protot/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out

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hlsl.intrinsics.comp
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
0:17 Function Parameters:
0:17 'inF0' ( in float)
0:17 'inF1' ( in float)
0:17 'inF2' ( in float)
0:17 'inU0' ( in uint)
0:17 'inU1' ( in uint)
0:? Sequence
0:21 all ( temp bool)
0:21 'inF0' ( in float)
0:24 AtomicAdd ( temp void)
0:24 'gs_ua' ( shared uint)
0:24 'gs_ub' ( shared uint)
0:25 move second child to first child ( temp uint)
0:25 'out_u1' ( temp uint)
0:25 AtomicAdd ( temp uint)
0:25 'gs_ua' ( shared uint)
0:25 'gs_ub' ( shared uint)
0:26 AtomicAnd ( temp void)
0:26 'gs_ua' ( shared uint)
0:26 'gs_ub' ( shared uint)
0:27 move second child to first child ( temp uint)
0:27 'out_u1' ( temp uint)
0:27 AtomicAnd ( temp uint)
0:27 'gs_ua' ( shared uint)
0:27 'gs_ub' ( shared uint)
0:28 move second child to first child ( temp uint)
0:28 'out_u1' ( temp uint)
0:28 AtomicCompSwap ( temp uint)
0:28 'gs_ua' ( shared uint)
0:28 'gs_ub' ( shared uint)
0:28 'gs_uc' ( shared uint)
0:29 move second child to first child ( temp uint)
0:29 'out_u1' ( temp uint)
0:29 AtomicExchange ( temp uint)
0:29 'gs_ua' ( shared uint)
0:29 'gs_ub' ( shared uint)
0:30 AtomicMax ( temp void)
0:30 'gs_ua' ( shared uint)
0:30 'gs_ub' ( shared uint)
0:31 move second child to first child ( temp uint)
0:31 'out_u1' ( temp uint)
0:31 AtomicMax ( temp uint)
0:31 'gs_ua' ( shared uint)
0:31 'gs_ub' ( shared uint)
0:32 AtomicMin ( temp void)
0:32 'gs_ua' ( shared uint)
0:32 'gs_ub' ( shared uint)
0:33 move second child to first child ( temp uint)
0:33 'out_u1' ( temp uint)
0:33 AtomicMin ( temp uint)
0:33 'gs_ua' ( shared uint)
0:33 'gs_ub' ( shared uint)
0:34 AtomicOr ( temp void)
0:34 'gs_ua' ( shared uint)
0:34 'gs_ub' ( shared uint)
0:35 move second child to first child ( temp uint)
0:35 'out_u1' ( temp uint)
0:35 AtomicOr ( temp uint)
0:35 'gs_ua' ( shared uint)
0:35 'gs_ub' ( shared uint)
0:36 AtomicXor ( temp void)
0:36 'gs_ua' ( shared uint)
0:36 'gs_ub' ( shared uint)
0:37 move second child to first child ( temp uint)
0:37 'out_u1' ( temp uint)
0:37 AtomicXor ( temp uint)
0:37 'gs_ua' ( shared uint)
0:37 'gs_ub' ( shared uint)
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
0:45 Function Parameters:
0:45 'inF0' ( in 1-component vector of float)
0:45 'inF1' ( in 1-component vector of float)
0:45 'inF2' ( in 1-component vector of float)
0:? Sequence
0:47 Branch: Return with expression
0:47 Constant:
0:47 0.000000
0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
0:51 Function Parameters:
0:51 'inF0' ( in 2-component vector of float)
0:51 'inF1' ( in 2-component vector of float)
0:51 'inF2' ( in 2-component vector of float)
0:51 'inU0' ( in 2-component vector of uint)
0:51 'inU1' ( in 2-component vector of uint)
0:? Sequence
0:55 all ( temp bool)
0:55 'inF0' ( in 2-component vector of float)
0:58 AtomicAdd ( temp void)
0:58 'gs_ua2' ( shared 2-component vector of uint)
0:58 'gs_ub2' ( shared 2-component vector of uint)
0:59 move second child to first child ( temp 2-component vector of uint)
0:59 'out_u2' ( temp 2-component vector of uint)
0:59 AtomicAdd ( temp 2-component vector of uint)
0:59 'gs_ua2' ( shared 2-component vector of uint)
0:59 'gs_ub2' ( shared 2-component vector of uint)
0:60 AtomicAnd ( temp void)
0:60 'gs_ua2' ( shared 2-component vector of uint)
0:60 'gs_ub2' ( shared 2-component vector of uint)
0:61 move second child to first child ( temp 2-component vector of uint)
0:61 'out_u2' ( temp 2-component vector of uint)
0:61 AtomicAnd ( temp 2-component vector of uint)
0:61 'gs_ua2' ( shared 2-component vector of uint)
0:61 'gs_ub2' ( shared 2-component vector of uint)
0:62 move second child to first child ( temp 2-component vector of uint)
0:62 'out_u2' ( temp 2-component vector of uint)
0:62 AtomicCompSwap ( temp 2-component vector of uint)
0:62 'gs_ua2' ( shared 2-component vector of uint)
0:62 'gs_ub2' ( shared 2-component vector of uint)
0:62 'gs_uc2' ( shared 2-component vector of uint)
0:63 move second child to first child ( temp 2-component vector of uint)
0:63 'out_u2' ( temp 2-component vector of uint)
0:63 AtomicExchange ( temp 2-component vector of uint)
0:63 'gs_ua2' ( shared 2-component vector of uint)
0:63 'gs_ub2' ( shared 2-component vector of uint)
0:64 AtomicMax ( temp void)
0:64 'gs_ua2' ( shared 2-component vector of uint)
0:64 'gs_ub2' ( shared 2-component vector of uint)
0:65 move second child to first child ( temp 2-component vector of uint)
0:65 'out_u2' ( temp 2-component vector of uint)
0:65 AtomicMax ( temp 2-component vector of uint)
0:65 'gs_ua2' ( shared 2-component vector of uint)
0:65 'gs_ub2' ( shared 2-component vector of uint)
0:66 AtomicMin ( temp void)
0:66 'gs_ua2' ( shared 2-component vector of uint)
0:66 'gs_ub2' ( shared 2-component vector of uint)
0:67 move second child to first child ( temp 2-component vector of uint)
0:67 'out_u2' ( temp 2-component vector of uint)
0:67 AtomicMin ( temp 2-component vector of uint)
