239 lines
12 KiB
Plaintext
239 lines
12 KiB
Plaintext
hlsl.mintypes.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:9 Function Parameters:
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0:? Sequence
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0:40 add ( temp mediump 2-component vector of float)
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0:40 'mf16_2' ( temp mediump 2-component vector of float)
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0:40 'mf16' ( temp mediump float)
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0:41 add ( temp mediump 2-component vector of float)
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0:41 'mf10_2' ( temp mediump 2-component vector of float)
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0:41 'mf10' ( temp mediump float)
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0:42 add ( temp mediump 2-component vector of int)
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0:42 'mi16_2' ( temp mediump 2-component vector of int)
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0:42 'mi16' ( temp mediump int)
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0:43 add ( temp mediump 2-component vector of int)
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0:43 'mi12_2' ( temp mediump 2-component vector of int)
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0:43 'mi12' ( temp mediump int)
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0:44 add ( temp mediump 2-component vector of uint)
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0:44 'mu16_2' ( temp mediump 2-component vector of uint)
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0:44 'mu16' ( temp mediump uint)
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0:47 move second child to first child ( temp 4-component vector of float)
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0:47 Color: direct index for structure ( temp 4-component vector of float)
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 0.000000
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0:47 0.000000
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0:47 0.000000
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0:47 0.000000
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:9 Color: direct index for structure ( temp 4-component vector of float)
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0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:9 Constant:
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0:9 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:9 Function Parameters:
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0:? Sequence
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0:40 add ( temp mediump 2-component vector of float)
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0:40 'mf16_2' ( temp mediump 2-component vector of float)
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0:40 'mf16' ( temp mediump float)
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0:41 add ( temp mediump 2-component vector of float)
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0:41 'mf10_2' ( temp mediump 2-component vector of float)
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0:41 'mf10' ( temp mediump float)
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0:42 add ( temp mediump 2-component vector of int)
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0:42 'mi16_2' ( temp mediump 2-component vector of int)
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0:42 'mi16' ( temp mediump int)
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0:43 add ( temp mediump 2-component vector of int)
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0:43 'mi12_2' ( temp mediump 2-component vector of int)
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0:43 'mi12' ( temp mediump int)
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0:44 add ( temp mediump 2-component vector of uint)
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0:44 'mu16_2' ( temp mediump 2-component vector of uint)
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0:44 'mu16' ( temp mediump uint)
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0:47 move second child to first child ( temp 4-component vector of float)
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0:47 Color: direct index for structure ( temp 4-component vector of float)
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 0.000000
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0:47 0.000000
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0:47 0.000000
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0:47 0.000000
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:9 Color: direct index for structure ( temp 4-component vector of float)
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0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:9 Constant:
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0:9 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 70
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 64
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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Name 10 "@main("
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Name 14 "mf16_2"
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Name 17 "mf16"
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Name 21 "mf10_2"
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Name 23 "mf10"
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Name 30 "mi16_2"
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Name 33 "mi16"
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Name 37 "mi12_2"
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Name 39 "mi12"
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Name 46 "mu16_2"
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Name 49 "mu16"
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Name 54 "psout"
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Name 64 "Color"
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Name 67 "$Global"
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MemberName 67($Global) 0 "b1a"
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MemberName 67($Global) 1 "b1b"
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Name 69 ""
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Decorate 14(mf16_2) RelaxedPrecision
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Decorate 15 RelaxedPrecision
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Decorate 17(mf16) RelaxedPrecision
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Decorate 18 RelaxedPrecision
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Decorate 19 RelaxedPrecision
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Decorate 20 RelaxedPrecision
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Decorate 21(mf10_2) RelaxedPrecision
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Decorate 22 RelaxedPrecision
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Decorate 23(mf10) RelaxedPrecision
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Decorate 24 RelaxedPrecision
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Decorate 25 RelaxedPrecision
