#include "rbdl_tests.h" #include #include "rbdl/Logging.h" #include "rbdl/Model.h" #include "rbdl/Kinematics.h" using namespace std; using namespace RigidBodyDynamics; using namespace RigidBodyDynamics::Math; const double TEST_PREC = 1.0e-14; struct ModelVelocitiesFixture { ModelVelocitiesFixture () { ClearLogOutput(); model = new Model; body_a = Body (1., Vector3d (1., 0., 0.), Vector3d (1., 1., 1.)); Joint joint_a ( SpatialVector (0., 0., 1., 0., 0., 0.)); body_a_id = model->AddBody(0, Xtrans(Vector3d(0., 0., 0.)), joint_a, body_a); body_b = Body (1., Vector3d (0., 1., 0.), Vector3d (1., 1., 1.)); Joint joint_b ( SpatialVector (0., 1., 0., 0., 0., 0.)); body_b_id = model->AddBody(1, Xtrans(Vector3d(1., 0., 0.)), joint_b, body_b); body_c = Body (1., Vector3d (1., 0., 0.), Vector3d (1., 1., 1.)); Joint joint_c ( SpatialVector (1., 0., 0., 0., 0., 0.)); body_c_id = model->AddBody(2, Xtrans(Vector3d(0., 1., 0.)), joint_c, body_c); Q = VectorNd::Constant ((size_t) model->dof_count, 0.); QDot = VectorNd::Constant ((size_t) model->dof_count, 0.); point_position = Vector3d::Zero(3); point_velocity = Vector3d::Zero(3); ref_body_id = 0; ClearLogOutput(); } ~ModelVelocitiesFixture () { delete model; } Model *model; unsigned int body_a_id, body_b_id, body_c_id, ref_body_id; Body body_a, body_b, body_c; Joint joint_a, joint_b, joint_c; VectorNd Q; VectorNd QDot; Vector3d point_position, point_velocity; }; TEST_CASE_METHOD (ModelVelocitiesFixture, __FILE__"_TestCalcPointSimple", "") { ref_body_id = 1; QDot[0] = 1.; point_position = Vector3d (1., 0., 0.); point_velocity = CalcPointVelocity(*model, Q, QDot, ref_body_id, point_position); REQUIRE_THAT(Vector3d(0., 1., 0.), AllCloseVector(point_velocity, TEST_PREC, TEST_PREC)); LOG << "Point velocity = " << point_velocity << endl; // cout << LogOutput.str() << endl; } TEST_CASE_METHOD (ModelVelocitiesFixture, __FILE__"_TestCalcPointRotatedBaseSimple", "") { // rotated first joint ref_body_id = 1; Q[0] = M_PI * 0.5; QDot[0] = 1.; point_position = Vector3d (1., 0., 0.); point_velocity = CalcPointVelocity(*model, Q, QDot, ref_body_id, point_position); REQUIRE_THAT(Vector3d(-1., 0., 0.), AllCloseVector(point_velocity, TEST_PREC, TEST_PREC)); // cout << LogOutput.str() << endl; } TEST_CASE_METHOD (ModelVelocitiesFixture, __FILE__"_TestCalcPointRotatingBodyB", "") { // rotating second joint, point at third body ref_body_id = 3; QDot[1] = 1.; point_position = Vector3d (1., 0., 0.); point_velocity = CalcPointVelocity(*model, Q, QDot, ref_body_id, point_position); // cout << LogOutput.str() << endl; REQUIRE_THAT(Vector3d(0., 0., -1.), AllCloseVector(point_velocity, TEST_PREC, TEST_PREC)); } TEST_CASE_METHOD (ModelVelocitiesFixture, __FILE__"_TestCalcPointRotatingBaseXAxis", "") { // also rotate the first joint and take a point that is // on the X direction ref_body_id = 3; QDot[0] = 1.; QDot[1] = 1.; point_position = Vector3d (1., -1., 0.); point_velocity = CalcPointVelocity(*model, Q, QDot, ref_body_id, point_position); // cout << LogOutput.str() << endl; REQUIRE_THAT(Vector3d(0., 2., -1.), AllCloseVector(point_velocity, TEST_PREC, TEST_PREC)); } TEST_CASE_METHOD (ModelVelocitiesFixture, __FILE__"_TestCalcPointRotatedBaseXAxis", "") { // perform the previous test with the first joint rotated by pi/2 // upwards ClearLogOutput(); ref_body_id = 3; point_position = Vector3d (1., -1., 0.); Q[0] = M_PI * 0.5; QDot[0] = 1.; QDot[1] = 1.; point_velocity = CalcPointVelocity(*model, Q, QDot, ref_body_id, point_position); // cout << LogOutput.str() << endl; REQUIRE_THAT(Vector3d(-2., 0., -1.), AllCloseVector(point_velocity, TEST_PREC, TEST_PREC)); } TEST_CASE_METHOD (ModelVelocitiesFixture, __FILE__"_TestCalcPointBodyOrigin", "") { // Checks whether the computation is also correct for points at the origin // of a body ref_body_id = body_b_id; point_position = Vector3d (0., 0., 0.); Q[0] = 0.; QDot[0] = 1.; point_velocity = CalcPointVelocity(*model, Q, QDot, ref_body_id, point_position); // cout << LogOutput.str() << endl; REQUIRE_THAT(Vector3d(0., 1., 0.), AllCloseVector(point_velocity, TEST_PREC, TEST_PREC)); } TEST_CASE (__FILE__"_FixedJointCalcPointVelocity", "") { // the standard modeling using a null body Body body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.)); Body fixed_body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.)); Model model; Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.)); model.AddBody (0, Xtrans(Vector3d(0., 0., 0.)), joint_rot_z, body); SpatialTransform transform = Xtrans (Vector3d (1., 0., 0.)); unsigned int fixed_body_id = model.AppendBody (transform, Joint(JointTypeFixed), fixed_body, "fixed_body"); VectorNd Q = VectorNd::Zero (model.dof_count); VectorNd QDot = VectorNd::Zero (model.dof_count); QDot[0] = 1.; ClearLogOutput(); Vector3d point0_velocity = CalcPointVelocity (model, Q, QDot, fixed_body_id, Vector3d (0., 0., 0.)); // cout << LogOutput.str() << endl; Vector3d point1_velocity = CalcPointVelocity (model, Q, QDot, fixed_body_id, Vector3d (1., 0., 0.)); REQUIRE_THAT (Vector3d (0., 1., 0.), AllCloseVector(point0_velocity, TEST_PREC, TEST_PREC)); REQUIRE_THAT (Vector3d (0., 2., 0.), AllCloseVector(point1_velocity, TEST_PREC, TEST_PREC)); } TEST_CASE (__FILE__"_FixedJointCalcPointVelocityRotated", "") { // the standard modeling using a null body Body body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.)); Body fixed_body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.)); Model model; Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.)); model.AddBody (0, Xtrans(Vector3d(0., 0., 0.)), joint_rot_z, body); SpatialTransform transform = Xtrans (Vector3d (1., 0., 0.)); unsigned int fixed_body_id = model.AppendBody (transform, Joint(JointTypeFixed), fixed_body, "fixed_body"); VectorNd Q = VectorNd::Zero (model.dof_count); VectorNd QDot = VectorNd::Zero (model.dof_count); Q[0] = M_PI * 0.5; QDot[0] = 1.; ClearLogOutput(); Vector3d point0_velocity = CalcPointVelocity (model, Q, QDot, fixed_body_id, Vector3d (0., 0., 0.)); // cout << LogOutput.str() << endl; Vector3d point1_velocity = CalcPointVelocity (model, Q, QDot, fixed_body_id, Vector3d (1., 0., 0.)); REQUIRE_THAT (Vector3d (-1., 0., 0.), AllCloseVector(point0_velocity, TEST_PREC, TEST_PREC)); REQUIRE_THAT (Vector3d (-2., 0., 0.), AllCloseVector(point1_velocity, TEST_PREC, TEST_PREC)); }