#include #include #include "Fixtures.h" #include "Human36Fixture.h" #include "rbdl/rbdl_mathutils.h" #include "rbdl/rbdl_utils.h" #include "rbdl/Logging.h" #include "rbdl/Model.h" #include "rbdl/Kinematics.h" #include "rbdl/Dynamics.h" using namespace std; using namespace RigidBodyDynamics; using namespace RigidBodyDynamics::Math; TEST_FIXTURE(FloatingBase12DoF, TestKineticEnergy) { VectorNd q = VectorNd::Zero(model->q_size); VectorNd qdot = VectorNd::Zero(model->q_size); for (unsigned int i = 0; i < q.size(); i++) { q[i] = 0.1 * i; qdot[i] = 0.3 * i; } MatrixNd H = MatrixNd::Zero (model->q_size, model->q_size); CompositeRigidBodyAlgorithm (*model, q, H, true); double kinetic_energy_ref = 0.5 * qdot.transpose() * H * qdot; double kinetic_energy = Utils::CalcKineticEnergy (*model, q, qdot); CHECK_EQUAL (kinetic_energy_ref, kinetic_energy); } TEST(TestPotentialEnergy) { Model model; Matrix3d inertia = Matrix3d::Zero(3,3); Body body (0.5, Vector3d (0., 0., 0.), inertia); Joint joint ( SpatialVector (0., 0., 0., 1., 0., 0.), SpatialVector (0., 0., 0., 0., 1., 0.), SpatialVector (0., 0., 0., 0., 0., 1.) ); model.AppendBody (Xtrans (Vector3d::Zero()), joint, body); VectorNd q = VectorNd::Zero(model.q_size); double potential_energy_zero = Utils::CalcPotentialEnergy (model, q); CHECK_EQUAL (0., potential_energy_zero); q[1] = 1.; double potential_energy_lifted = Utils::CalcPotentialEnergy (model, q); CHECK_EQUAL (4.905, potential_energy_lifted); } TEST(TestCOMSimple) { Model model; Matrix3d inertia = Matrix3d::Zero(3,3); Body body (123., Vector3d (0., 0., 0.), inertia); Joint joint ( SpatialVector (0., 0., 0., 1., 0., 0.), SpatialVector (0., 0., 0., 0., 1., 0.), SpatialVector (0., 0., 0., 0., 0., 1.) ); model.AppendBody (Xtrans (Vector3d::Zero()), joint, body); VectorNd q = VectorNd::Zero(model.q_size); VectorNd qdot = VectorNd::Zero(model.qdot_size); double mass; Vector3d com; Vector3d com_velocity; Utils::CalcCenterOfMass (model, q, qdot, NULL, mass, com, &com_velocity); CHECK_EQUAL (123., mass); CHECK_EQUAL (Vector3d (0., 0., 0.), com); CHECK_EQUAL (Vector3d (0., 0., 0.), com_velocity); q[1] = 1.; Utils::CalcCenterOfMass (model, q, qdot, NULL, mass, com, &com_velocity); CHECK_EQUAL (Vector3d (0., 1., 0.), com); CHECK_EQUAL (Vector3d (0., 0., 0.), com_velocity); qdot[1] = 1.; Utils::CalcCenterOfMass (model, q, qdot, NULL, mass, com, &com_velocity); CHECK_EQUAL (Vector3d (0., 1., 0.), com); CHECK_EQUAL (Vector3d (0., 1., 0.), com_velocity); } TEST(TestAngularMomentumSimple) { Model model; Matrix3d inertia = Matrix3d::Zero(3,3); inertia(0,0) = 1.1; inertia(1,1) = 2.2; inertia(2,2) = 3.3; Body body (0.5, Vector3d (1., 0., 0.), inertia); Joint joint ( SpatialVector (1., 0., 0., 0., 0., 0.), SpatialVector (0., 1., 0., 0., 0., 0.), SpatialVector (0., 0., 1., 0., 0., 0.) ); model.AppendBody (Xtrans (Vector3d(0., 0., 0.)), joint, body); VectorNd q = VectorNd::Zero(model.q_size); VectorNd qdot = VectorNd::Zero(model.qdot_size); double mass; Vector3d com; Vector3d