView) { panningViewSource = io.MousePos; panningView = true; panningViewFrame = *firstFrame; } *firstFrame = panningViewFrame - int((io.MousePos.x - panningViewSource.x) / framePixelWidth); *firstFrame = ImClamp(*firstFrame, sequence->GetFrameMin(), sequence->GetFrameMax() - visibleFrameCount); } if (panningView && !io.MouseDown[2]) { panningView = false; } framePixelWidthTarget = ImClamp(framePixelWidthTarget, 0.1f, 50.f); framePixelWidth = ImLerp(framePixelWidth, framePixelWidthTarget, 0.33f); frameCount = sequence->GetFrameMax() - sequence->GetFrameMin(); if (visibleFrameCount >= frameCount && firstFrame) *firstFrame = sequence->GetFrameMin(); // -- if (expanded && !*expanded) { ImGui::InvisibleButton("canvas", ImVec2(canvas_size.x - canvas_pos.x, (float)ItemHeight)); draw_list->AddRectFilled(canvas_pos, ImVec2(canvas_size.x + canvas_pos.x, canvas_pos.y + ItemHeight), 0xFF3D3837, 0); char tmps[512]; ImFormatString(tmps, IM_ARRAYSIZE(tmps), "%d Frames / %d entries", frameCount, sequenceCount); draw_list->AddText(ImVec2(canvas_pos.x + 26, canvas_pos.y + 2), 0xFFFFFFFF, tmps); } else { bool hasScrollBar(true); /* int framesPixelWidth = int(frameCount * framePixelWidth); if ((framesPixelWidth + legendWidth) >= canvas_size.x) { hasScrollBar = true; } */ // test scroll area ImVec2 headerSize(canvas_size.x, (float)ItemHeight); ImVec2 scrollBarSize(canvas_size.x, 14.f); ImGui::InvisibleButton("topBar", headerSize); draw_list->AddRectFilled(canvas_pos, canvas_pos + headerSize, 0xFFFF0000, 0); ImVec2 childFramePos = ImGui::GetCursorScreenPos(); ImVec2 childFrameSize(canvas_size.x, canvas_size.y - 8.f - headerSize.y - (hasScrollBar ? scrollBarSize.y : 0)); ImGui::PushStyleColor(ImGuiCol_FrameBg, 0); ImGui::BeginChildFrame(889, childFrameSize); sequence->focused = ImGui::IsWindowFocused(); ImGui::InvisibleButton("contentBar", ImVec2(canvas_size.x, float(controlHeight))); const ImVec2 contentMin = ImGui::GetItemRectMin(); const ImVec2 contentMax = ImGui::GetItemRectMax(); const ImRect contentRect(contentMin, contentMax); const float contentHeight = contentMax.y - contentMin.y; // full background draw_list->AddRectFilled(canvas_pos, canvas_pos + canvas_size, 0xFF242424, 0); // current frame top ImRect topRect(ImVec2(canvas_pos.x + legendWidth, canvas_pos.y), ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + ItemHeight)); if (!MovingCurrentFrame && !MovingScrollBar && movingEntry == -1 && sequenceOptions & SEQUENCER_CHANGE_FRAME && currentFrame && *currentFrame >= 0 && topRect.Contains(io.MousePos) && io.MouseDown[0]) { MovingCurrentFrame = true; } if (MovingCurrentFrame) { if (frameCount) { *currentFrame = (int)((io.MousePos.x - topRect.Min.x) / framePixelWidth) + firstFrameUsed; if (*currentFrame < sequence->GetFrameMin()) *currentFrame = sequence->GetFrameMin(); if (*currentFrame >= sequence->GetFrameMax()) *currentFrame = sequence->GetFrameMax(); } if (!io.MouseDown[0]) MovingCurrentFrame = false; } //header draw_list->AddRectFilled(canvas_pos, ImVec2(canvas_size.x + canvas_pos.x, canvas_pos.y + ItemHeight), 0xFF3D3837, 0); if (sequenceOptions & SEQUENCER_ADD) { if (SequencerAddDelButton(draw_list, ImVec2(canvas_pos.x + legendWidth - ItemHeight, canvas_pos.y + 2), true) && io.MouseReleased[0]) ImGui::OpenPopup("addEntry"); if (ImGui::BeginPopup("addEntry")) { for (int i = 0; i < sequence->GetItemTypeCount(); i++) if (ImGui::Selectable(sequence->GetItemTypeName(i))) { sequence->Add(i); *selectedEntry = sequence->GetItemCount() - 1; } ImGui::EndPopup(); popupOpened = true; } } //header frame number and lines int modFrameCount = 10; int frameStep = 1; while ((modFrameCount * framePixelWidth) < 150) { modFrameCount *= 2; frameStep *= 2; }; int halfModFrameCount = modFrameCount / 2; auto drawLine = [&](int i, int regionHeight) { bool baseIndex = ((i % modFrameCount) == 0) || (i == sequence->GetFrameMax() || i == sequence->GetFrameMin()); bool halfIndex = (i % halfModFrameCount) == 0; int px = (int)canvas_pos.x + int(i * framePixelWidth) + legendWidth - int(firstFrameUsed * framePixelWidth); int tiretStart = baseIndex ? 4 : (halfIndex ? 10 : 14); int tiretEnd = baseIndex ? regionHeight : ItemHeight; if (px <= (canvas_size.x + canvas_pos.x) && px >= (canvas_pos.x + legendWidth)) { draw_list->AddLine(ImVec2((float)px, canvas_pos.y + (float)tiretStart), ImVec2((float)px, canvas_pos.y + (float)tiretEnd - 1), 0xFF606060, 1); draw_list->AddLine(ImVec2((float)px, canvas_pos.y + (float)ItemHeight), ImVec2((float)px, canvas_pos.y + (float)regionHeight - 1), 0x30606060, 1); } if (baseIndex && px > (canvas_pos.x + legendWidth)) { char tmps[512]; ImFormatString(tmps, IM_ARRAYSIZE(tmps), "%d", i); draw_list->AddText(ImVec2((float)px + 3.f, canvas_pos.y), 0xFFBBBBBB, tmps); } }; auto drawLineContent = [&](int i, int /*regionHeight*/) { int px = (int)canvas_pos.x + int(i * framePixelWidth) + legendWidth - int(firstFrameUsed * framePixelWidth); int tiretStart = int(contentMin.y); int tiretEnd = int(contentMax.y); if (px <= (canvas_size.x + canvas_pos.x) && px >= (canvas_pos.x + legendWidth)) { //draw_list->AddLine(ImVec2((float)px, canvas_pos.y + (float)tiretStart), ImVec2((float)px, canvas_pos.y + (float)tiretEnd - 1), 0xFF606060, 1); draw_list->AddLine(ImVec2(float(px), float(tiretStart)), ImVec2(float(px), float(tiretEnd)), 0x30606060, 1); } }; for (int i = sequence->GetFrameMin(); i <= sequence->GetFrameMax(); i += frameStep) { drawLine(i, ItemHeight); } drawLine(sequence->GetFrameMin(), ItemHeight); drawLine(sequence->GetFrameMax(), ItemHeight); /* draw_list->AddLine(canvas_pos, ImVec2(canvas_pos.x, canvas_pos.y + controlHeight), 0xFF000000, 1); draw_list->AddLine(ImVec2(canvas_pos.x, canvas_pos.y + ItemHeight), ImVec2(canvas_size.x, canvas_pos.y + ItemHeight), 0xFF000000, 1); */ // clip content draw_list->PushClipRect(childFramePos, childFramePos + childFrameSize); // draw item names in the legend rect on the left size_t customHeight = 0; for (int i = 0; i < sequenceCount; i++) { int type; sequence->Get(i, NULL, NULL, &type, NULL); ImVec2 tpos(contentMin.x + 3, contentMin.y + i * ItemHeight + 2 + customHeight); draw_list->AddText(tpos, 0xFFFFFFFF, sequence->GetItemLabel(i)); if (sequenceOptions & SEQUENCER_DEL) { bool overDel = SequencerAddDelButton(draw_list, ImVec2(contentMin.x + legendWidth - ItemHeight + 2 - 10, tpos.y + 2), false); if (overDel && io.MouseReleased[0]) delEntry = i; bool overDup = SequencerAddDelButton(draw_list, ImVec2(contentMin.x + legendWidth - ItemHeight - ItemHeight + 2 - 10, tpos.y + 2), true); if (overDup && io.MouseReleased[0]) dupEntry = i; } customHeight += sequence->GetCustomHeight(i); } // clipping rect so items bars are not visible in the legend on the left when scrolled // // slots background customHeight = 0; for (int i = 0; i < sequenceCount; i++) { unsigned int col = (i & 1) ? 