0:67 'gs_ua2' ( shared 2-component vector of uint)
0:67 'gs_ub2' ( shared 2-component vector of uint)
0:68 AtomicOr ( temp void)
0:68 'gs_ua2' ( shared 2-component vector of uint)
0:68 'gs_ub2' ( shared 2-component vector of uint)
0:69 move second child to first child ( temp 2-component vector of uint)
0:69 'out_u2' ( temp 2-component vector of uint)
0:69 AtomicOr ( temp 2-component vector of uint)
0:69 'gs_ua2' ( shared 2-component vector of uint)
0:69 'gs_ub2' ( shared 2-component vector of uint)
0:70 AtomicXor ( temp void)
0:70 'gs_ua2' ( shared 2-component vector of uint)
0:70 'gs_ub2' ( shared 2-component vector of uint)
0:71 move second child to first child ( temp 2-component vector of uint)
0:71 'out_u2' ( temp 2-component vector of uint)
0:71 AtomicXor ( temp 2-component vector of uint)
0:71 'gs_ua2' ( shared 2-component vector of uint)
0:71 'gs_ub2' ( shared 2-component vector of uint)
0:74 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
0:78 Function Parameters:
0:78 'inF0' ( in 3-component vector of float)
0:78 'inF1' ( in 3-component vector of float)
0:78 'inF2' ( in 3-component vector of float)
0:78 'inU0' ( in 3-component vector of uint)
0:78 'inU1' ( in 3-component vector of uint)
0:? Sequence
0:82 all ( temp bool)
0:82 'inF0' ( in 3-component vector of float)
0:85 AtomicAdd ( temp void)
0:85 'gs_ua3' ( shared 3-component vector of uint)
0:85 'gs_ub3' ( shared 3-component vector of uint)
0:86 move second child to first child ( temp 3-component vector of uint)
0:86 'out_u3' ( temp 3-component vector of uint)
0:86 AtomicAdd ( temp 3-component vector of uint)
0:86 'gs_ua3' ( shared 3-component vector of uint)
0:86 'gs_ub3' ( shared 3-component vector of uint)
0:87 AtomicAnd ( temp void)
0:87 'gs_ua3' ( shared 3-component vector of uint)
0:87 'gs_ub3' ( shared 3-component vector of uint)
0:88 move second child to first child ( temp 3-component vector of uint)
0:88 'out_u3' ( temp 3-component vector of uint)
0:88 AtomicAnd ( temp 3-component vector of uint)
0:88 'gs_ua3' ( shared 3-component vector of uint)
0:88 'gs_ub3' ( shared 3-component vector of uint)
0:89 move second child to first child ( temp 3-component vector of uint)
0:89 'out_u3' ( temp 3-component vector of uint)
0:89 AtomicCompSwap ( temp 3-component vector of uint)
0:89 'gs_ua3' ( shared 3-component vector of uint)
0:89 'gs_ub3' ( shared 3-component vector of uint)
0:89 'gs_uc3' ( shared 3-component vector of uint)
0:90 move second child to first child ( temp 3-component vector of uint)
0:90 'out_u3' ( temp 3-component vector of uint)
0:90 AtomicExchange ( temp 3-component vector of uint)
0:90 'gs_ua3' ( shared 3-component vector of uint)
0:90 'gs_ub3' ( shared 3-component vector of uint)
0:91 AtomicMax ( temp void)
0:91 'gs_ua3' ( shared 3-component vector of uint)
0:91 'gs_ub3' ( shared 3-component vector of uint)
0:92 move second child to first child ( temp 3-component vector of uint)
0:92 'out_u3' ( temp 3-component vector of uint)
0:92 AtomicMax ( temp 3-component vector of uint)
0:92 'gs_ua3' ( shared 3-component vector of uint)
0:92 'gs_ub3' ( shared 3-component vector of uint)
0:93 AtomicMin ( temp void)
0:93 'gs_ua3' ( shared 3-component vector of uint)
0:93 'gs_ub3' ( shared 3-component vector of uint)
0:94 move second child to first child ( temp 3-component vector of uint)
0:94 'out_u3' ( temp 3-component vector of uint)
0:94 AtomicMin ( temp 3-component vector of uint)
0:94 'gs_ua3' ( shared 3-component vector of uint)
0:94 'gs_ub3' ( shared 3-component vector of uint)
0:95 AtomicOr ( temp void)
0:95 'gs_ua3' ( shared 3-component vector of uint)
0:95 'gs_ub3' ( shared 3-component vector of uint)
0:96 move second child to first child ( temp 3-component vector of uint)
0:96 'out_u3' ( temp 3-component vector of uint)
0:96 AtomicOr ( temp 3-component vector of uint)
0:96 'gs_ua3' ( shared 3-component vector of uint)
0:96 'gs_ub3' ( shared 3-component vector of uint)
0:97 AtomicXor ( temp void)
0:97 'gs_ua3' ( shared 3-component vector of uint)
0:97 'gs_ub3' ( shared 3-component vector of uint)
0:98 move second child to first child ( temp 3-component vector of uint)
0:98 'out_u3' ( temp 3-component vector of uint)
0:98 AtomicXor ( temp 3-component vector of uint)
0:98 'gs_ua3' ( shared 3-component vector of uint)
0:98 'gs_ub3' ( shared 3-component vector of uint)
0:101 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:105 Function Parameters:
0:105 'inF0' ( in 4-component vector of float)
0:105 'inF1' ( in 4-component vector of float)
0:105 'inF2' ( in 4-component vector of float)
0:105 'inU0' ( in 4-component vector of uint)
0:105 'inU1' ( in 4-component vector of uint)
0:? Sequence
0:109 all ( temp bool)
0:109 'inF0' ( in 4-component vector of float)
0:112 AtomicAdd ( temp void)
0:112 'gs_ua4' ( shared 4-component vector of uint)
0:112 'gs_ub4' ( shared 4-component vector of uint)
0:113 move second child to first child ( temp 4-component vector of uint)
0:113 'out_u4' ( temp 4-component vector of uint)
0:113 AtomicAdd ( temp 4-component vector of uint)
0:113 'gs_ua4' ( shared 4-component vector of uint)