angular_momentum; qdot << 1., 0., 0.; Utils::CalcCenterOfMass (model, q, qdot, NULL, mass, com, NULL, NULL, &angular_momentum); CHECK_EQUAL (Vector3d (1.1, 0., 0.), angular_momentum); qdot << 0., 1., 0.; Utils::CalcCenterOfMass (model, q, qdot, NULL, mass, com, NULL, NULL, &angular_momentum); CHECK_EQUAL (Vector3d (0., 2.2, 0.), angular_momentum); qdot << 0., 0., 1.; Utils::CalcCenterOfMass (model, q, qdot, NULL, mass, com, NULL, NULL, &angular_momentum); CHECK_EQUAL (Vector3d (0., 0., 3.3), angular_momentum); } TEST_FIXTURE (TwoArms12DoF, TestAngularMomentumSimple) { double mass; Vector3d com; Vector3d angular_momentum; Utils::CalcCenterOfMass (*model, q, qdot, NULL, mass, com, NULL, NULL, &angular_momentum); CHECK_EQUAL (Vector3d (0., 0., 0.), angular_momentum); qdot[0] = 1.; qdot[1] = 2.; qdot[2] = 3.; Utils::CalcCenterOfMass (*model, q, qdot, NULL, mass, com, NULL, NULL, &angular_momentum); // only a rough guess from test calculation CHECK_ARRAY_CLOSE (Vector3d (3.3, 2.54, 1.5).data(), angular_momentum.data(), 3, 1.0e-1); qdot[3] = -qdot[0]; qdot[4] = -qdot[1]; qdot[5] = -qdot[2]; ClearLogOutput(); Utils::CalcCenterOfMass (*model, q, qdot, NULL, mass, com, NULL, NULL, &angular_momentum); CHECK (angular_momentum[0] == 0); CHECK (angular_momentum[1] < 0); CHECK (angular_momentum[2] == 0.); } template void TestCoMComputation ( T &obj ) { VectorNd Q = VectorNd::Random (obj.model->dof_count); VectorNd QDot = VectorNd::Random (obj.model->dof_count); VectorNd QDDot = VectorNd::Random (obj.model->dof_count); // compute quantities directly from model double mass_expected = 0.0; UpdateKinematicsCustom(*obj.model, &Q, NULL, NULL); for (unsigned int i = 1; i < obj.model->mBodies.size(); i++) { // mass_expected += obj.model->I[i].m; mass_expected += obj.model->mBodies[i].mMass; } double mass_actual = 0.0; Vector3d com = Vector3d::Zero(); Utils::CalcCenterOfMass ( *obj.model, Q, QDot, NULL, mass_actual, com, NULL, NULL ); CHECK_CLOSE (mass_expected, mass_actual, 1e-7); return; } TEST_FIXTURE( LinearInvertedPendulumModel, TestCoMComputationLinearInvertedPendulumModel ) { TestCoMComputation (*this); } TEST_FIXTURE( FixedJoint2DoF, TestCoMComputationFixedJoint2DoF ) { TestCoMComputation (*this); } TEST_FIXTURE( FixedBase6DoF12DoFFloatingBase, TestCoMComputationFixedBase6DoF12DoFFloatingBase ) { TestCoMComputation (*this); } TEST_FIXTURE( Human36, TestCoMComputationHuman36 ) { TestCoMComputation (*this); } template void TestCoMAccelerationUsingFD ( T & obj, const double TOL = 1e-7 ) { const double EPS = 1e-7; obj.Q = VectorNd::Random (obj.model->dof_count); obj.QDot = VectorNd::Random (obj.model->dof_count); obj.QDDot = VectorNd::Random (obj.model->dof_count); double mass = 0.0; Vector3d com (Vector3d::Zero()); Vector3d com_vec (Vector3d::Zero()); Vector3d ang_mom (Vector3d::Zero()); Vector3d com_acc_nom (Vector3d::Zero()); Vector3d com_acc_fd (Vector3d::Zero()); Vector3d ch_ang_mom_nom (Vector3d::Zero()); Vector3d ch_ang_mom_fd (Vector3d::Zero()); // compute com