0xFF3A3636 : 0xFF413D3D; size_t localCustomHeight = sequence->GetCustomHeight(i); ImVec2 pos = ImVec2(contentMin.x + legendWidth, contentMin.y + ItemHeight * i + 1 + customHeight); ImVec2 sz = ImVec2(canvas_size.x + canvas_pos.x, pos.y + ItemHeight - 1 + localCustomHeight); if (!popupOpened && cy >= pos.y && cy < pos.y + (ItemHeight + localCustomHeight) && movingEntry == -1 && cx>contentMin.x && cx < contentMin.x + canvas_size.x) { col += 0x80201008; pos.x -= legendWidth; } draw_list->AddRectFilled(pos, sz, col, 0); customHeight += localCustomHeight; } draw_list->PushClipRect(childFramePos + ImVec2(float(legendWidth), 0.f), childFramePos + childFrameSize); // vertical frame lines in content area for (int i = sequence->GetFrameMin(); i <= sequence->GetFrameMax(); i += frameStep) { drawLineContent(i, int(contentHeight)); } drawLineContent(sequence->GetFrameMin(), int(contentHeight)); drawLineContent(sequence->GetFrameMax(), int(contentHeight)); // selection bool selected = selectedEntry && (*selectedEntry >= 0); if (selected) { customHeight = 0; for (int i = 0; i < *selectedEntry; i++) customHeight += sequence->GetCustomHeight(i);; draw_list->AddRectFilled(ImVec2(contentMin.x, contentMin.y + ItemHeight * *selectedEntry + customHeight), ImVec2(contentMin.x + canvas_size.x, contentMin.y + ItemHeight * (*selectedEntry + 1) + customHeight), 0x801080FF, 1.f); } // slots customHeight = 0; for (int i = 0; i < sequenceCount; i++) { int* start, * end; unsigned int color; sequence->Get(i, &start, &end, NULL, &color); size_t localCustomHeight = sequence->GetCustomHeight(i); ImVec2 pos = ImVec2(contentMin.x + legendWidth - firstFrameUsed * framePixelWidth, contentMin.y + ItemHeight * i + 1 + customHeight); ImVec2 slotP1(pos.x + *start * framePixelWidth, pos.y + 2); ImVec2 slotP2(pos.x + *end * framePixelWidth + framePixelWidth, pos.y + ItemHeight - 2); ImVec2 slotP3(pos.x + *end * framePixelWidth + framePixelWidth, pos.y + ItemHeight - 2 + localCustomHeight); unsigned int slotColor = color | 0xFF000000; unsigned int slotColorHalf = (color & 0xFFFFFF) | 0x40000000; if (slotP1.x <= (canvas_size.x + contentMin.x) && slotP2.x >= (contentMin.x + legendWidth)) { draw_list->AddRectFilled(slotP1, slotP3, slotColorHalf, 2); draw_list->AddRectFilled(slotP1, slotP2, slotColor, 2); } if (ImRect(slotP1, slotP2).Contains(io.MousePos) && io.MouseDoubleClicked[0]) { sequence->DoubleClick(i); } // Ensure grabbable handles const float max_handle_width = slotP2.x - slotP1.x / 3.0f; const float min_handle_width = ImMin(10.0f, max_handle_width); const float handle_width = ImClamp(framePixelWidth / 2.0f, min_handle_width, max_handle_width); ImRect rects[3] = { ImRect(slotP1, ImVec2(slotP1.x + handle_width, slotP2.y)) , ImRect(ImVec2(slotP2.x - handle_width, slotP1.y), slotP2) , ImRect(slotP1, slotP2) }; const unsigned int quadColor[] = { 0xFFFFFFFF, 0xFFFFFFFF, slotColor + (selected ? 