protot/src/main.cc

254 lines
6.6 KiB
C++

#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>
#include "Globals.h"
#include <X11/Xlib.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <iostream>
#include <sstream>
#include "Timer.h"
#include "RuntimeModuleManager.h"
#include "imgui/imgui.h"
#include "imgui_dock.h"
#include "imgui_impl_glfw_gl3.h"
#include "FileModificationObserver.h"
#include "Serializer.h"
Timer* gTimer = nullptr;
Renderer* gRenderer = nullptr;
GLFWwindow* gWindow = nullptr;
RuntimeModuleManager* gModuleManager = nullptr;
WriteSerializer* gWriteSerializer = nullptr;
ReadSerializer* gReadSerializer = nullptr;
GuiInputState* gGuiInputState = nullptr;
FileModificationObserver* gFileModificationObserver = nullptr;
double gTimeAtStart = 0;
double mouse_scroll_x = 0.;
double mouse_scroll_y = 0.;
bool show_dock_1 = true;
bool show_dock_2 = true;
bool show_dock_3 = true;
using namespace std;
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error (%d): %s\n", error, description);
}
static void opengl_error_callback(
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* userParam )
{
gLog ("OpenGL Error: %s type %0x%x, severity = 0x%x, message = %s",
( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ),
type, severity, message );
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
void mouse_scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
mouse_scroll_x += xoffset;
mouse_scroll_y += yoffset;
}
void handle_mouse () {
if (!glfwGetWindowAttrib(gWindow, GLFW_FOCUSED)) {
return;
}
if (glfwGetMouseButton(gWindow, 1)) {
glfwSetInputMode(gWindow, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
} else {
glfwSetInputMode(gWindow, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
double mouse_x, mouse_y;
glfwGetCursorPos(gWindow, &mouse_x, &mouse_y);
gGuiInputState->mousedX = mouse_x - gGuiInputState->mouseX;
gGuiInputState->mousedY = mouse_y - gGuiInputState->mouseY;
gGuiInputState->mouseX = mouse_x;
gGuiInputState->mouseY = mouse_y;
gGuiInputState->mouseScroll = mouse_scroll_y;
gGuiInputState->mouseButton =
glfwGetMouseButton(gWindow, 0)
+ (glfwGetMouseButton(gWindow, 1) << 1)
+ (glfwGetMouseButton(gWindow, 2) << 2);
}
int main(void)
{
gTimeAtStart = gGetCurrentTime();
std::cout << "Time at start: " << gTimeAtStart << std::endl;
LoggingInit();
WriteSerializer out_serializer;
ReadSerializer in_serializer;
// Initialize GLFW
glfwSetErrorCallback(error_callback);
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_SAMPLES, 16);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#if __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
gWindow = glfwCreateWindow(800, 600, "ProtoT", NULL, NULL);
glfwMakeContextCurrent(gWindow);
glfwSwapInterval(1);
gl3wInit();
int width, height;
glfwGetWindowSize(gWindow, &width, &height);
glfwSetKeyCallback(gWindow, key_callback);
glfwSetScrollCallback (gWindow, mouse_scroll_callback);
std::cout << "OpenGL Version: " << glGetString(GL_VERSION) << endl;
std::cout << "GLSL Version : " << glGetString(GL_SHADING_LANGUAGE_VERSION) << endl;
// During init, enable debug output
glEnable ( GL_DEBUG_OUTPUT );
glDebugMessageCallback( (GLDEBUGPROC) opengl_error_callback, 0 );
// imgui initialization.
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
GuiInputState gui_input_state;
gGuiInputState = &gui_input_state;
ImGui_ImplGlfwGL3_Init(gWindow, true);
ImGui::LoadDock();
// FileModificationObserver
FileModificationObserver file_modification_observer;
gFileModificationObserver = &file_modification_observer;
// Timer
Timer timer;
gTimer = &timer;
timer.mCurrentTime = 0.0f;
timer.mDeltaTime = 0.0f;
printf("Initializing ModuleManager...\n");
RuntimeModuleManager module_manager;
module_manager.RegisterModule("src/modules/libRenderModule.so");
module_manager.RegisterModule("src/modules/libTestModule.so");
// module_manager.RegisterModule("src/modules/libCharacterModule.so");
// Setup global variables
gModuleManager = &module_manager;
gWriteSerializer = &out_serializer;
gReadSerializer = &in_serializer;
// Load modules
module_manager.LoadModules();
double frame_time_last = glfwGetTime();
double frame_time_current = frame_time_last;
double frame_delta_time = 0.0;
uint64_t frame_counter = 0;
bool draw_imgui_demo = false;
while(!glfwWindowShouldClose(gWindow)) {
frame_counter++;
// Start the imgui frame such that widgets can be submitted
handle_mouse();
glfwGetWindowSize(gWindow, &width, &height);
glViewport(0, 0, width, height);
glfwPollEvents();
ImGui_ImplGlfwGL3_NewFrame();
if (module_manager.CheckModulesChanged()) {
gLog("Detected module update at frame %d. Unloading all modules.", frame_counter);
module_manager.UnloadModules();
// We need to sleep to make sure we load the new files
module_manager.LoadModules();
}
frame_time_last = frame_time_current;
frame_time_current = glfwGetTime();
frame_delta_time = frame_time_current - frame_time_last;
gTimer->mFrameTime = (float)(frame_delta_time);
if (!gTimer->mPaused) {
gTimer->mDeltaTime = gTimer->mFrameTime;
gTimer->mCurrentTime = gTimer->mCurrentTime + gTimer->mDeltaTime;
} else {
gTimer->mDeltaTime = 0.0f;
}
assert (gTimer->mDeltaTime >= 0.0f);
int width, height;
glfwGetWindowSize(gWindow, &width, &height);
ImGui::BeginMainMenuBar();
if (ImGui::BeginMenu("Dialogs"))
{
ImGui::Checkbox("ImGui Demo", &draw_imgui_demo);
ImGui::EndMenu();
}
float menu_bar_height = ImGui::GetWindowHeight();
ImGui::EndMainMenuBar();
if (draw_imgui_demo)
ImGui::ShowDemoWindow();
ImGui::RootDock(ImVec2(0.0f, menu_bar_height), ImVec2(width, height - menu_bar_height));
module_manager.Update(gTimer->mDeltaTime);
ImGui::Render();
usleep(16000);
if (glfwGetKey(gWindow, GLFW_KEY_F5) == GLFW_PRESS) {
gFileModificationObserver->Update();
}
glfwSwapBuffers(gWindow);
}
ImGui::SaveDock();
module_manager.UnregisterModules();
gRenderer = nullptr;
ImGui::ShutdownDock();
ImGui_ImplGlfwGL3_Shutdown();
ImGui::DestroyContext();
glfwTerminate();
}