0:113 'gs_ub4' ( shared 4-component vector of uint)
0:114 AtomicAnd ( temp void)
0:114 'gs_ua4' ( shared 4-component vector of uint)
0:114 'gs_ub4' ( shared 4-component vector of uint)
0:115 move second child to first child ( temp 4-component vector of uint)
0:115 'out_u4' ( temp 4-component vector of uint)
0:115 AtomicAnd ( temp 4-component vector of uint)
0:115 'gs_ua4' ( shared 4-component vector of uint)
0:115 'gs_ub4' ( shared 4-component vector of uint)
0:116 move second child to first child ( temp 4-component vector of uint)
0:116 'out_u4' ( temp 4-component vector of uint)
0:116 AtomicCompSwap ( temp 4-component vector of uint)
0:116 'gs_ua4' ( shared 4-component vector of uint)
0:116 'gs_ub4' ( shared 4-component vector of uint)
0:116 'gs_uc4' ( shared 4-component vector of uint)
0:117 move second child to first child ( temp 4-component vector of uint)
0:117 'out_u4' ( temp 4-component vector of uint)
0:117 AtomicExchange ( temp 4-component vector of uint)
0:117 'gs_ua4' ( shared 4-component vector of uint)
0:117 'gs_ub4' ( shared 4-component vector of uint)
0:118 AtomicMax ( temp void)
0:118 'gs_ua4' ( shared 4-component vector of uint)
0:118 'gs_ub4' ( shared 4-component vector of uint)
0:119 move second child to first child ( temp 4-component vector of uint)
0:119 'out_u4' ( temp 4-component vector of uint)
0:119 AtomicMax ( temp 4-component vector of uint)
0:119 'gs_ua4' ( shared 4-component vector of uint)
0:119 'gs_ub4' ( shared 4-component vector of uint)
0:120 AtomicMin ( temp void)
0:120 'gs_ua4' ( shared 4-component vector of uint)
0:120 'gs_ub4' ( shared 4-component vector of uint)
0:121 move second child to first child ( temp 4-component vector of uint)
0:121 'out_u4' ( temp 4-component vector of uint)
0:121 AtomicMin ( temp 4-component vector of uint)
0:121 'gs_ua4' ( shared 4-component vector of uint)
0:121 'gs_ub4' ( shared 4-component vector of uint)
0:122 AtomicOr ( temp void)
0:122 'gs_ua4' ( shared 4-component vector of uint)
0:122 'gs_ub4' ( shared 4-component vector of uint)
0:123 move second child to first child ( temp 4-component vector of uint)
0:123 'out_u4' ( temp 4-component vector of uint)
0:123 AtomicOr ( temp 4-component vector of uint)
0:123 'gs_ua4' ( shared 4-component vector of uint)
0:123 'gs_ub4' ( shared 4-component vector of uint)
0:124 AtomicXor ( temp void)
0:124 'gs_ua4' ( shared 4-component vector of uint)
0:124 'gs_ub4' ( shared 4-component vector of uint)
0:125 move second child to first child ( temp 4-component vector of uint)
0:125 'out_u4' ( temp 4-component vector of uint)
0:125 AtomicXor ( temp 4-component vector of uint)
0:125 'gs_ua4' ( shared 4-component vector of uint)
0:125 'gs_ub4' ( shared 4-component vector of uint)
0:128 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:105 Function Definition: ComputeShaderFunction( ( temp void)
0:105 Function Parameters:
0:? Sequence
0:105 move second child to first child ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:105 move second child to first child ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:105 move second child to first child ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:105 move second child to first child ( temp 4-component vector of uint)
0:? 'inU0' ( temp 4-component vector of uint)
0:? 'inU0' (layout( location=3) in 4-component vector of uint)
0:105 move second child to first child ( temp 4-component vector of uint)
0:? 'inU1' ( temp 4-component vector of uint)
0:? 'inU1' (layout( location=4) in 4-component vector of uint)
0:105 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:105 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inU0' ( temp 4-component vector of uint)
0:? 'inU1' ( temp 4-component vector of uint)
0:? Linker Objects
0:? 'gs_ua' ( shared uint)
0:? 'gs_ub' ( shared uint)
0:? 'gs_uc' ( shared uint)
0:? 'gs_ua2' ( shared 2-component vector of uint)
0:? 'gs_ub2' ( shared 2-component vector of uint)
0:? 'gs_uc2' ( shared 2-component vector of uint)
0:? 'gs_ua3' ( shared 3-component vector of uint)
0:? 'gs_ub3' ( shared 3-component vector of uint)
0:? 'gs_uc3' ( shared 3-component vector of uint)
0:? 'gs_ua4' ( shared 4-component vector of uint)
0:? 'gs_ub4' ( shared 4-component vector of uint)
0:? 'gs_uc4' ( shared 4-component vector of uint)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:? 'inU0' (layout( location=3) in 4-component vector of uint)
0:? 'inU1' (layout( location=4) in 4-component vector of uint)
Linked compute stage:
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
0:17 Function Parameters:
0:17 'inF0' ( in float)
0:17 'inF1' ( in float)
0:17 'inF2' ( in float)
0:17 'inU0' ( in uint)
0:17 'inU1' ( in uint)
0:? Sequence
0:21 all ( temp bool)
0:21 'inF0' ( in float)
0:24 AtomicAdd ( temp void)
0:24 'gs_ua' ( shared uint)
0:24 'gs_ub' ( shared uint)
0:25 move second child to first child ( temp uint)
0:25 'out_u1' ( temp uint)
0:25 AtomicAdd ( temp uint)
0:25 'gs_ua' ( shared uint)
0:25 'gs_ub' ( shared uint)
0:26 AtomicAnd ( temp void)
0:26 'gs_ua' ( shared uint)