0 : 0x202020) }; if (movingEntry == -1 && (sequenceOptions & SEQUENCER_EDIT_STARTEND))// TODOFOCUS && backgroundRect.Contains(io.MousePos)) { for (int j = 2; j >= 0; j--) { ImRect& rc = rects[j]; if (!rc.Contains(io.MousePos)) continue; draw_list->AddRectFilled(rc.Min, rc.Max, quadColor[j], 2); } for (int j = 0; j < 3; j++) { ImRect& rc = rects[j]; if (!rc.Contains(io.MousePos)) continue; if (!ImRect(childFramePos, childFramePos + childFrameSize).Contains(io.MousePos)) continue; if (ImGui::IsMouseClicked(0) && !MovingScrollBar && !MovingCurrentFrame) { movingEntry = i; movingPos = cx; movingPart = j + 1; sequence->BeginEdit(movingEntry); break; } } } // custom draw if (localCustomHeight > 0) { ImVec2 rp(canvas_pos.x, contentMin.y + ItemHeight * i + 1 + customHeight); ImRect customRect(rp + ImVec2(legendWidth - (firstFrameUsed - sequence->GetFrameMin() - 0.5f) * framePixelWidth, float(ItemHeight)), rp + ImVec2(legendWidth + (sequence->GetFrameMax() - firstFrameUsed - 0.5f + 2.f) * framePixelWidth, float(localCustomHeight + ItemHeight))); ImRect clippingRect(rp + ImVec2(float(legendWidth), float(ItemHeight)), rp + ImVec2(canvas_size.x, float(localCustomHeight + ItemHeight))); ImRect legendRect(rp + ImVec2(0.f, float(ItemHeight)), rp + ImVec2(float(legendWidth), float(localCustomHeight))); ImRect legendClippingRect(canvas_pos + ImVec2(0.f, float(ItemHeight)), canvas_pos + ImVec2(float(legendWidth), float(localCustomHeight + ItemHeight))); customDraws.push_back({ i, customRect, legendRect, clippingRect, legendClippingRect }); } else { ImVec2 rp(canvas_pos.x, contentMin.y + ItemHeight * i + customHeight); ImRect customRect(rp + ImVec2(legendWidth - (firstFrameUsed - sequence->GetFrameMin() - 0.5f) * framePixelWidth, float(0.f)), rp + ImVec2(legendWidth + (sequence->GetFrameMax() - firstFrameUsed - 0.5f + 2.f) * framePixelWidth, float(ItemHeight))); ImRect clippingRect(rp + ImVec2(float(legendWidth), float(0.f)), rp + ImVec2(canvas_size.x, float(ItemHeight))); compactCustomDraws.push_back({ i, customRect, ImRect(), clippingRect, ImRect() }); } customHeight += localCustomHeight; } // moving if (/*backgroundRect.Contains(io.MousePos) && */movingEntry >= 0) { ImGui::CaptureMouseFromApp(); int diffFrame = int((cx - movingPos) / framePixelWidth); if (std::abs(diffFrame) > 0) { int* start, * end; sequence->Get(movingEntry, &start, &end, NULL, NULL); if (selectedEntry) *selectedEntry = movingEntry; int& l = *start; int& r = *end; if (movingPart & 1) l += diffFrame; if (movingPart & 2) r += diffFrame; if (l < 0) { if (movingPart & 2) r -= l; l = 0; } if (movingPart & 1 && l > r) l = r; if (movingPart & 2 && r < l) r = l; movingPos += int(diffFrame * framePixelWidth); } if (!io.MouseDown[0]) { // single select if (!diffFrame && movingPart && selectedEntry) { *selectedEntry = movingEntry; ret = true; } movingEntry = -1; sequence->EndEdit(); } } // cursor if (currentFrame && firstFrame && *currentFrame >= *firstFrame && *currentFrame <= sequence->GetFrameMax()) { static const float cursorWidth = 8.f; float cursorOffset = contentMin.x + legendWidth + (*currentFrame - firstFrameUsed) * framePixelWidth + framePixelWidth / 2 - cursorWidth * 0.5f; draw_list->AddLine(ImVec2(cursorOffset, canvas_pos.y), ImVec2(cursorOffset, contentMax.y), 0xA02A2AFF, cursorWidth); char tmps[512]; ImFormatString(tmps, IM_ARRAYSIZE(tmps), "%d", *currentFrame); draw_list->AddText(ImVec2(cursorOffset + 10, canvas_pos.y + 2), 0xFF2A2AFF, tmps); } draw_list->PopClipRect(); draw_list->PopClipRect(); for (auto& customDraw : customDraws) sequence->CustomDraw(customDraw.index, draw_list, customDraw.customRect, customDraw.legendRect, customDraw.clippingRect, customDraw.legendClippingRect); for (auto& customDraw : compactCustomDraws) sequence->CustomDrawCompact(customDraw.index, draw_list, customDraw.customRect, customDraw.clippingRect); // copy paste if (sequenceOptions & SEQUENCER_COPYPASTE) { ImRect rectCopy(ImVec2(contentMin.x + 100, canvas_pos.y + 2) , ImVec2(contentMin.x + 100 + 30, canvas_pos.y + ItemHeight - 2)); bool inRectCopy = rectCopy.Contains(io.MousePos); unsigned int copyColor = inRectCopy ? 0xFF1080FF : 0xFF000000; draw_list->AddText(rectCopy.Min, copyColor, "Copy"); ImRect rectPaste(ImVec2(contentMin.x + 140, canvas_pos.y + 2) , ImVec2(contentMin.x + 140 + 30, canvas_pos.y + ItemHeight - 2)); bool inRectPaste = rectPaste.Contains(io.MousePos); unsigned int pasteColor = inRectPaste ? 0xFF1080FF : 0xFF000000; draw_list->AddText(rectPaste.Min, pasteColor, "Paste"); if (inRectCopy && io.MouseReleased[0]) { sequence->Copy(); } if (inRectPaste && io.MouseReleased[0]) { sequence->Paste(); } } // ImGui::EndChildFrame(); ImGui::PopStyleColor(); if (hasScrollBar) { ImGui::InvisibleButton("scrollBar", scrollBarSize); ImVec2 scrollBarMin = ImGui::GetItemRectMin(); ImVec2 scrollBarMax = ImGui::GetItemRectMax(); // ratio = number of frames visible in control / number to total frames float startFrameOffset = ((float)(firstFrameUsed - sequence->GetFrameMin()) / (float)frameCount) * (canvas_size.x - legendWidth); ImVec2 scrollBarA(scrollBarMin.x + legendWidth, scrollBarMin.y - 2); ImVec2 scrollBarB(scrollBarMin.x + canvas_size.x, scrollBarMax.y - 1); draw_list->AddRectFilled(scrollBarA, scrollBarB, 0xFF222222, 0); ImRect scrollBarRect(scrollBarA, scrollBarB); bool inScrollBar = scrollBarRect.Contains(io.MousePos); draw_list->AddRectFilled(scrollBarA, scrollBarB, 0xFF101010, 8); ImVec2 scrollBarC(scrollBarMin.x + legendWidth + startFrameOffset, scrollBarMin.y); ImVec2 scrollBarD(scrollBarMin.x + legendWidth + barWidthInPixels + startFrameOffset, scrollBarMax.y - 2); draw_list->AddRectFilled(scrollBarC, scrollBarD, (inScrollBar || MovingScrollBar) ? 0xFF606060 : 0xFF505050, 6); ImRect barHandleLeft(scrollBarC, ImVec2(scrollBarC.x + 14, scrollBarD.y)); ImRect barHandleRight(ImVec2(scrollBarD.x - 14, scrollBarC.y), scrollBarD); bool onLeft = barHandleLeft.Contains(io.MousePos); bool onRight = barHandleRight.Contains(io.MousePos); static bool sizingRBar = false; static bool sizingLBar = false; draw_list->AddRectFilled(barHandleLeft.Min, barHandleLeft.Max, (onLeft || sizingLBar) ? 0xFFAAAAAA : 0xFF666666, 6); draw_list->AddRectFilled(barHandleRight.Min, barHandleRight.Max, (onRight || sizingRBar) ? 