protot/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.logical.binary.frag.out

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hlsl.logical.binary.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:12 Function Parameters:
0:? Sequence
0:13 Test condition and select ( temp void)
0:13 Condition
0:13 logical-and ( temp bool)
0:13 Convert int to bool ( temp bool)
0:13 ival: direct index for structure ( uniform int)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:13 Constant:
0:13 0 (const uint)
0:13 Convert int to bool ( temp bool)
0:13 Convert float to int ( temp int)
0:13 fval: direct index for structure ( uniform float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:13 Constant:
0:13 2 (const uint)
0:13 true case is null
0:14 Test condition and select ( temp void)
0:14 Condition
0:14 logical-or ( temp bool)
0:14 Convert int to bool ( temp bool)
0:14 ival: direct index for structure ( uniform int)
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:14 Constant:
0:14 0 (const uint)
0:14 Convert int to bool ( temp bool)
0:14 Convert float to int ( temp int)
0:14 fval: direct index for structure ( uniform float)
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:14 Constant:
0:14 2 (const uint)
0:14 true case is null
0:17 move second child to first child ( temp 4-component vector of float)
0:17 Color: direct index for structure ( temp 4-component vector of float)
0:17 'psout' ( temp structure{ temp 4-component vector of float Color})
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1.000000
0:17 1.000000
0:17 1.000000
0:17 1.000000
0:18 Branch: Return with expression
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:12 Color: direct index for structure ( temp 4-component vector of float)
0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:12 Constant:
0:12 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:12 Function Parameters:
0:? Sequence
0:13 Test condition and select ( temp void)
0:13 Condition
0:13 logical-and ( temp bool)
0:13 Convert int to bool ( temp bool)
0:13 ival: direct index for structure ( uniform int)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:13 Constant:
0:13 0 (const uint)
0:13 Convert int to bool ( temp bool)
0:13 Convert float to int ( temp int)
0:13 fval: direct index for structure ( uniform float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:13 Constant:
0:13 2 (const uint)
0:13 true case is null
0:14 Test condition and select ( temp void)
0:14 Condition
0:14 logical-or ( temp bool)
0:14 Convert int to bool ( temp bool)
0:14 ival: direct index for structure ( uniform int)
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:14 Constant:
0:14 0 (const uint)
0:14 Convert int to bool ( temp bool)
0:14 Convert float to int ( temp int)
0:14 fval: direct index for structure ( uniform float)
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:14 Constant:
0:14 2 (const uint)
0:14 true case is null
0:17 move second child to first child ( temp 4-component vector of float)
0:17 Color: direct index for structure ( temp 4-component vector of float)
0:17 'psout' ( temp structure{ temp 4-component vector of float Color})
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1.000000
0:17 1.000000
0:17 1.000000
0:17 1.000000
0:18 Branch: Return with expression
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:12 Color: direct index for structure ( temp 4-component vector of float)
0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:12 Constant:
0:12 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 62
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 59
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "@main("
Name 15 "$Global"
MemberName 15($Global) 0 "ival"
MemberName 15($Global) 1 "ival4"
MemberName 15($Global) 2 "fval"
MemberName 15($Global) 3 "fval4"
Name 17 ""
Name 50 "psout"
Name 59 "Color"
MemberDecorate 15($Global) 0 Offset 0
MemberDecorate 15($Global) 1 Offset 16
MemberDecorate 15($Global) 2 Offset 32
MemberDecorate 15($Global) 3 Offset 48
Decorate 15($Global) Block
Decorate 17 DescriptorSet 0
Decorate 59(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypeBool
13: TypeInt 32 1
14: TypeVector 13(int) 4
15($Global): TypeStruct 13(int) 14(ivec4) 6(float) 7(fvec4)
16: TypePointer Uniform 15($Global)
17: 16(ptr) Variable Uniform
18: 13(int) Constant 0
19: TypePointer Uniform 13(int)
22: TypeInt 32 0
23: 22(int) Constant 0
27: 13(int) Constant 2
28: TypePointer Uniform 6(float)
49: TypePointer Function 8(PS_OUTPUT)
51: 6(float) Constant 1065353216
52: 7(fvec4) ConstantComposite 51 51 51 51
53: TypePointer Function 7(fvec4)
58: TypePointer Output 7(fvec4)
59(Color): 58(ptr) Variable Output
4(main): 2 Function None 3
5: Label
60:8(PS_OUTPUT) FunctionCall 10(@main()
61: 7(fvec4) CompositeExtract 60 0
Store 59(Color) 61
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
50(psout): 49(ptr) Variable Function
20: 19(ptr) AccessChain 17 18
21: 13(int) Load 20
24: 12(bool) INotEqual 21 23
SelectionMerge 26 None
BranchConditional 24 25 26
25: Label
29: 28(ptr) AccessChain 17 27
30: 6(float) Load 29
31: 13(int) ConvertFToS 30
32: 12(bool) INotEqual 31 23
Branch 26
26: Label
33: 12(bool) Phi 24 11 32 25
SelectionMerge 35 None
BranchConditional 33 34 35
34: Label
Branch 35
35: Label
36: 19(ptr) AccessChain 17 18
37: 13(int) Load 36
38: 12(bool) INotEqual 37 23
39: 12(bool) LogicalNot 38
SelectionMerge 41 None
BranchConditional 39 40 41
40: Label
42: 28(ptr) AccessChain 17 27
43: 6(float) Load 42
44: 13(int) ConvertFToS 43
45: 12(bool) INotEqual 44 23
Branch 41
41: Label
46: 12(bool) Phi 38 35 45 40
SelectionMerge 48 None
BranchConditional 46 47 48
47: Label
Branch 48
48: Label
54: 53(ptr) AccessChain 50(psout) 18
Store 54 52
55:8(PS_OUTPUT) Load 50(psout)
ReturnValue 55
FunctionEnd