0:26 'gs_ub' ( shared uint)
0:27 move second child to first child ( temp uint)
0:27 'out_u1' ( temp uint)
0:27 AtomicAnd ( temp uint)
0:27 'gs_ua' ( shared uint)
0:27 'gs_ub' ( shared uint)
0:28 move second child to first child ( temp uint)
0:28 'out_u1' ( temp uint)
0:28 AtomicCompSwap ( temp uint)
0:28 'gs_ua' ( shared uint)
0:28 'gs_ub' ( shared uint)
0:28 'gs_uc' ( shared uint)
0:29 move second child to first child ( temp uint)
0:29 'out_u1' ( temp uint)
0:29 AtomicExchange ( temp uint)
0:29 'gs_ua' ( shared uint)
0:29 'gs_ub' ( shared uint)
0:30 AtomicMax ( temp void)
0:30 'gs_ua' ( shared uint)
0:30 'gs_ub' ( shared uint)
0:31 move second child to first child ( temp uint)
0:31 'out_u1' ( temp uint)
0:31 AtomicMax ( temp uint)
0:31 'gs_ua' ( shared uint)
0:31 'gs_ub' ( shared uint)
0:32 AtomicMin ( temp void)
0:32 'gs_ua' ( shared uint)
0:32 'gs_ub' ( shared uint)
0:33 move second child to first child ( temp uint)
0:33 'out_u1' ( temp uint)
0:33 AtomicMin ( temp uint)
0:33 'gs_ua' ( shared uint)
0:33 'gs_ub' ( shared uint)
0:34 AtomicOr ( temp void)
0:34 'gs_ua' ( shared uint)
0:34 'gs_ub' ( shared uint)
0:35 move second child to first child ( temp uint)
0:35 'out_u1' ( temp uint)
0:35 AtomicOr ( temp uint)
0:35 'gs_ua' ( shared uint)
0:35 'gs_ub' ( shared uint)
0:36 AtomicXor ( temp void)
0:36 'gs_ua' ( shared uint)
0:36 'gs_ub' ( shared uint)
0:37 move second child to first child ( temp uint)
0:37 'out_u1' ( temp uint)
0:37 AtomicXor ( temp uint)
0:37 'gs_ua' ( shared uint)
0:37 'gs_ub' ( shared uint)
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
0:45 Function Parameters:
0:45 'inF0' ( in 1-component vector of float)
0:45 'inF1' ( in 1-component vector of float)
0:45 'inF2' ( in 1-component vector of float)
0:? Sequence
0:47 Branch: Return with expression
0:47 Constant:
0:47 0.000000
0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
0:51 Function Parameters:
0:51 'inF0' ( in 2-component vector of float)
0:51 'inF1' ( in 2-component vector of float)
0:51 'inF2' ( in 2-component vector of float)
0:51 'inU0' ( in 2-component vector of uint)
0:51 'inU1' ( in 2-component vector of uint)
0:? Sequence
0:55 all ( temp bool)
0:55 'inF0' ( in 2-component vector of float)
0:58 AtomicAdd ( temp void)
0:58 'gs_ua2' ( shared 2-component vector of uint)
0:58 'gs_ub2' ( shared 2-component vector of uint)
0:59 move second child to first child ( temp 2-component vector of uint)
0:59 'out_u2' ( temp 2-component vector of uint)
0:59 AtomicAdd ( temp 2-component vector of uint)
0:59 'gs_ua2' ( shared 2-component vector of uint)
0:59 'gs_ub2' ( shared 2-component vector of uint)
0:60 AtomicAnd ( temp void)
0:60 'gs_ua2' ( shared 2-component vector of uint)
0:60 'gs_ub2' ( shared 2-component vector of uint)
0:61 move second child to first child ( temp 2-component vector of uint)
0:61 'out_u2' ( temp 2-component vector of uint)
0:61 AtomicAnd ( temp 2-component vector of uint)
0:61 'gs_ua2' ( shared 2-component vector of uint)
0:61 'gs_ub2' ( shared 2-component vector of uint)
0:62 move second child to first child ( temp 2-component vector of uint)
0:62 'out_u2' ( temp 2-component vector of uint)
0:62 AtomicCompSwap ( temp 2-component vector of uint)
0:62 'gs_ua2' ( shared 2-component vector of uint)
0:62 'gs_ub2' ( shared 2-component vector of uint)
0:62 'gs_uc2' ( shared 2-component vector of uint)
0:63 move second child to first child ( temp 2-component vector of uint)
0:63 'out_u2' ( temp 2-component vector of uint)
0:63 AtomicExchange ( temp 2-component vector of uint)
0:63 'gs_ua2' ( shared 2-component vector of uint)
0:63 'gs_ub2' ( shared 2-component vector of uint)
0:64 AtomicMax ( temp void)
0:64 'gs_ua2' ( shared 2-component vector of uint)
0:64 'gs_ub2' ( shared 2-component vector of uint)
0:65 move second child to first child ( temp 2-component vector of uint)
0:65 'out_u2' ( temp 2-component vector of uint)
0:65 AtomicMax ( temp 2-component vector of uint)
0:65 'gs_ua2' ( shared 2-component vector of uint)
0:65 'gs_ub2' ( shared 2-component vector of uint)
0:66 AtomicMin ( temp void)
0:66 'gs_ua2' ( shared 2-component vector of uint)
0:66 'gs_ub2' ( shared 2-component vector of uint)
0:67 move second child to first child ( temp 2-component vector of uint)
0:67 'out_u2' ( temp 2-component vector of uint)
0:67 AtomicMin ( temp 2-component vector of uint)
0:67 'gs_ua2' ( shared 2-component vector of uint)
0:67 'gs_ub2' ( shared 2-component vector of uint)
0:68 AtomicOr ( temp void)
0:68 'gs_ua2' ( shared 2-component vector of uint)
0:68 'gs_ub2' ( shared 2-component vector of uint)
0:69 move second child to first child ( temp 2-component vector of uint)
0:69 'out_u2' ( temp 2-component vector of uint)
0:69 AtomicOr ( temp 2-component vector of uint)
0:69 'gs_ua2' ( shared 2-component vector of uint)
0:69 'gs_ub2' ( shared 2-component vector of uint)
0:70 AtomicXor ( temp void)
0:70 'gs_ua2' ( shared 2-component vector of uint)
0:70 'gs_ub2' ( shared 2-component vector of uint)
0:71 move second child to first child ( temp 2-component vector of uint)
