/*** * libccd * --------------------------------- * Copyright (c)2010,2011 Daniel Fiser * * * This file is part of libccd. * * Distributed under the OSI-approved BSD License (the "License"); * see accompanying file BDS-LICENSE for details or see * . * * This software is distributed WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the License for more information. */ #include #include #include "simplex.h" #include "dbg.h" /** Finds origin (center) of Minkowski difference (actually it can be any * interior point of Minkowski difference. */ _ccd_inline void findOrigin(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_support_t *center); /** Discovers initial portal - that is tetrahedron that intersects with * origin ray (ray from center of Minkowski diff to (0,0,0). * * Returns -1 if already recognized that origin is outside Minkowski * portal. * Returns 1 if origin lies on v1 of simplex (only v0 and v1 are present * in simplex). * Returns 2 if origin lies on v0-v1 segment. * Returns 0 if portal was built. */ static int discoverPortal(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_simplex_t *portal); /** Expands portal towards origin and determine if objects intersect. * Already established portal must be given as argument. * If intersection is found 0 is returned, -1 otherwise */ static int refinePortal(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_simplex_t *portal); /** Finds penetration info by expanding provided portal. */ static void findPenetr(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_simplex_t *portal, ccd_real_t *depth, ccd_vec3_t *dir, ccd_vec3_t *pos); /** Finds penetration info if origin lies on portal's v1 */ static void findPenetrTouch(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_simplex_t *portal, ccd_real_t *depth, ccd_vec3_t *dir, ccd_vec3_t *pos); /** Find penetration info if origin lies on portal's segment v0-v1 */ static void findPenetrSegment(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_simplex_t *portal, ccd_real_t *depth, ccd_vec3_t *dir, ccd_vec3_t *pos); /** Finds position vector from fully established portal */ static void findPos(const void *obj1, const void *obj2, const ccd_t *ccd, const ccd_simplex_t *portal, ccd_vec3_t *pos); /** Extends portal with new support point. * Portal must have face v1-v2-v3 arranged to face outside portal. */ _ccd_inline void expandPortal(ccd_simplex_t *portal, const ccd_support_t *v4); /** Fill dir with direction outside portal. Portal's v1-v2-v3 face must be * arranged in correct order! */ _ccd_inline void portalDir(const ccd_simplex_t *portal, ccd_vec3_t *dir); /** Returns true if portal encapsules origin (0,0,0), dir is direction of * v1-v2-v3 face. */ _ccd_inline int portalEncapsulesOrigin(const ccd_simplex_t *portal, const ccd_vec3_t *dir); /** Returns true if portal with new point v4 would reach specified * tolerance (i.e. returns true if portal can _not_ significantly expand * within Minkowski difference). * * v4 is candidate for new point in portal, dir is direction in which v4 * was obtained. */ _ccd_inline int portalReachTolerance(const ccd_simplex_t *portal, const ccd_support_t *v4, const ccd_vec3_t *dir, const ccd_t *ccd); /** Returns true if portal expanded by new point v4 could possibly contain * origin, dir is direction in which v4 was obtained. */ _ccd_inline int portalCanEncapsuleOrigin(const ccd_simplex_t *portal, const ccd_support_t *v4, const ccd_vec3_t *dir); int ccdMPRIntersect(const void *obj1, const void *obj2, const ccd_t *ccd) { ccd_simplex_t portal; int res; // Phase 1: Portal discovery - find portal that intersects with origin // ray (ray from center of Minkowski diff to origin of coordinates) res = discoverPortal(obj1, obj2, ccd, &portal); if (res < 0) return 0; if (res > 0) return 1; // Phase 2: Portal refinement res = refinePortal(obj1, obj2, ccd, &portal); return (res == 0 ? 