acceleration nominal Utils::CalcCenterOfMass ( *obj.model, obj.Q, obj.QDot, &obj.QDDot, mass, com, &com_vec, &com_acc_nom, &ang_mom, &ch_ang_mom_nom ); // compute com acceleration using finite differences from velocity Utils::CalcCenterOfMass ( *obj.model, obj.Q + EPS*obj.QDot, obj.QDot + EPS*obj.QDDot, NULL, mass, com, &com_acc_fd, NULL, &ch_ang_mom_fd ); com_acc_fd = (com_acc_fd - com_vec) / EPS; ch_ang_mom_fd = (ch_ang_mom_fd - ang_mom) / EPS; // check CoM acceleration CHECK_ARRAY_CLOSE (com_acc_nom.data(), com_acc_fd.data(), 3, TOL); CHECK_ARRAY_CLOSE (ch_ang_mom_nom.data(), ch_ang_mom_fd.data(), 3, TOL); return; } TEST_FIXTURE( LinearInvertedPendulumModel, TestCoMAccelerationUsingFDLinearInvertedPendulumModel ) { TestCoMAccelerationUsingFD (*this, 1e-8); } TEST_FIXTURE( FixedJoint2DoF, TestCoMAccelerationUsingFDFixedJoint2DoF ) { TestCoMAccelerationUsingFD (*this, 1e-7); } TEST_FIXTURE( FixedBase6DoF12DoFFloatingBase, TestCoMAccelerationUsingFDFixedBase6DoF12DoFFloatingBase ) { TestCoMAccelerationUsingFD (*this, 1e-6); } template void TestZMPComputationForNotMovingSystem( T & obj, const double TOL = 1e-8 ) { // Test ZMP against CoM projection for non-moving system (qdot, qddot = 0) // for this configurations CoM and ZMP coincide obj.Q = VectorNd::Random (obj.model->dof_count); obj.QDot = VectorNd::Zero (obj.model->dof_count); obj.QDDot = VectorNd::Zero (obj.model->dof_count); Vector3d zmp (Vector3d::Zero()); Utils::CalcZeroMomentPoint ( *obj.model, obj.Q, obj.QDot, obj.QDDot, &zmp, obj.contact_normal, obj.contact_point ); double mass = 0.0; Vector3d com (Vector3d::Zero()); Utils::CalcCenterOfMass ( *obj.model, obj.Q, obj.QDot, NULL, mass, com, NULL, NULL ); // project CoM onto surface double distance = (com - obj.contact_point).dot(obj.contact_normal); com = com - distance * obj.contact_normal; // check ZMP against CoM CHECK_ARRAY_CLOSE (com.data(), zmp.data(), 3, TOL); return; } TEST_FIXTURE( LinearInvertedPendulumModel, TestZMPComputationForNotMovingSystemLinearInvertedPendulumModel ) { TestZMPComputationForNotMovingSystem (*this, 1e-8); } template void TestZMPComputationAgainstTableCartModel( T & obj, const double TOL = 1e-8 ) { obj.Q = VectorNd::Random (obj.model->dof_count); obj.QDot = VectorNd::Random (obj.model->dof_count); obj.QDDot = VectorNd::Random (obj.model->dof_count); Vector3d zmp (Vector3d::Zero()); Utils::CalcZeroMomentPoint ( *obj.model, obj.Q, obj.QDot, obj.QDDot, &zmp, obj.contact_normal, obj.contact_point ); double mass = 0.0; Vector3d com (Vector3d::Zero()); Utils::CalcCenterOfMass ( *obj.model, obj.Q, obj.QDot, NULL, mass, com, NULL, NULL ); com.set( obj.Q[0] - com[2]/obj.model->gravity.norm()*obj.QDDot[0], obj.Q[1] - com[2]/obj.model->gravity.norm()*obj.QDDot[1], 0. ); // check ZMP against CoM CHECK_ARRAY_CLOSE (com.data(), zmp.data(), 3, TOL); return; } TEST_FIXTURE( LinearInvertedPendulumModel, TestZMPComputationAgainstTableCartModelLinearInvertedPendulumModel ) { TestZMPComputationAgainstTableCartModel (*this, 1e-8); }