0:71 'out_u2' ( temp 2-component vector of uint)
0:71 AtomicXor ( temp 2-component vector of uint)
0:71 'gs_ua2' ( shared 2-component vector of uint)
0:71 'gs_ub2' ( shared 2-component vector of uint)
0:74 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
0:78 Function Parameters:
0:78 'inF0' ( in 3-component vector of float)
0:78 'inF1' ( in 3-component vector of float)
0:78 'inF2' ( in 3-component vector of float)
0:78 'inU0' ( in 3-component vector of uint)
0:78 'inU1' ( in 3-component vector of uint)
0:? Sequence
0:82 all ( temp bool)
0:82 'inF0' ( in 3-component vector of float)
0:85 AtomicAdd ( temp void)
0:85 'gs_ua3' ( shared 3-component vector of uint)
0:85 'gs_ub3' ( shared 3-component vector of uint)
0:86 move second child to first child ( temp 3-component vector of uint)
0:86 'out_u3' ( temp 3-component vector of uint)
0:86 AtomicAdd ( temp 3-component vector of uint)
0:86 'gs_ua3' ( shared 3-component vector of uint)
0:86 'gs_ub3' ( shared 3-component vector of uint)
0:87 AtomicAnd ( temp void)
0:87 'gs_ua3' ( shared 3-component vector of uint)
0:87 'gs_ub3' ( shared 3-component vector of uint)
0:88 move second child to first child ( temp 3-component vector of uint)
0:88 'out_u3' ( temp 3-component vector of uint)
0:88 AtomicAnd ( temp 3-component vector of uint)
0:88 'gs_ua3' ( shared 3-component vector of uint)
0:88 'gs_ub3' ( shared 3-component vector of uint)
0:89 move second child to first child ( temp 3-component vector of uint)
0:89 'out_u3' ( temp 3-component vector of uint)
0:89 AtomicCompSwap ( temp 3-component vector of uint)
0:89 'gs_ua3' ( shared 3-component vector of uint)
0:89 'gs_ub3' ( shared 3-component vector of uint)
0:89 'gs_uc3' ( shared 3-component vector of uint)
0:90 move second child to first child ( temp 3-component vector of uint)
0:90 'out_u3' ( temp 3-component vector of uint)
0:90 AtomicExchange ( temp 3-component vector of uint)
0:90 'gs_ua3' ( shared 3-component vector of uint)
0:90 'gs_ub3' ( shared 3-component vector of uint)
0:91 AtomicMax ( temp void)
0:91 'gs_ua3' ( shared 3-component vector of uint)
0:91 'gs_ub3' ( shared 3-component vector of uint)
0:92 move second child to first child ( temp 3-component vector of uint)
0:92 'out_u3' ( temp 3-component vector of uint)
0:92 AtomicMax ( temp 3-component vector of uint)
0:92 'gs_ua3' ( shared 3-component vector of uint)
0:92 'gs_ub3' ( shared 3-component vector of uint)
0:93 AtomicMin ( temp void)
0:93 'gs_ua3' ( shared 3-component vector of uint)
0:93 'gs_ub3' ( shared 3-component vector of uint)
0:94 move second child to first child ( temp 3-component vector of uint)
0:94 'out_u3' ( temp 3-component vector of uint)
0:94 AtomicMin ( temp 3-component vector of uint)
0:94 'gs_ua3' ( shared 3-component vector of uint)
0:94 'gs_ub3' ( shared 3-component vector of uint)
0:95 AtomicOr ( temp void)
0:95 'gs_ua3' ( shared 3-component vector of uint)
0:95 'gs_ub3' ( shared 3-component vector of uint)
0:96 move second child to first child ( temp 3-component vector of uint)
0:96 'out_u3' ( temp 3-component vector of uint)
0:96 AtomicOr ( temp 3-component vector of uint)
0:96 'gs_ua3' ( shared 3-component vector of uint)
0:96 'gs_ub3' ( shared 3-component vector of uint)
0:97 AtomicXor ( temp void)
0:97 'gs_ua3' ( shared 3-component vector of uint)
0:97 'gs_ub3' ( shared 3-component vector of uint)
0:98 move second child to first child ( temp 3-component vector of uint)
0:98 'out_u3' ( temp 3-component vector of uint)
0:98 AtomicXor ( temp 3-component vector of uint)
0:98 'gs_ua3' ( shared 3-component vector of uint)
0:98 'gs_ub3' ( shared 3-component vector of uint)
0:101 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:105 Function Parameters:
0:105 'inF0' ( in 4-component vector of float)
0:105 'inF1' ( in 4-component vector of float)
0:105 'inF2' ( in 4-component vector of float)
0:105 'inU0' ( in 4-component vector of uint)
0:105 'inU1' ( in 4-component vector of uint)
0:? Sequence
0:109 all ( temp bool)
0:109 'inF0' ( in 4-component vector of float)
0:112 AtomicAdd ( temp void)
0:112 'gs_ua4' ( shared 4-component vector of uint)
0:112 'gs_ub4' ( shared 4-component vector of uint)
0:113 move second child to first child ( temp 4-component vector of uint)
0:113 'out_u4' ( temp 4-component vector of uint)
0:113 AtomicAdd ( temp 4-component vector of uint)
0:113 'gs_ua4' ( shared 4-component vector of uint)
0:113 'gs_ub4' ( shared 4-component vector of uint)
0:114 AtomicAnd ( temp void)
0:114 'gs_ua4' ( shared 4-component vector of uint)
0:114 'gs_ub4' ( shared 4-component vector of uint)
0:115 move second child to first child ( temp 4-component vector of uint)
0:115 'out_u4' ( temp 4-component vector of uint)
0:115 AtomicAnd ( temp 4-component vector of uint)
0:115 'gs_ua4' ( shared 4-component vector of uint)
0:115 'gs_ub4' ( shared 4-component vector of uint)
0:116 move second child to first child ( temp 4-component vector of uint)
0:116 'out_u4' ( temp 4-component vector of uint)
0:116 AtomicCompSwap ( temp 4-component vector of uint)
0:116 'gs_ua4' ( shared 4-component vector of uint)