1 : 0); } int ccdMPRPenetration(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_real_t *depth, ccd_vec3_t *dir, ccd_vec3_t *pos) { ccd_simplex_t portal; int res; // Phase 1: Portal discovery res = discoverPortal(obj1, obj2, ccd, &portal); if (res < 0){ // Origin isn't inside portal - no collision. return -1; }else if (res == 1){ // Touching contact on portal's v1. findPenetrTouch(obj1, obj2, ccd, &portal, depth, dir, pos); }else if (res == 2){ // Origin lies on v0-v1 segment. findPenetrSegment(obj1, obj2, ccd, &portal, depth, dir, pos); }else if (res == 0){ // Phase 2: Portal refinement res = refinePortal(obj1, obj2, ccd, &portal); if (res < 0) return -1; // Phase 3. Penetration info findPenetr(obj1, obj2, ccd, &portal, depth, dir, pos); } return 0; } _ccd_inline void findOrigin(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_support_t *center) { ccd->center1(obj1, ¢er->v1); ccd->center2(obj2, ¢er->v2); ccdVec3Sub2(¢er->v, ¢er->v1, ¢er->v2); } static int discoverPortal(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_simplex_t *portal) { ccd_vec3_t dir, va, vb; ccd_real_t dot; int cont; // vertex 0 is center of portal findOrigin(obj1, obj2, ccd, ccdSimplexPointW(portal, 0)); ccdSimplexSetSize(portal, 1); if (ccdVec3Eq(&ccdSimplexPoint(portal, 0)->v, ccd_vec3_origin)){ // Portal's center lies on origin (0,0,0) => we know that objects // intersect but we would need to know penetration info. // So move center little bit... ccdVec3Set(&va, CCD_EPS * CCD_REAL(10.), CCD_ZERO, CCD_ZERO); ccdVec3Add(&ccdSimplexPointW(portal, 0)->v, &va); } // vertex 1 = support in direction of origin ccdVec3Copy(&dir, &ccdSimplexPoint(portal, 0)->v); ccdVec3Scale(&dir, CCD_REAL(-1.)); ccdVec3Normalize(&dir); __ccdSupport(obj1, obj2, &dir, ccd, ccdSimplexPointW(portal, 1)); ccdSimplexSetSize(portal, 2); // test if origin isn't outside of v1 dot = ccdVec3Dot(&ccdSimplexPoint(portal, 1)->v, &dir); if (ccdIsZero(dot) || dot < CCD_ZERO) return -1; // vertex 2 ccdVec3Cross(&dir, &ccdSimplexPoint(portal, 0)->v, &ccdSimplexPoint(portal, 1)->v); if (ccdIsZero(ccdVec3Len2(&dir))){ if (ccdVec3Eq(&ccdSimplexPoint(portal, 1)->v, ccd_vec3_origin)){ // origin lies on v1 return 1; }else{ // origin lies on v0-v1 segment return 2; } } ccdVec3Normalize(&dir); __ccdSupport(obj1, obj2, &dir, ccd, ccdSimplexPointW(portal, 2)); dot = ccdVec3Dot(&ccdSimplexPoint(portal, 2)->v, &dir); if (ccdIsZero(dot) || dot < CCD_ZERO) return -1; ccdSimplexSetSize(portal, 3); // vertex 3 direction ccdVec3Sub2(&va, &ccdSimplexPoint(portal, 1)->v, &ccdSimplexPoint(portal, 0)->v); ccdVec3Sub2(&vb, &ccdSimplexPoint(portal, 2)->v, &ccdSimplexPoint(portal, 0)->v); ccdVec3Cross(&dir, &va, &vb); ccdVec3Normalize(&dir); // it is better to form portal faces to be oriented "outside" origin dot = ccdVec3Dot(&dir, &ccdSimplexPoint(portal, 0)->v); if (dot > CCD_ZERO){ ccdSimplexSwap(portal, 1, 2); ccdVec3Scale(&dir, CCD_REAL(-1.)); } while (ccdSimplexSize(portal) < 4){ __ccdSupport(obj1, obj2, &dir, ccd, ccdSimplexPointW(portal, 3)); dot = ccdVec3Dot(&ccdSimplexPoint(portal, 3)->v, &dir); if (ccdIsZero(dot) || dot < CCD_ZERO) return -1; cont = 0; // test if origin is outside (v1, v0, v3) - set v2 as v3 and // continue ccdVec3Cross(&va, &ccdSimplexPoint(portal, 1)->v, &ccdSimplexPoint(portal, 3)->v); dot = ccdVec3Dot(&va, &ccdSimplexPoint(portal, 0)->v); if (dot < CCD_ZERO && !ccdIsZero(dot)){ ccdSimplexSet(portal, 2, ccdSimplexPoint(portal, 3)); cont = 1; } if (!cont){ // test if origin is