/* * LuaTables++ * Copyright (c) 2013-2018 Martin Felis . * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "luatables.h" #include #include #include #include #include #include extern "C" { #include #include #include } #include /* defines FILENAME_MAX */ #if defined(WIN32) || defined (_WIN32) #include #define get_current_dir _getcwd #define DIRECTORY_SEPARATOR "\\" #elif defined(linux) || defined (__linux) || defined(__linux__) || defined(__APPLE__) #include #define get_current_dir getcwd #define DIRECTORY_SEPARATOR "/" #else #error Platform not supported! #endif using namespace std; std::string get_file_directory (const char* filename) { string name (filename); string result = name.substr(0, name.find_last_of (DIRECTORY_SEPARATOR) + 1); if (result == "") result = "./"; #if defined (WIN32) || defined (_WIN32) else if (result.substr(1,2) != ":\\") result = string(".\\") + result; #else else if (result.substr(0,string(DIRECTORY_SEPARATOR).size()) != DIRECTORY_SEPARATOR && result[0] != '.') result = string("./") + result; #endif return result; } // char encoded serialize function that is available in plaintext in // utils/serialize.lua. 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0x6f, 0x74, 0x20, 0x73, 0x65, 0x72, 0x69, 0x61, 0x6c, 0x69, 0x7a, 0x69, 0x6e, 0x67, 0x20, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x20, 0x6f, 0x66, 0x20, 0x74, 0x79, 0x70, 0x65, 0x20, 0x22, 0x20, 0x2e, 0x2e, 0x20, 0x74, 0x79, 0x70, 0x65, 0x28, 0x6f, 0x29, 0x20, 0x29, 0x0a, 0x20, 0x20, 0x65, 0x6e, 0x64, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x0a, 0x65, 0x6e, 0x64, 0x0a, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x73, 0x65, 0x72, 0x69, 0x61, 0x6c, 0x69, 0x7a, 0x65, 0x0a, }; // // Lua Helper Functions // void bail(lua_State *L, const char *msg){ std::cerr << msg << lua_tostring(L, -1) << endl; abort(); } void stack_print (const char *file, int line, lua_State *L) { cout << file << ":" << line << ": stack size: " << lua_gettop(L) << endl;; for (int i = 1; i < lua_gettop(L) + 1; i++) { cout << file << ":" << line << ": "; cout << i << ": "; if (lua_istable (L, i)) cout << " table: " << lua_topointer (L, i) << endl; else if (lua_isnumber (L, i)) cout << " number: " << lua_tonumber (L, i) << endl; else if (lua_isuserdata (L, i)) { void* userdata = (void*) lua_touserdata (L, i); cout << " userdata (" << userdata << ")" << endl; } else if (lua_isstring (L, i)) cout << " string: " << lua_tostring(L, i) << endl; else if (lua_isfunction (L, i)) cout << " function" << endl; else if (lua_isnil (L, i)) cout << " nil" << endl; else cout << " unknown: " << lua_typename (L, lua_type (L, i)) << endl; } } void l_push_LuaKey (lua_State *L, const LuaKey &key) { if (key.type == LuaKey::Integer) lua_pushnumber (L, key.int_value); else lua_pushstring(L, key.string_value.c_str()); } bool query_key_stack (lua_State *L, std::vector key_stack) { for (int i = key_stack.size() - 1; i >= 0; i--) { // get the global value when the result of a lua expression was not // pushed onto the stack via the return statement. if (lua_gettop(L) == 0) { lua_getglobal (L, key_stack[key_stack.size() - 1].string_value.c_str()); if (lua_isnil(L, -1)) { return false; } continue; } l_push_LuaKey (L, key_stack[i]); lua_gettable (L, -2); // return if key is not found if (lua_isnil(L, -1)) { return false; } } return true; } void create_key_stack (lua_State *L, std::vector key_stack) { for (int i = key_stack.size() - 1; i > 0; i--) { // get the global value when the result of a lua expression was not // pushed onto the stack via the return statement. if (lua_gettop(L) == 0) { lua_getglobal (L, key_stack[key_stack.size() - 1].string_value.c_str()); if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_newtable(L); lua_pushvalue(L, -1); lua_setglobal(L, key_stack[key_stack.size() - 