0:116 'gs_ub4' ( shared 4-component vector of uint)
0:116 'gs_uc4' ( shared 4-component vector of uint)
0:117 move second child to first child ( temp 4-component vector of uint)
0:117 'out_u4' ( temp 4-component vector of uint)
0:117 AtomicExchange ( temp 4-component vector of uint)
0:117 'gs_ua4' ( shared 4-component vector of uint)
0:117 'gs_ub4' ( shared 4-component vector of uint)
0:118 AtomicMax ( temp void)
0:118 'gs_ua4' ( shared 4-component vector of uint)
0:118 'gs_ub4' ( shared 4-component vector of uint)
0:119 move second child to first child ( temp 4-component vector of uint)
0:119 'out_u4' ( temp 4-component vector of uint)
0:119 AtomicMax ( temp 4-component vector of uint)
0:119 'gs_ua4' ( shared 4-component vector of uint)
0:119 'gs_ub4' ( shared 4-component vector of uint)
0:120 AtomicMin ( temp void)
0:120 'gs_ua4' ( shared 4-component vector of uint)
0:120 'gs_ub4' ( shared 4-component vector of uint)
0:121 move second child to first child ( temp 4-component vector of uint)
0:121 'out_u4' ( temp 4-component vector of uint)
0:121 AtomicMin ( temp 4-component vector of uint)
0:121 'gs_ua4' ( shared 4-component vector of uint)
0:121 'gs_ub4' ( shared 4-component vector of uint)
0:122 AtomicOr ( temp void)
0:122 'gs_ua4' ( shared 4-component vector of uint)
0:122 'gs_ub4' ( shared 4-component vector of uint)
0:123 move second child to first child ( temp 4-component vector of uint)
0:123 'out_u4' ( temp 4-component vector of uint)
0:123 AtomicOr ( temp 4-component vector of uint)
0:123 'gs_ua4' ( shared 4-component vector of uint)
0:123 'gs_ub4' ( shared 4-component vector of uint)
0:124 AtomicXor ( temp void)
0:124 'gs_ua4' ( shared 4-component vector of uint)
0:124 'gs_ub4' ( shared 4-component vector of uint)
0:125 move second child to first child ( temp 4-component vector of uint)
0:125 'out_u4' ( temp 4-component vector of uint)
0:125 AtomicXor ( temp 4-component vector of uint)
0:125 'gs_ua4' ( shared 4-component vector of uint)
0:125 'gs_ub4' ( shared 4-component vector of uint)
0:128 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:105 Function Definition: ComputeShaderFunction( ( temp void)
0:105 Function Parameters:
0:? Sequence
0:105 move second child to first child ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:105 move second child to first child ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:105 move second child to first child ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:105 move second child to first child ( temp 4-component vector of uint)
0:? 'inU0' ( temp 4-component vector of uint)
0:? 'inU0' (layout( location=3) in 4-component vector of uint)
0:105 move second child to first child ( temp 4-component vector of uint)
0:? 'inU1' ( temp 4-component vector of uint)
0:? 'inU1' (layout( location=4) in 4-component vector of uint)
0:105 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:105 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inU0' ( temp 4-component vector of uint)
0:? 'inU1' ( temp 4-component vector of uint)
0:? Linker Objects
0:? 'gs_ua' ( shared uint)
0:? 'gs_ub' ( shared uint)
0:? 'gs_uc' ( shared uint)
0:? 'gs_ua2' ( shared 2-component vector of uint)
0:? 'gs_ub2' ( shared 2-component vector of uint)
0:? 'gs_uc2' ( shared 2-component vector of uint)
0:? 'gs_ua3' ( shared 3-component vector of uint)
0:? 'gs_ub3' ( shared 3-component vector of uint)
0:? 'gs_uc3' ( shared 3-component vector of uint)
0:? 'gs_ua4' ( shared 4-component vector of uint)
0:? 'gs_ub4' ( shared 4-component vector of uint)
0:? 'gs_uc4' ( shared 4-component vector of uint)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:? 'inU0' (layout( location=3) in 4-component vector of uint)
0:? 'inU1' (layout( location=4) in 4-component vector of uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 255
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "ComputeShaderFunction" 227 230 233 237 240 243
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 500
Name 4 "ComputeShaderFunction"
Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;"
Name 11 "inF0"
Name 12 "inF1"
Name 13 "inF2"
Name 14 "inU0"
Name 15 "inU1"
Name 22 "ComputeShaderFunction1(vf1;vf1;vf1;"
Name 19 "inF0"
Name 20 "inF1"
Name 21 "inF2"
Name 34 "ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;"
Name 29 "inF0"
Name 30 "inF1"
Name 31 "inF2"
Name 32 "inU0"
Name 33 "inU1"
Name 46 "ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;"
Name 41 "inF0"
Name 42 "inF1"
Name 43 "inF2"
Name 44 "inU0"
Name 45 "inU1"
Name 58 "@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;"
Name 53 "inF0"
Name 54 "inF1"
Name 55 "inF2"
Name 56 "inU0"
Name 57 "inU1"
Name 64 "gs_ua"
Name 65 "gs_ub"
Name 70 "out_u1"
Name 78 "gs_uc"
Name 107 "gs_ua2"
Name 108 "gs_ub2"
Name 111 "out_u2"
Name 119 "gs_uc2"
Name 148 "gs_ua3"
Name 149 "gs_ub3"
Name 152 "out_u3"
Name 160 "gs_uc3"
Name 188 "gs_ua4"
Name 189 "gs_ub4"
Name 192 "out_u4"
Name 200 "gs_uc4"
Name 225 "inF0"
Name 227 "inF0"
Name 229 "inF1"
Name 230 "inF1"
Name 232 "inF2"
Name 233 "inF2"
Name 235 "inU0"
