// https://github.com/CedricGuillemet/ImGuizmo // v 1.84 WIP // // The MIT License(MIT) // // Copyright(c) 2021 Cedric Guillemet // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and / or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #pragma once #include #include #include #include "imgui.h" #include "imgui_internal.h" namespace GraphEditor { typedef size_t NodeIndex; typedef size_t SlotIndex; typedef size_t LinkIndex; typedef size_t TemplateIndex; // Force the view to be respositionned and zoom to fit nodes with Show function. // Parameter value will be changed to Fit_None by the function. enum FitOnScreen { Fit_None, Fit_AllNodes, Fit_SelectedNodes }; // Display options and colors struct Options { ImRect mMinimap{{0.75f, 0.8f, 0.99f, 0.99f}}; // rectangle coordinates of minimap ImU32 mBackgroundColor{ IM_COL32(40, 40, 40, 255) }; // full background color ImU32 mGridColor{ IM_COL32(0, 0, 0, 60) }; // grid lines color ImU32 mGridColor2{ IM_COL32(0, 0, 0, 160) }; // grid lines color every 10th ImU32 mSelectedNodeBorderColor{ IM_COL32(255, 130, 30, 255) }; // node border color when it's selected ImU32 mNodeBorderColor{ IM_COL32(100, 100, 100, 0) }; // node border color when it's not selected ImU32 mQuadSelection{ IM_COL32(255, 32, 32, 64) }; // quad selection inside color ImU32 mQuadSelectionBorder{ IM_COL32(255, 32, 32, 255) }; // quad selection border color ImU32 mDefaultSlotColor{ IM_COL32(128, 128, 128, 255) }; // when no color is provided in node template, use this value ImU32 mFrameFocus{ IM_COL32(64, 128, 255, 255) }; // rectangle border when graph editor has focus float mLineThickness{ 5 }; // links width in pixels when zoom value is 1 float mGridSize{ 64.f }; // background grid size in pixels when zoom value is 1 float mRounding{ 3.f }; // rounding at node corners float mZoomRatio{ 0.1f }; // factor per mouse wheel delta float mZoomLerpFactor{ 0.25f }; // the smaller, the smoother float mBorderSelectionThickness{ 6.f }; // thickness of selection border around nodes float mBorderThickness{ 6.f }; // thickness of selection border around nodes float mNodeSlotRadius{ 8.f }; // circle radius for inputs and outputs float mNodeSlotHoverFactor{ 1.2f }; // increase size when hovering float mMinZoom{ 0.2f }, mMaxZoom { 1.1f }; float mSnap{ 5.f }; bool mDisplayLinksAsCurves{ true }; // false is straight and 45deg lines bool mAllowQuadSelection{ true }; // multiple selection using drag and drop bool mRenderGrid{ true }; // grid or nothing bool mDrawIONameOnHover{ true }; // only draw node input/output when hovering }; // View state: scroll position and zoom factor struct ViewState { ImVec2 mPosition{0.0f, 0.0f}; // scroll position float mFactor{ 1.0f }; // current zoom factor float mFactorTarget{ 1.0f }; // targeted zoom factor interpolated using Options.mZoomLerpFactor }; struct Template { ImU32 mHeaderColor; ImU32 mBackgroundColor; ImU32 mBackgroundColorOver; ImU8 mInputCount; const char** mInputNames; // can be nullptr. No text displayed. ImU32* mInputColors; // can be nullptr, default slot color will be used. ImU8 mOutputCount; const char** mOutputNames; // can be nullptr. No text displayed. ImU32* mOutputColors; // can be nullptr, default slot color will be used. }; struct Node { const char* mName; TemplateIndex mTemplateIndex; ImRect mRect; bool mSelected{ false }; }; struct Link { NodeIndex mInputNodeIndex; SlotIndex mInputSlotIndex; NodeIndex mOutputNodeIndex; SlotIndex mOutputSlotIndex; }; struct Delegate { virtual bool AllowedLink(NodeIndex from, NodeIndex to) = 0; virtual void SelectNode(NodeIndex nodeIndex, bool selected) = 0; virtual void MoveSelectedNodes(const ImVec2 delta) = 0; virtual void AddLink(NodeIndex inputNodeIndex, SlotIndex inputSlotIndex, NodeIndex outputNodeIndex, SlotIndex outputSlotIndex) = 0; virtual void DelLink(LinkIndex linkIndex) = 0; // user is responsible for clipping virtual void CustomDraw(ImDrawList* drawList, ImRect rectangle, NodeIndex nodeIndex) = 0; // use mouse position to open context menu // if nodeIndex != -1, right click happens on the specified node virtual void RightClick(NodeIndex nodeIndex, SlotIndex slotIndexInput, SlotIndex slotIndexOutput) = 0; virtual const size_t GetTemplateCount() = 0; virtual const Template GetTemplate(TemplateIndex index) = 0; virtual const size_t GetNodeCount() = 0; virtual const Node GetNode(NodeIndex index) = 0; virtual const size_t GetLinkCount() = 0; virtual const Link GetLink(LinkIndex index) = 0; }; void Show(Delegate& delegate, const Options& options, ViewState& viewState, bool enabled, FitOnScreen* fit = nullptr); void GraphEditorClear(); bool EditOptions(Options& options); } // namespace