protot/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.basic.geom.out

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hlsl.basic.geom
Shader version: 500
invocations = -1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:16 Function Parameters:
0:16 'VertexID' ( in 3-element array of uint)
0:16 'test' ( in 3-element array of uint)
0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:? Sequence
0:19 move second child to first child ( temp float)
0:19 myfloat: direct index for structure ( temp float)
0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:19 Constant:
0:19 0 (const int)
0:19 Convert uint to float ( temp float)
0:19 add ( temp uint)
0:19 add ( temp uint)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 1 (const int)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 2 (const int)
0:20 move second child to first child ( temp int)
0:20 something: direct index for structure ( temp int)
0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:20 Constant:
0:20 1 (const int)
0:20 Convert uint to int ( temp int)
0:20 direct index ( temp uint)
0:20 'VertexID' ( in 3-element array of uint)
0:20 Constant:
0:20 0 (const int)
0:22 Sequence
0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:22 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:22 EmitVertex ( temp void)
0:23 Sequence
0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:23 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:23 EmitVertex ( temp void)
0:24 EndPrimitive ( temp void)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'test' (layout( location=1) in 3-element array of uint)
0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
0:? Linker Objects
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'test' (layout( location=1) in 3-element array of uint)
0:? 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
Linked geometry stage:
Shader version: 500
invocations = 1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:16 Function Parameters:
0:16 'VertexID' ( in 3-element array of uint)
0:16 'test' ( in 3-element array of uint)
0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:? Sequence
0:19 move second child to first child ( temp float)
0:19 myfloat: direct index for structure ( temp float)
0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:19 Constant:
0:19 0 (const int)
0:19 Convert uint to float ( temp float)
0:19 add ( temp uint)
0:19 add ( temp uint)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 1 (const int)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 2 (const int)
0:20 move second child to first child ( temp int)
0:20 something: direct index for structure ( temp int)
0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:20 Constant:
0:20 1 (const int)
0:20 Convert uint to int ( temp int)
0:20 direct index ( temp uint)
0:20 'VertexID' ( in 3-element array of uint)
0:20 Constant:
0:20 0 (const int)
0:22 Sequence
0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:22 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:22 EmitVertex ( temp void)
0:23 Sequence
0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:23 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:23 EmitVertex ( temp void)
0:24 EndPrimitive ( temp void)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'test' (layout( location=1) in 3-element array of uint)
0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
0:? Linker Objects
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'test' (layout( location=1) in 3-element array of uint)
0:? 'OutputStream' (layout( location=0) out structure{ temp float myfloat, temp int something})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 60
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 42 47 50
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 4
Source HLSL 500
Name 4 "main"
Name 12 "PSInput"
MemberName 12(PSInput) 0 "myfloat"
MemberName 12(PSInput) 1 "something"
Name 18 "@main(u1[3];u1[3];struct-PSInput-f1-i11;"
Name 15 "VertexID"
Name 16 "test"
Name 17 "OutputStream"
Name 20 "Vert"
Name 42 "OutputStream"
Name 45 "VertexID"
Name 47 "VertexID"
Name 49 "test"
Name 50 "test"
Name 52 "OutputStream"
Name 53 "param"
Name 55 "param"
Name 57 "param"
Decorate 42(OutputStream) Location 0
Decorate 47(VertexID) Location 0
Decorate 50(test) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: 6(int) Constant 3
8: TypeArray 6(int) 7
9: TypePointer Function 8
10: TypeFloat 32
11: TypeInt 32 1
12(PSInput): TypeStruct 10(float) 11(int)
13: TypePointer Function 12(PSInput)
14: TypeFunction 2 9(ptr) 9(ptr) 13(ptr)
21: 11(int) Constant 0
22: TypePointer Function 6(int)
25: 11(int) Constant 1
29: 11(int) Constant 2
34: TypePointer Function 10(float)
39: TypePointer Function 11(int)
41: TypePointer Output 12(PSInput)
42(OutputStream): 41(ptr) Variable Output
46: TypePointer Input 8
47(VertexID): 46(ptr) Variable Input
50(test): 46(ptr) Variable Input
4(main): 2 Function None 3
5: Label
45(VertexID): 9(ptr) Variable Function
49(test): 9(ptr) Variable Function
52(OutputStream): 13(ptr) Variable Function
53(param): 9(ptr) Variable Function
55(param): 9(ptr) Variable Function
57(param): 13(ptr) Variable Function
48: 8 Load 47(VertexID)
Store 45(VertexID) 48
51: 8 Load 50(test)
Store 49(test) 51
54: 8 Load 45(VertexID)
Store 53(param) 54
56: 8 Load 49(test)
Store 55(param) 56
58: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 53(param) 55(param) 57(param)
59: 12(PSInput) Load 57(param)
Store 52(OutputStream) 59
Return
FunctionEnd
18(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14
15(VertexID): 9(ptr) FunctionParameter
16(test): 9(ptr) FunctionParameter
17(OutputStream): 13(ptr) FunctionParameter
19: Label
20(Vert): 13(ptr) Variable Function
23: 22(ptr) AccessChain 16(test) 21
24: 6(int) Load 23
26: 22(ptr) AccessChain 16(test) 25
27: 6(int) Load 26
28: 6(int) IAdd 24 27
30: 22(ptr) AccessChain 16(test) 29
31: 6(int) Load 30
32: 6(int) IAdd 28 31
33: 10(float) ConvertUToF 32
35: 34(ptr) AccessChain 20(Vert) 21
Store 35 33
36: 22(ptr) AccessChain 15(VertexID) 21
37: 6(int) Load 36
38: 11(int) Bitcast 37
40: 39(ptr) AccessChain 20(Vert) 25
Store 40 38
43: 12(PSInput) Load 20(Vert)
Store 42(OutputStream) 43
EmitVertex
44: 12(PSInput) Load 20(Vert)
Store 42(OutputStream) 44
EmitVertex
EndPrimitive
Return
FunctionEnd