outside (v3, v0, v2) - set v1 as v3 and // continue ccdVec3Cross(&va, &ccdSimplexPoint(portal, 3)->v, &ccdSimplexPoint(portal, 2)->v); dot = ccdVec3Dot(&va, &ccdSimplexPoint(portal, 0)->v); if (dot < CCD_ZERO && !ccdIsZero(dot)){ ccdSimplexSet(portal, 1, ccdSimplexPoint(portal, 3)); cont = 1; } } if (cont){ ccdVec3Sub2(&va, &ccdSimplexPoint(portal, 1)->v, &ccdSimplexPoint(portal, 0)->v); ccdVec3Sub2(&vb, &ccdSimplexPoint(portal, 2)->v, &ccdSimplexPoint(portal, 0)->v); ccdVec3Cross(&dir, &va, &vb); ccdVec3Normalize(&dir); }else{ ccdSimplexSetSize(portal, 4); } } return 0; } static int refinePortal(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_simplex_t *portal) { ccd_vec3_t dir; ccd_support_t v4; while (1){ // compute direction outside the portal (from v0 throught v1,v2,v3 // face) portalDir(portal, &dir); // test if origin is inside the portal if (portalEncapsulesOrigin(portal, &dir)) return 0; // get next support point __ccdSupport(obj1, obj2, &dir, ccd, &v4); // test if v4 can expand portal to contain origin and if portal // expanding doesn't reach given tolerance if (!portalCanEncapsuleOrigin(portal, &v4, &dir) || portalReachTolerance(portal, &v4, &dir, ccd)){ return -1; } // v1-v2-v3 triangle must be rearranged to face outside Minkowski // difference (direction from v0). expandPortal(portal, &v4); } return -1; } static void findPenetr(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_simplex_t *portal, ccd_real_t *depth, ccd_vec3_t *pdir, ccd_vec3_t *pos) { ccd_vec3_t dir; ccd_support_t v4; unsigned long iterations; iterations = 0UL; while (1){ // compute portal direction and obtain next support point portalDir(portal, &dir); __ccdSupport(obj1, obj2, &dir, ccd, &v4); // reached tolerance -> find penetration info if (portalReachTolerance(portal, &v4, &dir, ccd) || iterations > ccd->max_iterations){ *depth = ccdVec3PointTriDist2(ccd_vec3_origin, &ccdSimplexPoint(portal, 1)->v, &ccdSimplexPoint(portal, 2)->v, &ccdSimplexPoint(portal, 3)->v, pdir); *depth = CCD_SQRT(*depth); if (ccdIsZero(*depth)){ // If depth is zero, then we have a touching contact. // So following findPenetrTouch(), we assign zero to // the direction vector (it can actually be anything // according to the decription of ccdMPRPenetration // function). ccdVec3Copy(pdir, ccd_vec3_origin); }else{ ccdVec3Normalize(pdir); } // barycentric coordinates: findPos(obj1, obj2, ccd, portal, pos); return; } expandPortal(portal, &v4); iterations++; } } static void findPenetrTouch(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_simplex_t *portal, ccd_real_t *depth, ccd_vec3_t *dir, ccd_vec3_t *pos) { // Touching contact on portal's v1 - so depth is zero and direction // is unimportant and pos can be guessed *depth = CCD_REAL(0.); ccdVec3Copy(dir, ccd_vec3_origin); ccdVec3Copy(pos, &ccdSimplexPoint(portal, 1)->v1); ccdVec3Add(pos, &ccdSimplexPoint(portal, 1)->v2); ccdVec3Scale(pos, 0.5); } static void findPenetrSegment(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_simplex_t *portal, ccd_real_t *depth, ccd_vec3_t *dir, ccd_vec3_t *pos) { /* ccd_vec3_t vec; ccd_real_t k; */ // Origin lies on v0-v1 segment. // Depth is distance to v1, direction also and position must be // computed ccdVec3Copy(pos, &ccdSimplexPoint(portal, 1)->v1); ccdVec3Add(pos, &ccdSimplexPoint(portal, 1)->v2); ccdVec3Scale(pos, CCD_REAL(0.5)); /* ccdVec3Sub2(&vec, &ccdSimplexPoint(portal, 1)->v, &ccdSimplexPoint(portal, 0)->v); k = CCD_SQRT(ccdVec3Len2(&ccdSimplexPoint(portal, 0)->v)); k /= CCD_SQRT(ccdVec3Len2(&vec)); ccdVec3Scale(&vec, -k); ccdVec3Add(pos, &vec); */ ccdVec3Copy(dir, &ccdSimplexPoint(portal, 1)->v); *depth = CCD_SQRT(ccdVec3Len2(dir)); ccdVec3Normalize(dir); } static