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Decorate 26 RelaxedPrecision
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Decorate 30(mi16_2) RelaxedPrecision
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Decorate 31 RelaxedPrecision
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Decorate 33(mi16) RelaxedPrecision
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Decorate 34 RelaxedPrecision
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Decorate 35 RelaxedPrecision
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Decorate 36 RelaxedPrecision
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Decorate 37(mi12_2) RelaxedPrecision
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Decorate 38 RelaxedPrecision
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Decorate 39(mi12) RelaxedPrecision
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Decorate 40 RelaxedPrecision
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Decorate 41 RelaxedPrecision
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Decorate 42 RelaxedPrecision
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Decorate 46(mu16_2) RelaxedPrecision
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Decorate 47 RelaxedPrecision
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Decorate 49(mu16) RelaxedPrecision
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Decorate 50 RelaxedPrecision
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Decorate 51 RelaxedPrecision
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Decorate 52 RelaxedPrecision
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Decorate 64(Color) Location 0
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MemberDecorate 67($Global) 0 RelaxedPrecision
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MemberDecorate 67($Global) 0 Offset 0
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MemberDecorate 67($Global) 1 RelaxedPrecision
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MemberDecorate 67($Global) 1 Offset 4
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Decorate 67($Global) Block
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Decorate 69 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypeVector 6(float) 2
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13: TypePointer Function 12(fvec2)
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16: TypePointer Function 6(float)
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27: TypeInt 32 1
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28: TypeVector 27(int) 2
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29: TypePointer Function 28(ivec2)
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32: TypePointer Function 27(int)
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43: TypeInt 32 0
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44: TypeVector 43(int) 2
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45: TypePointer Function 44(ivec2)
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48: TypePointer Function 43(int)
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53: TypePointer Function 8(PS_OUTPUT)
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55: 27(int) Constant 0
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56: 6(float) Constant 0
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57: 7(fvec4) ConstantComposite 56 56 56 56
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58: TypePointer Function 7(fvec4)
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63: TypePointer Output 7(fvec4)
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64(Color): 63(ptr) Variable Output
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67($Global): TypeStruct 6(float) 6(float)
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68: TypePointer Uniform 67($Global)
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69: 68(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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65:8(PS_OUTPUT) FunctionCall 10(@main()
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66: 7(fvec4) CompositeExtract 65 0
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Store 64(Color) 66
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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14(mf16_2): 13(ptr) Variable Function
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17(mf16): 16(ptr) Variable Function
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21(mf10_2): 13(ptr) Variable Function
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23(mf10): 16(ptr) Variable Function
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30(mi16_2): 29(ptr) Variable Function
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33(mi16): 32(ptr) Variable Function
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37(mi12_2): 29(ptr) Variable Function
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39(mi12): 32(ptr) Variable Function
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46(mu16_2): 45(ptr) Variable Function
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49(mu16): 48(ptr) Variable Function
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54(psout): 53(ptr) Variable Function
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15: 12(fvec2) Load 14(mf16_2)
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18: 6(float) Load 17(mf16)
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19: 12(fvec2) CompositeConstruct 18 18
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20: 12(fvec2) FAdd 15 19
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22: 12(fvec2) Load 21(mf10_2)
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24: 6(float) Load 23(mf10)
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25: 12(fvec2) CompositeConstruct 24 24
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26: 12(fvec2) FAdd 22 25
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31: 28(ivec2) Load 30(mi16_2)
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34: 27(int) Load 33(mi16)
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35: 28(ivec2) CompositeConstruct 34 34
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36: 28(ivec2) IAdd 31 35
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38: 28(ivec2) Load 37(mi12_2)
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40: 27(int) Load 39(mi12)
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41: 28(ivec2) CompositeConstruct 40 40
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42: 28(ivec2) IAdd 38 41
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47: 44(ivec2) Load 46(mu16_2)
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50: 43(int) Load 49(mu16)
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51: 44(ivec2) CompositeConstruct 50 50
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52: 44(ivec2) IAdd 47 51
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59: 58(ptr) AccessChain 54(psout) 55
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Store 59 57
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60:8(PS_OUTPUT) Load 54(psout)
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ReturnValue 60
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FunctionEnd
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