0xFFAAAAAA : 0xFF666666, 6); ImRect scrollBarThumb(scrollBarC, scrollBarD); static const float MinBarWidth = 44.f; if (sizingRBar) { if (!io.MouseDown[0]) { sizingRBar = false; } else { float barNewWidth = ImMax(barWidthInPixels + io.MouseDelta.x, MinBarWidth); float barRatio = barNewWidth / barWidthInPixels; framePixelWidthTarget = framePixelWidth = framePixelWidth / barRatio; int newVisibleFrameCount = int((canvas_size.x - legendWidth) / framePixelWidthTarget); int lastFrame = *firstFrame + newVisibleFrameCount; if (lastFrame > sequence->GetFrameMax()) { framePixelWidthTarget = framePixelWidth = (canvas_size.x - legendWidth) / float(sequence->GetFrameMax() - *firstFrame); } } } else if (sizingLBar) { if (!io.MouseDown[0]) { sizingLBar = false; } else { if (fabsf(io.MouseDelta.x) > FLT_EPSILON) { float barNewWidth = ImMax(barWidthInPixels - io.MouseDelta.x, MinBarWidth); float barRatio = barNewWidth / barWidthInPixels; float previousFramePixelWidthTarget = framePixelWidthTarget; framePixelWidthTarget = framePixelWidth = framePixelWidth / barRatio; int newVisibleFrameCount = int(visibleFrameCount / barRatio); int newFirstFrame = *firstFrame + newVisibleFrameCount - visibleFrameCount; newFirstFrame = ImClamp(newFirstFrame, sequence->GetFrameMin(), ImMax(sequence->GetFrameMax() - visibleFrameCount, sequence->GetFrameMin())); if (newFirstFrame == *firstFrame) { framePixelWidth = framePixelWidthTarget = previousFramePixelWidthTarget; } else { *firstFrame = newFirstFrame; } } } } else { if (MovingScrollBar) { if (!io.MouseDown[0]) { MovingScrollBar = false; } else { float framesPerPixelInBar = barWidthInPixels / (float)visibleFrameCount; *firstFrame = int((io.MousePos.x - panningViewSource.x) / framesPerPixelInBar) - panningViewFrame; *firstFrame = ImClamp(*firstFrame, sequence->GetFrameMin(), ImMax(sequence->GetFrameMax() - visibleFrameCount, sequence->GetFrameMin())); } } else { if (scrollBarThumb.Contains(io.MousePos) && ImGui::IsMouseClicked(0) && firstFrame && !MovingCurrentFrame && movingEntry == -1) { MovingScrollBar = true; panningViewSource = io.MousePos; panningViewFrame = -*firstFrame; } if (!sizingRBar && onRight && ImGui::IsMouseClicked(0)) sizingRBar = true; if (!sizingLBar && onLeft && ImGui::IsMouseClicked(0)) sizingLBar = true; } } } } ImGui::EndGroup(); if (regionRect.Contains(io.MousePos)) { bool overCustomDraw = false; for (auto& custom : customDraws) { if (custom.customRect.Contains(io.MousePos)) { overCustomDraw = true; } } if (overCustomDraw) { } else { #if 0 frameOverCursor = *firstFrame + (int)(visibleFrameCount * ((io.MousePos.x - (float)legendWidth - canvas_pos.x) / (canvas_size.x - legendWidth))); //frameOverCursor = max(min(*firstFrame - visibleFrameCount / 2, frameCount - visibleFrameCount), 0); /**firstFrame -= frameOverCursor; *firstFrame *= framePixelWidthTarget / framePixelWidth; *firstFrame += frameOverCursor;*/ if (io.MouseWheel < -FLT_EPSILON) { *firstFrame -= frameOverCursor; *firstFrame = int(*firstFrame * 1.1f); framePixelWidthTarget *= 0.9f; *firstFrame += frameOverCursor; } if (io.MouseWheel > FLT_EPSILON) { *firstFrame -= frameOverCursor; *firstFrame = int(*firstFrame * 0.9f); framePixelWidthTarget *= 1.1f; *firstFrame += frameOverCursor; } #endif } } if (expanded) { bool overExpanded = SequencerAddDelButton(draw_list, ImVec2(canvas_pos.x + 2, canvas_pos.y + 2), !*expanded); if (overExpanded && io.MouseReleased[0]) *expanded = !*expanded; } if (delEntry != -1) { sequence->Del(delEntry); if (selectedEntry && (*selectedEntry == delEntry || *selectedEntry >= sequence->GetItemCount())) *selectedEntry = -1; } if (dupEntry != -1) { sequence->Duplicate(dupEntry); } return ret; } }