/*** * libccd * --------------------------------- * Copyright (c)2010,2011 Daniel Fiser * * * This file is part of libccd. * * Distributed under the OSI-approved BSD License (the "License"); * see accompanying file BDS-LICENSE for details or see * . * * This software is distributed WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the License for more information. */ #ifndef __CCD_H__ #define __CCD_H__ #include #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /** * Type of *support* function that takes pointer to 3D object and direction * and returns (via vec argument) furthest point from object in specified * direction. */ typedef void (*ccd_support_fn)(const void *obj, const ccd_vec3_t *dir, ccd_vec3_t *vec); /** * Returns (via dir argument) first direction vector that will be used in * initialization of algorithm. */ typedef void (*ccd_first_dir_fn)(const void *obj1, const void *obj2, ccd_vec3_t *dir); /** * Returns (via center argument) geometric center (some point near center) * of given object. */ typedef void (*ccd_center_fn)(const void *obj1, ccd_vec3_t *center); /** * Main structure of CCD algorithm. */ struct _ccd_t { ccd_first_dir_fn first_dir; //!< Returns initial direction where first //!< support point will be searched ccd_support_fn support1; //!< Function that returns support point of //!< first object ccd_support_fn support2; //!< Function that returns support point of //!< second object ccd_center_fn center1; //!< Function that returns geometric center of //!< first object ccd_center_fn center2; //!< Function that returns geometric center of //!< second object unsigned long max_iterations; //!< Maximal number of iterations ccd_real_t epa_tolerance; ccd_real_t mpr_tolerance; //!< Boundary tolerance for MPR algorithm ccd_real_t dist_tolerance; }; typedef struct _ccd_t ccd_t; /** * Default first direction. */ CCD_EXPORT void ccdFirstDirDefault(const void *o1, const void *o2, ccd_vec3_t *dir); #define CCD_INIT(ccd) \ do { \ (ccd)->first_dir = ccdFirstDirDefault; \ (ccd)->support1 = NULL; \ (ccd)->support2 = NULL; \ (ccd)->center1 = NULL; \ (ccd)->center2 = NULL; \ \ (ccd)->max_iterations = (unsigned long)-1; \ (ccd)->epa_tolerance = CCD_REAL(0.0001); \ (ccd)->mpr_tolerance = CCD_REAL(0.0001); \ (ccd)->dist_tolerance = CCD_REAL(1E-6); \ } while(0) /** * Returns true if two given objects interest. */ CCD_EXPORT int ccdGJKIntersect(const void *obj1, const void *obj2, const ccd_t *ccd); /** * This function computes separation vector of two objects. Separation * vector is minimal translation of obj2 to get obj1 and obj2 speparated * (without intersection). * Returns 0 if obj1 and obj2 intersect and sep is filled with translation * vector. If obj1 and obj2 don't intersect -1 is returned. * If memory allocation fails -2 is returned. */ CCD_EXPORT int ccdGJKSeparate(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_vec3_t *sep); /** * Computes penetration of obj2 into obj1. * Depth of penetration, direction and position is returned. It means that * if obj2 is translated by distance depth in direction dir objects will * have touching contact, pos should be position in global coordinates * where force should take a place. * * CCD+EPA algorithm is used. * * Returns 0 if obj1 and obj2 intersect and depth, dir and pos are filled * if given non-NULL pointers. * If obj1 and obj2 don't intersect -1 is returned. * If memory allocation fails -2 is returned. */ CCD_EXPORT int ccdGJKPenetration(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_real_t *depth, ccd_vec3_t *dir, ccd_vec3_t *pos); /** * Returns true if two given objects intersect - MPR algorithm is used. */ CCD_EXPORT int ccdMPRIntersect(const void *obj1, const void *obj2, const ccd_t *ccd); /** * Computes penetration of obj2 into obj1. * Depth of penetration, direction and position is returned, i.e. if obj2 * is translated by computed depth in resulting direction obj1 and obj2 * would have touching contact. Position is point in global coordinates * where force should take a place. * * Minkowski Portal Refinement algorithm is used (MPR, a.k.a. XenoCollide, * see Game Programming Gem 7). * * Returns 0 if obj1 and obj2 intersect, otherwise -1 is returned. */ CCD_EXPORT int ccdMPRPenetration(const void *obj1, const void *obj2, const ccd_t *ccd, ccd_real_t *depth, ccd_vec3_t *dir, ccd_vec3_t *pos); #ifdef __cplusplus } /* extern "C" */ #endif /* __cplusplus */ #endif /* __CCD_H__ */