protot/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out

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18 KiB
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Executable File

hlsl.entry-in.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:8 Function Parameters:
0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:9 Branch: Return with expression
0:9 add ( temp float)
0:9 direct index ( temp float)
0:9 v: direct index for structure ( temp 2-component vector of float)
0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
0:9 direct index ( temp float)
0:9 fragCoord: direct index for structure ( temp 4-component vector of float)
0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
0:13 Function Parameters:
0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:16 Sequence
0:16 move second child to first child ( temp float)
0:16 'ret1' ( temp float)
0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'ret2' ( temp float)
0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:19 Branch: Return with expression
0:19 vector-scale ( temp 4-component vector of float)
0:19 vector-scale ( temp 4-component vector of float)
0:19 fragCoord: direct index for structure ( temp 4-component vector of float)
0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:19 Constant:
0:19 1 (const int)
0:19 'ret1' ( temp float)
0:19 'ret2' ( temp float)
0:13 Function Definition: PixelShaderFunction( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 2-component vector of float)
0:13 v: direct index for structure ( temp 2-component vector of float)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:13 Constant:
0:13 0 (const int)
0:13 v: direct index for structure ( temp 2-component vector of float)
0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp 4-component vector of float)
0:13 fragCoord: direct index for structure ( temp 4-component vector of float)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:13 Constant:
0:13 1 (const int)
0:? 'i_fragCoord' ( in 4-component vector of float FragCoord)
0:13 move second child to first child ( temp 2-component vector of int)
0:13 i2: direct index for structure ( temp 2-component vector of int)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:13 Constant:
0:13 2 (const int)
0:13 i2: direct index for structure ( temp 2-component vector of int)
0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
0:13 Constant:
0:13 1 (const int)
0:13 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
0:? 'i_fragCoord' ( in 4-component vector of float FragCoord)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:8 Function Parameters:
0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:9 Branch: Return with expression
0:9 add ( temp float)
0:9 direct index ( temp float)
0:9 v: direct index for structure ( temp 2-component vector of float)
0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
0:9 direct index ( temp float)
0:9 fragCoord: direct index for structure ( temp 4-component vector of float)
0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
0:13 Function Parameters:
0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:16 Sequence
0:16 move second child to first child ( temp float)
0:16 'ret1' ( temp float)
0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'ret2' ( temp float)
0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:19 Branch: Return with expression
0:19 vector-scale ( temp 4-component vector of float)
0:19 vector-scale ( temp 4-component vector of float)
0:19 fragCoord: direct index for structure ( temp 4-component vector of float)
0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:19 Constant:
0:19 1 (const int)
0:19 'ret1' ( temp float)
0:19 'ret2' ( temp float)
0:13 Function Definition: PixelShaderFunction( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 2-component vector of float)
0:13 v: direct index for structure ( temp 2-component vector of float)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:13 Constant:
0:13 0 (const int)
0:13 v: direct index for structure ( temp 2-component vector of float)
0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp 4-component vector of float)
0:13 fragCoord: direct index for structure ( temp 4-component vector of float)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:13 Constant:
0:13 1 (const int)
0:? 'i_fragCoord' ( in 4-component vector of float FragCoord)
0:13 move second child to first child ( temp 2-component vector of int)
0:13 i2: direct index for structure ( temp 2-component vector of int)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:13 Constant:
0:13 2 (const int)
0:13 i2: direct index for structure ( temp 2-component vector of int)
0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
0:13 Constant:
0:13 1 (const int)
0:13 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
0:? 'i_fragCoord' ( in 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 77
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 56 63 73
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "InParam"
MemberName 11(InParam) 0 "v"
MemberName 11(InParam) 1 "fragCoord"
MemberName 11(InParam) 2 "i2"
Name 15 "fun(struct-InParam-vf2-vf4-vi21;"
Name 14 "p"
Name 19 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;"
Name 18 "i"
Name 34 "local"
Name 36 "ret1"
Name 37 "param"
Name 40 "ret2"
Name 41 "param"
Name 53 "i"
Name 54 "InParam"
MemberName 54(InParam) 0 "v"
MemberName 54(InParam) 1 "i2"
Name 56 "i"
Name 63 "i_fragCoord"
Name 73 "@entryPointOutput"
Name 74 "param"
Decorate 56(i) Location 0
Decorate 63(i_fragCoord) BuiltIn FragCoord
Decorate 73(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 2
8: TypeVector 6(float) 4
9: TypeInt 32 1
10: TypeVector 9(int) 2
11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2)
12: TypePointer Function 11(InParam)
13: TypeFunction 6(float) 12(ptr)
17: TypeFunction 8(fvec4) 12(ptr)
21: 9(int) Constant 0
22: TypeInt 32 0
23: 22(int) Constant 1
24: TypePointer Function 6(float)
27: 9(int) Constant 1
28: 22(int) Constant 0
44: TypePointer Function 8(fvec4)
54(InParam): TypeStruct 7(fvec2) 10(ivec2)
55: TypePointer Input 54(InParam)
56(i): 55(ptr) Variable Input
57: TypePointer Input 7(fvec2)
60: TypePointer Function 7(fvec2)
62: TypePointer Input 8(fvec4)
63(i_fragCoord): 62(ptr) Variable Input
66: 9(int) Constant 2
67: TypePointer Input 10(ivec2)
70: TypePointer Function 10(ivec2)
72: TypePointer Output 8(fvec4)
73(@entryPointOutput): 72(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
53(i): 12(ptr) Variable Function
74(param): 12(ptr) Variable Function
58: 57(ptr) AccessChain 56(i) 21
59: 7(fvec2) Load 58
61: 60(ptr) AccessChain 53(i) 21
Store 61 59
64: 8(fvec4) Load 63(i_fragCoord)
65: 44(ptr) AccessChain 53(i) 27
Store 65 64
68: 67(ptr) AccessChain 56(i) 27
69: 10(ivec2) Load 68
71: 70(ptr) AccessChain 53(i) 66
Store 71 69
75: 11(InParam) Load 53(i)
Store 74(param) 75
76: 8(fvec4) FunctionCall 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 74(param)
Store 73(@entryPointOutput) 76
Return
FunctionEnd
15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13
14(p): 12(ptr) FunctionParameter
16: Label
25: 24(ptr) AccessChain 14(p) 21 23
26: 6(float) Load 25
29: 24(ptr) AccessChain 14(p) 27 28
30: 6(float) Load 29
31: 6(float) FAdd 26 30
ReturnValue 31
FunctionEnd
19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 17
18(i): 12(ptr) FunctionParameter
20: Label
34(local): 12(ptr) Variable Function
36(ret1): 24(ptr) Variable Function
37(param): 12(ptr) Variable Function
40(ret2): 24(ptr) Variable Function
41(param): 12(ptr) Variable Function
35: 11(InParam) Load 18(i)
Store 34(local) 35
38: 11(InParam) Load 34(local)
Store 37(param) 38
39: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 37(param)
Store 36(ret1) 39
42: 11(InParam) Load 18(i)
Store 41(param) 42
43: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 41(param)
Store 40(ret2) 43
45: 44(ptr) AccessChain 34(local) 27
46: 8(fvec4) Load 45
47: 6(float) Load 36(ret1)
48: 8(fvec4) VectorTimesScalar 46 47
49: 6(float) Load 40(ret2)
50: 8(fvec4) VectorTimesScalar 48 49
ReturnValue 50
FunctionEnd