Name 237 "inU0"
Name 239 "inU1"
Name 240 "inU1"
Name 243 "@entryPointOutput"
Name 244 "param"
Name 246 "param"
Name 248 "param"
Name 250 "param"
Name 252 "param"
Decorate 227(inF0) Location 0
Decorate 230(inF1) Location 1
Decorate 233(inF2) Location 2
Decorate 237(inU0) Location 3
Decorate 240(inU1) Location 4
Decorate 243(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeInt 32 0
9: TypePointer Function 8(int)
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr)
18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr)
24: TypeVector 6(float) 2
25: TypePointer Function 24(fvec2)
26: TypeVector 8(int) 2
27: TypePointer Function 26(ivec2)
28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr)
36: TypeVector 6(float) 3
37: TypePointer Function 36(fvec3)
38: TypeVector 8(int) 3
39: TypePointer Function 38(ivec3)
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
48: TypeVector 6(float) 4
49: TypePointer Function 48(fvec4)
50: TypeVector 8(int) 4
51: TypePointer Function 50(ivec4)
52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr)
61: TypeBool
63: TypePointer Workgroup 8(int)
64(gs_ua): 63(ptr) Variable Workgroup
65(gs_ub): 63(ptr) Variable Workgroup
67: 8(int) Constant 1
68: 8(int) Constant 0
78(gs_uc): 63(ptr) Variable Workgroup
99: 6(float) Constant 0
106: TypePointer Workgroup 26(ivec2)
107(gs_ua2): 106(ptr) Variable Workgroup
108(gs_ub2): 106(ptr) Variable Workgroup
119(gs_uc2): 106(ptr) Variable Workgroup
140: 6(float) Constant 1065353216
141: 6(float) Constant 1073741824
142: 24(fvec2) ConstantComposite 140 141
147: TypePointer Workgroup 38(ivec3)
148(gs_ua3): 147(ptr) Variable Workgroup
149(gs_ub3): 147(ptr) Variable Workgroup
160(gs_uc3): 147(ptr) Variable Workgroup
181: 6(float) Constant 1077936128
182: 36(fvec3) ConstantComposite 140 141 181
187: TypePointer Workgroup 50(ivec4)
188(gs_ua4): 187(ptr) Variable Workgroup
189(gs_ub4): 187(ptr) Variable Workgroup
200(gs_uc4): 187(ptr) Variable Workgroup
221: 6(float) Constant 1082130432
222: 48(fvec4) ConstantComposite 140 141 181 221
226: TypePointer Input 48(fvec4)
227(inF0): 226(ptr) Variable Input
230(inF1): 226(ptr) Variable Input
233(inF2): 226(ptr) Variable Input
236: TypePointer Input 50(ivec4)
237(inU0): 236(ptr) Variable Input
240(inU1): 236(ptr) Variable Input
242: TypePointer Output 48(fvec4)
243(@entryPointOutput): 242(ptr) Variable Output
4(ComputeShaderFunction): 2 Function None 3
5: Label
225(inF0): 49(ptr) Variable Function
229(inF1): 49(ptr) Variable Function
232(inF2): 49(ptr) Variable Function
235(inU0): 51(ptr) Variable Function
239(inU1): 51(ptr) Variable Function
244(param): 49(ptr) Variable Function
246(param): 49(ptr) Variable Function
248(param): 49(ptr) Variable Function
250(param): 51(ptr) Variable Function
252(param): 51(ptr) Variable Function
228: 48(fvec4) Load 227(inF0)
Store 225(inF0) 228
231: 48(fvec4) Load 230(inF1)
Store 229(inF1) 231
234: 48(fvec4) Load 233(inF2)
Store 232(inF2) 234
238: 50(ivec4) Load 237(inU0)
Store 235(inU0) 238
241: 50(ivec4) Load 240(inU1)
Store 239(inU1) 241
245: 48(fvec4) Load 225(inF0)
Store 244(param) 245
247: 48(fvec4) Load 229(inF1)
Store 246(param) 247
249: 48(fvec4) Load 232(inF2)
Store 248(param) 249
251: 50(ivec4) Load 235(inU0)
Store 250(param) 251
253: 50(ivec4) Load 239(inU1)
Store 252(param) 253
254: 48(fvec4) FunctionCall 58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;) 244(param) 246(param) 248(param) 250(param) 252(param)
Store 243(@entryPointOutput) 254
Return
FunctionEnd
16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
11(inF0): 7(ptr) FunctionParameter
12(inF1): 7(ptr) FunctionParameter
13(inF2): 7(ptr) FunctionParameter
14(inU0): 9(ptr) FunctionParameter
15(inU1): 9(ptr) FunctionParameter
17: Label
70(out_u1): 9(ptr) Variable Function
60: 6(float) Load 11(inF0)
62: 61(bool) All 60
66: 8(int) Load 65(gs_ub)
69: 2 AtomicIAdd 64(gs_ua) 67 68 66
71: 8(int) Load 65(gs_ub)
72: 8(int) AtomicIAdd 64(gs_ua) 67 68 71
Store 70(out_u1) 72
73: 8(int) Load 65(gs_ub)
74: 2 AtomicAnd 64(gs_ua) 67 68 73
75: 8(int) Load 65(gs_ub)
76: 8(int) AtomicAnd 64(gs_ua) 67 68 75
Store 70(out_u1) 76
77: 8(int) Load 65(gs_ub)
79: 8(int) Load 78(gs_uc)
80: 8(int) AtomicCompareExchange 64(gs_ua) 67 68 68 79 77
Store 70(out_u1) 80
81: 8(int) Load 65(gs_ub)
82: 8(int) AtomicExchange 64(gs_ua) 67 68 81
Store 70(out_u1) 82
83: 8(int) Load 65(gs_ub)
84: 2 AtomicSMax 64(gs_ua) 67 68 83
85: 8(int) Load 65(gs_ub)
86: 8(int) AtomicUMax 64(gs_ua) 67 68 85
Store 70(out_u1) 86
87: 8(int) Load 65(gs_ub)
88: 2 AtomicSMin 64(gs_ua) 67 68 87
89: 8(int) Load 65(gs_ub)
90: 8(int) AtomicUMin 64(gs_ua) 67 68 89
Store 70(out_u1) 90
91: 8(int) Load 65(gs_ub)
92: 2 AtomicOr 64(gs_ua) 67 68 91
93: 8(int) Load 65(gs_ub)
94: 8(int) AtomicOr 64(gs_ua) 67 68 93
Store 70(out_u1) 94
95: 8(int) Load 65(gs_ub)
96: 2 AtomicXor 64(gs_ua) 67 68 95
97: 8(int) Load 65(gs_ub)
98: 8(int) AtomicXor 64(gs_ua) 67 68 97
Store 70(out_u1) 98
ReturnValue 99
FunctionEnd
22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
19(inF0): 7(ptr) FunctionParameter
20(inF1): 7(ptr) FunctionParameter
