protot/3rdparty/bgfx/examples/common/entry/input.h

100 lines
2.1 KiB
C

/*
* Copyright 2010-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef INPUT_H_HEADER_GUARD
#define INPUT_H_HEADER_GUARD
#include "entry.h"
typedef void (*InputBindingFn)(const void* _userData);
struct InputBinding
{
void set(entry::Key::Enum _key, uint8_t _modifiers, uint8_t _flags, InputBindingFn _fn, const void* _userData = NULL)
{
m_key = _key;
m_modifiers = _modifiers;
m_flags = _flags;
m_fn = _fn;
m_userData = _userData;
}
void end()
{
m_key = entry::Key::None;
m_modifiers = entry::Modifier::None;
m_flags = 0;
m_fn = NULL;
m_userData = NULL;
}
entry::Key::Enum m_key;
uint8_t m_modifiers;
uint8_t m_flags;
InputBindingFn m_fn;
const void* m_userData;
};
#define INPUT_BINDING_END { entry::Key::None, entry::Modifier::None, 0, NULL, NULL }
///
void inputInit();
///
void inputShutdown();
///
void inputAddBindings(const char* _name, const InputBinding* _bindings);
///
void inputRemoveBindings(const char* _name);
///
void inputProcess();
///
void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down);
///
bool inputGetKeyState(entry::Key::Enum _key, uint8_t* _modifiers = NULL);
///
uint8_t inputGetModifiersState();
/// Adds single UTF-8 encoded character into input buffer.
void inputChar(uint8_t _len, const uint8_t _char[4]);
/// Returns single UTF-8 encoded character from input buffer.
const uint8_t* inputGetChar();
/// Flush internal input buffer.
void inputCharFlush();
///
void inputSetMouseResolution(uint16_t _width, uint16_t _height);
///
void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz);
///
void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state);
///
void inputSetMouseLock(bool _lock);
///
void inputGetMouse(float _mouse[3]);
///
bool inputIsMouseLocked();
///
void inputSetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis, int32_t _value);
///
int32_t inputGetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis);
#endif // INPUT_H_HEADER_GUARD