void findPos(const void *obj1, const void *obj2, const ccd_t *ccd, const ccd_simplex_t *portal, ccd_vec3_t *pos) { ccd_vec3_t dir; size_t i; ccd_real_t b[4], sum, inv; ccd_vec3_t vec, p1, p2; portalDir(portal, &dir); // use barycentric coordinates of tetrahedron to find origin ccdVec3Cross(&vec, &ccdSimplexPoint(portal, 1)->v, &ccdSimplexPoint(portal, 2)->v); b[0] = ccdVec3Dot(&vec, &ccdSimplexPoint(portal, 3)->v); ccdVec3Cross(&vec, &ccdSimplexPoint(portal, 3)->v, &ccdSimplexPoint(portal, 2)->v); b[1] = ccdVec3Dot(&vec, &ccdSimplexPoint(portal, 0)->v); ccdVec3Cross(&vec, &ccdSimplexPoint(portal, 0)->v, &ccdSimplexPoint(portal, 1)->v); b[2] = ccdVec3Dot(&vec, &ccdSimplexPoint(portal, 3)->v); ccdVec3Cross(&vec, &ccdSimplexPoint(portal, 2)->v, &ccdSimplexPoint(portal, 1)->v); b[3] = ccdVec3Dot(&vec, &ccdSimplexPoint(portal, 0)->v); sum = b[0] + b[1] + b[2] + b[3]; if (ccdIsZero(sum) || sum < CCD_ZERO){ b[0] = CCD_REAL(0.); ccdVec3Cross(&vec, &ccdSimplexPoint(portal, 2)->v, &ccdSimplexPoint(portal, 3)->v); b[1] = ccdVec3Dot(&vec, &dir); ccdVec3Cross(&vec, &ccdSimplexPoint(portal, 3)->v, &ccdSimplexPoint(portal, 1)->v); b[2] = ccdVec3Dot(&vec, &dir); ccdVec3Cross(&vec, &ccdSimplexPoint(portal, 1)->v, &ccdSimplexPoint(portal, 2)->v); b[3] = ccdVec3Dot(&vec, &dir); sum = b[1] + b[2] + b[3]; } inv = CCD_REAL(1.) / sum; ccdVec3Copy(&p1, ccd_vec3_origin); ccdVec3Copy(&p2, ccd_vec3_origin); for (i = 0; i < 4; i++){ ccdVec3Copy(&vec, &ccdSimplexPoint(portal, i)->v1); ccdVec3Scale(&vec, b[i]); ccdVec3Add(&p1, &vec); ccdVec3Copy(&vec, &ccdSimplexPoint(portal, i)->v2); ccdVec3Scale(&vec, b[i]); ccdVec3Add(&p2, &vec); } ccdVec3Scale(&p1, inv); ccdVec3Scale(&p2, inv); ccdVec3Copy(pos, &p1); ccdVec3Add(pos, &p2); ccdVec3Scale(pos, 0.5); } _ccd_inline void expandPortal(ccd_simplex_t *portal, const ccd_support_t *v4) { ccd_real_t dot; ccd_vec3_t v4v0; ccdVec3Cross(&v4v0, &v4->v, &ccdSimplexPoint(portal, 0)->v); dot = ccdVec3Dot(&ccdSimplexPoint(portal, 1)->v, &v4v0); if (dot > CCD_ZERO){ dot = ccdVec3Dot(&ccdSimplexPoint(portal, 2)->v, &v4v0); if (dot > CCD_ZERO){ ccdSimplexSet(portal, 1, v4); }else{ ccdSimplexSet(portal, 3, v4); } }else{ dot = ccdVec3Dot(&ccdSimplexPoint(portal, 3)->v, &v4v0); if (dot > CCD_ZERO){ ccdSimplexSet(portal, 2, v4); }else{ ccdSimplexSet(portal, 1, v4); } } } _ccd_inline void portalDir(const ccd_simplex_t *portal, ccd_vec3_t *dir) { ccd_vec3_t v2v1, v3v1; ccdVec3Sub2(&v2v1, &ccdSimplexPoint(portal, 2)->v, &ccdSimplexPoint(portal, 1)->v); ccdVec3Sub2(&v3v1, &ccdSimplexPoint(portal, 3)->v, &ccdSimplexPoint(portal, 1)->v); ccdVec3Cross(dir, &v2v1, &v3v1); ccdVec3Normalize(dir); } _ccd_inline int portalEncapsulesOrigin(const ccd_simplex_t *portal, const ccd_vec3_t *dir) { ccd_real_t dot; dot = ccdVec3Dot(dir, &ccdSimplexPoint(portal, 1)->v); return ccdIsZero(dot) || dot > CCD_ZERO; } _ccd_inline int portalReachTolerance(const ccd_simplex_t *portal, const ccd_support_t *v4, const ccd_vec3_t *dir, const ccd_t *ccd) { ccd_real_t dv1, dv2, dv3, dv4; ccd_real_t dot1, dot2, dot3; // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4} dv1 = ccdVec3Dot(&ccdSimplexPoint(portal, 1)->v, dir); dv2 = ccdVec3Dot(&ccdSimplexPoint(portal, 2)->v, dir); dv3 = ccdVec3Dot(&ccdSimplexPoint(portal, 3)->v, dir); dv4 = ccdVec3Dot(&v4->v, dir); dot1 = dv4 - dv1; dot2 = dv4 - dv2; dot3 = dv4 - dv3; dot1 = CCD_FMIN(dot1, dot2); dot1 = CCD_FMIN(dot1, dot3); return ccdEq(dot1, ccd->mpr_tolerance) || dot1 < ccd->mpr_tolerance; } _ccd_inline int portalCanEncapsuleOrigin(const ccd_simplex_t *portal, const ccd_support_t *v4, const ccd_vec3_t *dir) { ccd_real_t dot; dot = ccdVec3Dot(&v4->v, dir); return ccdIsZero(dot) || dot > CCD_ZERO; }