21(inF2): 7(ptr) FunctionParameter
23: Label
ReturnValue 99
FunctionEnd
34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
29(inF0): 25(ptr) FunctionParameter
30(inF1): 25(ptr) FunctionParameter
31(inF2): 25(ptr) FunctionParameter
32(inU0): 27(ptr) FunctionParameter
33(inU1): 27(ptr) FunctionParameter
35: Label
111(out_u2): 27(ptr) Variable Function
104: 24(fvec2) Load 29(inF0)
105: 61(bool) All 104
109: 26(ivec2) Load 108(gs_ub2)
110: 2 AtomicIAdd 107(gs_ua2) 67 68 109
112: 26(ivec2) Load 108(gs_ub2)
113: 26(ivec2) AtomicIAdd 107(gs_ua2) 67 68 112
Store 111(out_u2) 113
114: 26(ivec2) Load 108(gs_ub2)
115: 2 AtomicAnd 107(gs_ua2) 67 68 114
116: 26(ivec2) Load 108(gs_ub2)
117: 26(ivec2) AtomicAnd 107(gs_ua2) 67 68 116
Store 111(out_u2) 117
118: 26(ivec2) Load 108(gs_ub2)
120: 26(ivec2) Load 119(gs_uc2)
121: 26(ivec2) AtomicCompareExchange 107(gs_ua2) 67 68 68 120 118
Store 111(out_u2) 121
122: 26(ivec2) Load 108(gs_ub2)
123: 26(ivec2) AtomicExchange 107(gs_ua2) 67 68 122
Store 111(out_u2) 123
124: 26(ivec2) Load 108(gs_ub2)
125: 2 AtomicSMax 107(gs_ua2) 67 68 124
126: 26(ivec2) Load 108(gs_ub2)
127: 26(ivec2) AtomicUMax 107(gs_ua2) 67 68 126
Store 111(out_u2) 127
128: 26(ivec2) Load 108(gs_ub2)
129: 2 AtomicSMin 107(gs_ua2) 67 68 128
130: 26(ivec2) Load 108(gs_ub2)
131: 26(ivec2) AtomicUMin 107(gs_ua2) 67 68 130
Store 111(out_u2) 131
132: 26(ivec2) Load 108(gs_ub2)
133: 2 AtomicOr 107(gs_ua2) 67 68 132
134: 26(ivec2) Load 108(gs_ub2)
135: 26(ivec2) AtomicOr 107(gs_ua2) 67 68 134
Store 111(out_u2) 135
136: 26(ivec2) Load 108(gs_ub2)
137: 2 AtomicXor 107(gs_ua2) 67 68 136
138: 26(ivec2) Load 108(gs_ub2)
139: 26(ivec2) AtomicXor 107(gs_ua2) 67 68 138
Store 111(out_u2) 139
ReturnValue 142
FunctionEnd
46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
41(inF0): 37(ptr) FunctionParameter
42(inF1): 37(ptr) FunctionParameter
43(inF2): 37(ptr) FunctionParameter
44(inU0): 39(ptr) FunctionParameter
45(inU1): 39(ptr) FunctionParameter
47: Label
152(out_u3): 39(ptr) Variable Function
145: 36(fvec3) Load 41(inF0)
146: 61(bool) All 145
150: 38(ivec3) Load 149(gs_ub3)
151: 2 AtomicIAdd 148(gs_ua3) 67 68 150
153: 38(ivec3) Load 149(gs_ub3)
154: 38(ivec3) AtomicIAdd 148(gs_ua3) 67 68 153
Store 152(out_u3) 154
155: 38(ivec3) Load 149(gs_ub3)
156: 2 AtomicAnd 148(gs_ua3) 67 68 155
157: 38(ivec3) Load 149(gs_ub3)
158: 38(ivec3) AtomicAnd 148(gs_ua3) 67 68 157
Store 152(out_u3) 158
159: 38(ivec3) Load 149(gs_ub3)
161: 38(ivec3) Load 160(gs_uc3)
162: 38(ivec3) AtomicCompareExchange 148(gs_ua3) 67 68 68 161 159
Store 152(out_u3) 162
163: 38(ivec3) Load 149(gs_ub3)
164: 38(ivec3) AtomicExchange 148(gs_ua3) 67 68 163
Store 152(out_u3) 164
165: 38(ivec3) Load 149(gs_ub3)
166: 2 AtomicSMax 148(gs_ua3) 67 68 165
167: 38(ivec3) Load 149(gs_ub3)
168: 38(ivec3) AtomicUMax 148(gs_ua3) 67 68 167
Store 152(out_u3) 168
169: 38(ivec3) Load 149(gs_ub3)
170: 2 AtomicSMin 148(gs_ua3) 67 68 169
171: 38(ivec3) Load 149(gs_ub3)
172: 38(ivec3) AtomicUMin 148(gs_ua3) 67 68 171
Store 152(out_u3) 172
173: 38(ivec3) Load 149(gs_ub3)
174: 2 AtomicOr 148(gs_ua3) 67 68 173
175: 38(ivec3) Load 149(gs_ub3)
176: 38(ivec3) AtomicOr 148(gs_ua3) 67 68 175
Store 152(out_u3) 176
177: 38(ivec3) Load 149(gs_ub3)
178: 2 AtomicXor 148(gs_ua3) 67 68 177
179: 38(ivec3) Load 149(gs_ub3)
180: 38(ivec3) AtomicXor 148(gs_ua3) 67 68 179
Store 152(out_u3) 180
ReturnValue 182
FunctionEnd
58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52
53(inF0): 49(ptr) FunctionParameter
54(inF1): 49(ptr) FunctionParameter
55(inF2): 49(ptr) FunctionParameter
56(inU0): 51(ptr) FunctionParameter
57(inU1): 51(ptr) FunctionParameter
59: Label
192(out_u4): 51(ptr) Variable Function
185: 48(fvec4) Load 53(inF0)
186: 61(bool) All 185
190: 50(ivec4) Load 189(gs_ub4)
191: 2 AtomicIAdd 188(gs_ua4) 67 68 190
193: 50(ivec4) Load 189(gs_ub4)
194: 50(ivec4) AtomicIAdd 188(gs_ua4) 67 68 193
Store 192(out_u4) 194
195: 50(ivec4) Load 189(gs_ub4)
196: 2 AtomicAnd 188(gs_ua4) 67 68 195
197: 50(ivec4) Load 189(gs_ub4)
198: 50(ivec4) AtomicAnd 188(gs_ua4) 67 68 197
Store 192(out_u4) 198
199: 50(ivec4) Load 189(gs_ub4)
201: 50(ivec4) Load 200(gs_uc4)
202: 50(ivec4) AtomicCompareExchange 188(gs_ua4) 67 68 68 201 199
Store 192(out_u4) 202
203: 50(ivec4) Load 189(gs_ub4)
204: 50(ivec4) AtomicExchange 188(gs_ua4) 67 68 203
Store 192(out_u4) 204
205: 50(ivec4) Load 189(gs_ub4)
206: 2 AtomicSMax 188(gs_ua4) 67 68 205
207: 50(ivec4) Load 189(gs_ub4)
208: 50(ivec4) AtomicUMax 188(gs_ua4) 67 68 207
Store 192(out_u4) 208
209: 50(ivec4) Load 189(gs_ub4)
210: 2 AtomicSMin 188(gs_ua4) 67 68 209
211: 50(ivec4) Load 189(gs_ub4)
212: 50(ivec4) AtomicUMin 188(gs_ua4) 67 68 211
Store 192(out_u4) 212
213: 50(ivec4) Load 189(gs_ub4)
214: 2 AtomicOr 188(gs_ua4) 67 68 213
215: 50(ivec4) Load 189(gs_ub4)
216: 50(ivec4) AtomicOr 188(gs_ua4) 67 68 215
Store 192(out_u4) 216
217: 50(ivec4) Load 189(gs_ub4)
218: 2 AtomicXor 188(gs_ua4) 67 68 217
219: 50(ivec4) Load 189(gs_ub4)
220: 50(ivec4) AtomicXor 188(gs_ua4) 67 68 219
Store 192(out_u4) 220
ReturnValue 222
FunctionEnd