74 lines
7.2 KiB
C
74 lines
7.2 KiB
C
static const uint8_t fs_debugdraw_fill_glsl[104] =
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{
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0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
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0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x75, 0x6e, 0x69, // ams......J...uni
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0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, // form vec4 u_para
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0x6d, 0x73, 0x5b, 0x34, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // ms[4];.void main
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0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, // ().{. gl_FragC
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0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, // olor = u_params[
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0x33, 0x5d, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // 3];.}...
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};
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static const uint8_t fs_debugdraw_fill_dx9[192] =
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{
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0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
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0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xa4, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, // ams.............
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0xff, 0x23, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x00, // .#.CTAB....S....
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0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x4c, // ...............L
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0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x3c, // ...0...........<
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, // .......u_params.
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0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, // ................
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0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, // ...ps_3_0.Micros
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0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, // oft (R) HLSL Sha
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0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, // der Compiler 10.
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0x30, 0x2e, 0x31, 0x30, 0x30, 0x31, 0x31, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0xab, 0x01, // 0.10011.16384...
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0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ................
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};
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static const uint8_t fs_debugdraw_fill_dx11[251] =
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{
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0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
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0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xdc, 0x00, 0x44, 0x58, 0x42, 0x43, 0xda, // ams........DXBC.
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0xfb, 0x8d, 0xd4, 0xad, 0x58, 0xef, 0x92, 0x13, 0x90, 0x07, 0xb7, 0x79, 0x4c, 0x38, 0x95, 0x01, // ....X......yL8..
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0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x60, // ...........,...`
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0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, // .......ISGN,....
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0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // ....... ........
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0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, // ...............S
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0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x2c, // V_POSITION.OSGN,
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0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, // ........... ....
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
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0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, // ...SV_TARGET...S
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0x48, 0x44, 0x52, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x59, // HDR@...@.......Y
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0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x65, // ...F. .........e
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0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xf2, // .... ......6....
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0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ......F. ......
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0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, // ...>.....@.
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};
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static const uint8_t fs_debugdraw_fill_mtl[410] =
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{
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0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8b, 0x01, 0x00, 0x00, 0x75, 0x73, // FSH...........us
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0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
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0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
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0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
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0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // .};.struct xlatM
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0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, // tlShaderOutput {
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0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // . float4 gl_Fra
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0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // gColor;.};.struc
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0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, // t xlatMtlShaderU
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0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // niform {. float
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0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x34, 0x5d, 0x3b, 0x0a, 0x7d, // 4 u_params[4];.}
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0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // ;.fragment xlatM
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0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, // tlShaderOutput x
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0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, // latMtlMain (xlat
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0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, // MtlShaderInput _
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0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, // mtl_i [[stage_in
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0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, // ]], constant xla
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0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, // tMtlShaderUnifor
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0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, // m& _mtl_u [[buff
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0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, // er(0)]]).{. xla
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0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // tMtlShaderOutput
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0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // _mtl_o;. _mtl_
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0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, // o.gl_FragColor =
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0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, // _mtl_u.u_params
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0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, // [3];. return _m
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0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // tl_o;.}...
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};
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