211 lines
7.6 KiB
C++
211 lines
7.6 KiB
C++
/*
|
|
* This source file is part of libRocket, the HTML/CSS Interface Middleware
|
|
*
|
|
* For the latest information, see http://www.librocket.com
|
|
*
|
|
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*
|
|
*/
|
|
|
|
#include "RocketLibSystemRenderInterfaceOpenGL.h"
|
|
#include <Rocket/Core.h>
|
|
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
|
|
RocketLibSystemRenderInterfaceOpenGL::RocketLibSystemRenderInterfaceOpenGL()
|
|
{
|
|
}
|
|
|
|
// Called by Rocket when it wants to render geometry that it does not wish to optimise.
|
|
void RocketLibSystemRenderInterfaceOpenGL::RenderGeometry(Rocket::Core::Vertex* vertices, int ROCKET_UNUSED(num_vertices), int* indices, int num_indices, const Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation)
|
|
{
|
|
glPushMatrix();
|
|
glTranslatef(translation.x, translation.y, 0);
|
|
|
|
glVertexPointer(2, GL_FLOAT, sizeof(Rocket::Core::Vertex), &vertices[0].position);
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Rocket::Core::Vertex), &vertices[0].colour);
|
|
|
|
if (texture == NULL)
|
|
{
|
|
glDisable(GL_TEXTURE_2D);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
else
|
|
{
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, (GLuint) texture);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(Rocket::Core::Vertex), &vertices[0].tex_coord);
|
|
}
|
|
|
|
glDrawElements(GL_TRIANGLES, num_indices, GL_UNSIGNED_INT, indices);
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
// Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future.
|
|
Rocket::Core::CompiledGeometryHandle RocketLibSystemRenderInterfaceOpenGL::CompileGeometry(Rocket::Core::Vertex* ROCKET_UNUSED(vertices), int ROCKET_UNUSED(num_vertices), int* ROCKET_UNUSED(indices), int ROCKET_UNUSED(num_indices), const Rocket::Core::TextureHandle ROCKET_UNUSED(texture))
|
|
{
|
|
return (Rocket::Core::CompiledGeometryHandle) NULL;
|
|
}
|
|
|
|
// Called by Rocket when it wants to render application-compiled geometry.
|
|
void RocketLibSystemRenderInterfaceOpenGL::RenderCompiledGeometry(Rocket::Core::CompiledGeometryHandle ROCKET_UNUSED(geometry), const Rocket::Core::Vector2f& ROCKET_UNUSED(translation))
|
|
{
|
|
}
|
|
|
|
// Called by Rocket when it wants to release application-compiled geometry.
|
|
void RocketLibSystemRenderInterfaceOpenGL::ReleaseCompiledGeometry(Rocket::Core::CompiledGeometryHandle ROCKET_UNUSED(geometry))
|
|
{
|
|
}
|
|
|
|
// Called by Rocket when it wants to enable or disable scissoring to clip content.
|
|
void RocketLibSystemRenderInterfaceOpenGL::EnableScissorRegion(bool enable)
|
|
{
|
|
if (enable)
|
|
glEnable(GL_SCISSOR_TEST);
|
|
else
|
|
glDisable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
// Called by Rocket when it wants to change the scissor region.
|
|
void RocketLibSystemRenderInterfaceOpenGL::SetScissorRegion(int x, int y, int width, int height)
|
|
{
|
|
int windowSize[4];
|
|
glGetIntegerv( GL_VIEWPORT, windowSize);
|
|
glScissor(x, windowSize[3] - (y + height), width, height);
|
|
}
|
|
|
|
// Set to byte packing, or the compiler will expand our struct, which means it won't read correctly from file
|
|
#pragma pack(1)
|
|
struct TGAHeader
|
|
{
|
|
char idLength;
|
|
char colourMapType;
|
|
char dataType;
|
|
short int colourMapOrigin;
|
|
short int colourMapLength;
|
|
char colourMapDepth;
|
|
short int xOrigin;
|
|
short int yOrigin;
|
|
short int width;
|
|
short int height;
|
|
char bitsPerPixel;
|
|
char imageDescriptor;
|
|
};
|
|
// Restore packing
|
|
#pragma pack()
|
|
|
|
// Called by Rocket when a texture is required by the library.