1].string_value.c_str()); } continue; } l_push_LuaKey (L, key_stack[i]); lua_pushvalue (L, -1); lua_gettable (L, -3); if (lua_isnil(L, -1)) { // parent, key, nil lua_pop(L, 1); // parent, key lua_newtable(L); // parent, key, table lua_insert(L, -2); // parent, table, key lua_pushvalue(L, -2); // parent, table, key, table lua_settable (L, -4); // parent, table } } } // // LuaTableNode // std::vector LuaTableNode::getKeyStack() { std::vector result; const LuaTableNode *node_ptr = this; do { result.push_back (node_ptr->key); node_ptr = node_ptr->parent; } while (node_ptr != NULL); return result; } std::string LuaTableNode::keyStackToString() { std::vector key_stack = getKeyStack(); ostringstream result_stream (""); for (int i = key_stack.size() - 1; i >= 0; i--) { if (key_stack[i].type == LuaKey::String) result_stream << "[\"" << key_stack[i].string_value << "\"]"; else result_stream << "[" << key_stack[i].int_value << "]"; } return result_stream.str(); } bool LuaTableNode::stackQueryValue() { luaTable->pushRef(); lua_State *L = luaTable->L; stackTop = lua_gettop(L); std::vector key_stack = getKeyStack(); return query_key_stack (L, key_stack); } void LuaTableNode::stackCreateValue() { luaTable->pushRef(); lua_State *L = luaTable->L; stackTop = lua_gettop(L); std::vector key_stack = getKeyStack(); create_key_stack (L, key_stack); } LuaTable LuaTableNode::stackQueryTable() { luaTable->pushRef(); lua_State *L = luaTable->L; stackTop = lua_gettop(L); std::vector key_stack = getKeyStack(); if (!query_key_stack (L, key_stack)) { std::cerr << "Error: could not query table " << key << "." << std::endl; abort(); } return LuaTable::fromLuaState (L); } LuaTable LuaTableNode::stackCreateLuaTable() { luaTable->pushRef(); lua_State *L = luaTable->L; stackTop = lua_gettop(L); std::vector key_stack = getKeyStack(); create_key_stack (L, key_stack); // create new table for the CustomType lua_newtable(luaTable->L); // parent, CustomTable // add table of CustomType to the parent stackPushKey(); // parent, CustomTable, key lua_pushvalue(luaTable->L, -2); // parent, CustomTable, key, CustomTable lua_settable(luaTable->L, -4); LuaTable result; result.luaStateRef = luaTable->luaStateRef->acquire(); lua_pushvalue (result.luaStateRef->L, -1); result.luaRef = luaL_ref (result.luaStateRef->L, LUA_REGISTRYINDEX); lua_pop (luaTable->luaStateRef->L, 2); return result; } void LuaTableNode::stackPushKey() { l_push_LuaKey (luaTable->L, key); } void LuaTableNode::stackRestore() { lua_pop (luaTable->L, lua_gettop(luaTable->L) - stackTop); luaTable->popRef(); } bool LuaTableNode::exists() { bool result = true; if (!stackQueryValue()) result = false; stackRestore(); return result; } void LuaTableNode::remove() { if (stackQueryValue()) { lua_pop(luaTable->L, 1); if (lua_gettop(luaTable->L) != 0) { l_push_LuaKey (luaTable->L, key); lua_pushnil (luaTable->L); lua_settable (luaTable->L, -3); } else { lua_pushnil (luaTable->L); lua_setglobal (luaTable->L, key.string_value.c_str()); } } stackRestore(); } size_t LuaTableNode::length() { size_t result = 0; if (stackQueryValue()) { #if LUA_VERSION_NUM == 501 result = lua_objlen(luaTable->L, -1); #elif LUA_VERSION_NUM >= 502 result = lua_rawlen(luaTable->L, -1); #endif } stackRestore(); return result; } std::vector LuaTableNode::keys() { std::vector result; if (stackQueryValue()) { // loop over all keys lua_pushnil(luaTable->L); while (lua_next(luaTable->L, -2) != 0) { if (lua_isnumber(luaTable->L, -2)) { double number = lua_tonumber (luaTable->L, -2); double frac; if (modf (number, &frac) == 0) { LuaKey key (static_cast(number)); result.push_back (key); } } else if (lua_isstring (luaTable->L, -2)) { LuaKey key (lua_tostring(luaTable->L, -2)); result.push_back (key); } else { cerr << "Warning: invalid LuaKey type for key " << lua_typename(luaTable->L, lua_type(luaTable->L, -2)) << "!" << endl; } lua_pop(luaTable->L, 1); } } stackRestore(); return result; } template<> bool LuaTableNode::getDefault(const bool &default_value) { bool result = default_value; if (stackQueryValue()) { result = lua_toboolean (luaTable->L, -1); } stackRestore(); return result; } template<> float LuaTableNode::getDefault(const float &default_value) { float result = default_value; if (stackQueryValue()) { result = static_cast(lua_tonumber (luaTable->L, -1)); } stackRestore(); return result; } template<> double LuaTableNode::getDefault(const double &default_value) { double result = default_value; if (stackQueryValue()) { result = lua_tonumber (luaTable->L, -1); } stackRestore(); return result; } template<> std::string LuaTableNode::getDefault(const std::string &default_value) { std::string result = default_value; if (stackQueryValue() && lua_isstring(luaTable->L, -1)) { result = lua_tostring (luaTable->L, -1); } stackRestore(); return result; } template<> void LuaTableNode::set(const bool &value) { stackCreateValue(); l_push_LuaKey (luaTable->L, key); lua_pushboolean(luaTable->L, value); // stack: parent, key, value lua_settable (luaTable->L, -3); stackRestore(); } template<> void LuaTableNode::set(const float &value) { stackCreateValue(); l_push_LuaKey (luaTable->L, key); lua_pushnumber(luaTable->L, static_cast(value)); // stack: parent, key, value lua_settable (luaTable->L, -3); stackRestore(); } template<> void LuaTableNode::set(const double &value) { stackCreateValue(); l_push_LuaKey (luaTable->L, key); lua_pushnumber(luaTable->L, value); // stack: parent, key, value lua_settable (luaTable->L, -3); stackRestore(); } template<> void LuaTableNode::set(const std::string &value) { stackCreateValue(); l_push_LuaKey (luaTable->L, key); lua_pushstring(luaTable->L, value.c_str()); // stack: parent, key, value lua_settable (luaTable->L, -3); stackRestore(); } // // LuaTable // LuaTable::LuaTable (const LuaTable &other) : filename (other.filename), referencesGlobal (other.referencesGlobal) { if (other.luaStateRef) { luaStateRef = other.luaStateRef->acquire(); if (!referencesGlobal) { lua_rawgeti(luaStateRef->L, LUA_REGISTRYINDEX, other.luaRef); luaRef = luaL_ref (luaStateRef->L, LUA_REGISTRYINDEX); } } } LuaTable& LuaTable::operator= (const LuaTable &other) { if (&other != this) { if (luaStateRef) { // cleanup any existing reference luaL_unref (luaStateRef->L, LUA_REGISTRYINDEX, luaRef); // if this is the last, delete the Lua state int ref_count = luaStateRef->release(); if (ref_count == 0) { if (luaStateRef->freeOnZeroRefs) { lua_close (luaStateRef->L); } delete luaStateRef; luaStateRef = NULL; } } filename = other.filename; luaStateRef = other.luaStateRef; referencesGlobal = other.referencesGlobal; if (other.luaStateRef) { luaStateRef = other.luaStateRef->acquire(); if (!referencesGlobal) { lua_rawgeti(luaStateRef->L, LUA_REGISTRYINDEX, other.luaRef); luaRef = luaL_ref (luaStateRef->L, LUA_REGISTRYINDEX); } } } return *this; } LuaTable::~LuaTable() { if (luaRef != -1) { luaL_unref (luaStateRef->L, LUA_REGISTRYINDEX, luaRef); } if (luaStateRef) { int ref_count = luaStateRef->release(); if (ref_count == 0) { if (luaStateRef->freeOnZeroRefs) { lua_close (luaStateRef->L); } delete luaStateRef; luaStateRef = NULL; } } } int LuaTable::length() { pushRef(); if ((lua_gettop(L) == 0) || (lua_type (L, -1) != LUA_TTABLE)) { cerr << "Error: cannot query table length. No table on stack!" << endl; abort(); } size_t result = 0; #if LUA_VERSION_NUM == 501 result = lua_objlen(L, -1); #elif LUA_VERSION_NUM >= 502 result = lua_rawlen(L, -1); #endif popRef(); return result; } void LuaTable::pushRef() { assert (luaStateRef); assert (luaStateRef->L); if (!referencesGlobal) { lua_rawgeti(luaStateRef->L, LUA_REGISTRYINDEX, luaRef); } L = luaStateRef->L; } void LuaTable::popRef() { if (!referencesGlobal) { lua_pop (luaStateRef->L, 1); } L = NULL; } LuaTable LuaTable::fromFile (const char* _filename) { LuaTable result; result.filename = _filename; result.luaStateRef = new LuaStateRef(); result.luaStateRef->L = luaL_newstate(); result.luaStateRef->count = 1; luaL_openlibs (result.luaStateRef->L); // Add the directory of _filename to package.path result.addSearchPath(get_file_directory (_filename).c_str()); // run the file we if (luaL_dofile (result.luaStateRef->L, _filename)) { bail (result.luaStateRef->L, "Error running file: "); } result.luaRef = luaL_ref (result.luaStateRef->L, LUA_REGISTRYINDEX); return result; } LuaTable LuaTable::fromLuaExpression (const char* lua_expr) { LuaTable result; result.luaStateRef = new LuaStateRef(); result.luaStateRef->L = luaL_newstate(); result.luaStateRef->count = 1; luaL_openlibs (result.luaStateRef->L); if (luaL_loadstring (result.luaStateRef->L, lua_expr)) { bail (result.luaStateRef->L, "Error compiling expression!"); } if (lua_pcall (result.luaStateRef->L, 0, LUA_MULTRET, 0)) { bail (result.luaStateRef->L, "Error running expression!"); } if (lua_gettop(result.luaStateRef->L) != 0) { result.luaRef = luaL_ref (result.luaStateRef->L, LUA_REGISTRYINDEX); } else { result.referencesGlobal = true; } return result; } LuaTable LuaTable::fromLuaState (lua_State* L) { LuaTable result; result.luaStateRef = new LuaStateRef(); result.luaStateRef->L = L; result.luaStateRef->count = 1; result.luaStateRef->freeOnZeroRefs = false; lua_pushvalue (result.luaStateRef->L, -1); result.luaRef = luaL_ref (result.luaStateRef->L, LUA_REGISTRYINDEX); return result; } void LuaTable::addSearchPath(const char* path) { if (luaStateRef->L == NULL) { cerr << "Error: Cannot add search path: Lua state is not initialized!" << endl; abort(); } lua_getglobal(luaStateRef->L, "package"); lua_getfield (luaStateRef->L, -1, "path"); if (lua_type(luaStateRef->L, -1) != LUA_TSTRING) { cerr << "Error: could not get package.path!" << endl; abort(); } string package_path = lua_tostring (luaStateRef->L, -1); package_path = package_path + string (";") + string(path) + "?.lua;"; lua_pushstring(luaStateRef->L, package_path.c_str()); lua_setfield (luaStateRef->L, -3, "path"); lua_pop(luaStateRef->L, 2); } std::string LuaTable::serialize() { pushRef(); std::string result; int current_top = lua_gettop(L); if (lua_gettop(L) != 0) { if (luaL_loadstring(L, serialize_lua)) { bail (L, "Error loading serialization function: "); } if (lua_pcall(L, 0, 0, 0)) { bail (L, "Error compiling serialization function: " ); } lua_getglobal (L, "serialize"); assert (lua_isfunction (L, -1)); lua_pushvalue (L, -2); if (lua_pcall (L, 1, 1, 0)) { bail (L, "Error while serializing: "); } result = string("return ") + lua_tostring (L, -1); } else { cerr << "Cannot serialize global Lua state!" << endl; abort(); } lua_pop (L, lua_gettop(L) - current_top); popRef(); return result; } std::string LuaTable::orderedSerialize() { pushRef(); std::string result; int current_top = lua_gettop(L); if (lua_gettop(L) != 0) { if (luaL_loadstring(L, serialize_lua)) { bail (L, "Error loading serialization function: "); } if (lua_pcall(L, 0, 0, 0)) { bail (L, "Error compiling serialization function: " ); } lua_getglobal (L, "serialize"); assert (lua_isfunction (L, -1)); lua_pushvalue (L, -2); lua_pushstring (L, ""); lua_pushboolean (L, true); if (lua_pcall (L, 3, 1, 0)) { bail (L, "Error while serializing: "); } result = string("return ") + lua_tostring (L, -1); } else { cerr << "Cannot serialize global Lua state!" << endl; abort(); } lua_pop (L, lua_gettop(L) - current_top); popRef(); return result; }