|
|
bool RocketLibSystemRenderInterfaceOpenGL::LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source)
|
|
{
|
|
Rocket::Core::FileInterface* file_interface = Rocket::Core::GetFileInterface();
|
|
Rocket::Core::FileHandle file_handle = file_interface->Open(source);
|
|
if (file_handle == NULL)
|
|
return false;
|
|
|
|
file_interface->Seek(file_handle, 0, SEEK_END);
|
|
size_t buffer_size = file_interface->Tell(file_handle);
|
|
file_interface->Seek(file_handle, 0, SEEK_SET);
|
|
|
|
char* buffer = new char[buffer_size];
|
|
file_interface->Read(buffer, buffer_size, file_handle);
|
|
file_interface->Close(file_handle);
|
|
|
|
TGAHeader header;
|
|
memcpy(&header, buffer, sizeof(TGAHeader));
|
|
|
|
int color_mode = header.bitsPerPixel / 8;
|
|
int image_size = header.width * header.height * 4; // We always make 32bit textures
|
|
|
|
if (header.dataType != 2)
|
|
{
|
|
Rocket::Core::Log::Message(Rocket::Core::Log::LT_ERROR, "Only 24/32bit uncompressed TGAs are supported.");
|
|
return false;
|
|
}
|
|
|
|
// Ensure we have at least 3 colors
|
|
if (color_mode < 3)
|
|
{
|
|
Rocket::Core::Log::Message(Rocket::Core::Log::LT_ERROR, "Only 24 and 32bit textures are supported");
|
|
return false;
|
|
}
|
|
|
|
const char* image_src = buffer + sizeof(TGAHeader);
|
|
unsigned char* image_dest = new unsigned char[image_size];
|
|
|
|
// Targa is BGR, swap to RGB and flip Y axis
|
|
for (long y = 0; y < header.height; y++)
|
|
{
|
|
long read_index = y * header.width * color_mode;
|
|
long write_index = ((header.imageDescriptor & 32) != 0) ? read_index : (header.height - y - 1) * header.width * color_mode;
|
|
for (long x = 0; x < header.width; x++)
|
|
{
|
|
image_dest[write_index] = image_src[read_index+2];
|
|
image_dest[write_index+1] = image_src[read_index+1];
|
|
image_dest[write_index+2] = image_src[read_index];
|
|
if (color_mode == 4)
|
|
image_dest[write_index+3] = image_src[read_index+3];
|
|
else
|
|
image_dest[write_index+3] = 255;
|
|
|
|
write_index += 4;
|
|
read_index += color_mode;
|
|
}
|
|
}
|
|
|
|
texture_dimensions.x = header.width;
|
|
texture_dimensions.y = header.height;
|
|
|
|
bool success = GenerateTexture(texture_handle, image_dest, texture_dimensions);
|
|
|
|
delete [] image_dest;
|
|
delete [] buffer;
|
|
|
|
return success;
|
|
}
|
|
|
|
// Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels.
|
|
bool RocketLibSystemRenderInterfaceOpenGL::GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte* source, const Rocket::Core::Vector2i& source_dimensions)
|
|
{
|
|
GLuint texture_id;
|
|
glGenTextures(1, &texture_id);
|
|
glBindTexture(GL_TEXTURE_2D, texture_id);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, source_dimensions.x, source_dimensions.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, source);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
texture_handle = (Rocket::Core::TextureHandle) texture_id;
|
|
|
|
return true;
|
|
}
|
|
|
|
// Called by Rocket when a loaded texture is no longer required.
|
|
void RocketLibSystemRenderInterfaceOpenGL::ReleaseTexture(Rocket::Core::TextureHandle texture_handle)
|
|
{
|
|
glDeleteTextures(1, (GLuint*) &texture_handle);
|
|
}
|
|
|