74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
//
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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#pragma once
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#include <string>
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#include <vector>
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#include "FileSystemUtils.h"
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#include "CompileOptions.h"
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class PlatformCompilerImplData;
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struct ICompilerLogger;
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struct CompilerOptions
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{
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std::vector<FileSystemUtils::Path> includeDirList;
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std::vector<FileSystemUtils::Path> libraryDirList;
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std::string compileOptions;
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std::string linkOptions;
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RCppOptimizationLevel optimizationLevel;
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FileSystemUtils::Path baseIntermediatePath;
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FileSystemUtils::Path intermediatePath;
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FileSystemUtils::Path compilerLocation;
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};
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class Compiler
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{
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public:
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Compiler();
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~Compiler();
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void Initialise( ICompilerLogger * pLogger );
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// On Win32 the compile command line process can be preserved in between compiles for improved performance,
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// however this can result in Zombie processes and also prevent handles such as sockets from being closed.
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// This function is safe to call at any time, but will only have an effect on Win32 compiles from the second
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// compile on after the call (as the first must launch the process and set the VS environment).
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//
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// Defaults to m_bFastCompileMode = false
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void SetFastCompileMode( bool bFast )
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{
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m_bFastCompileMode = bFast;
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// call GetIsComplete() to ensure this stops process
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GetIsComplete();
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}
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std::string GetObjectFileExtension() const;
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void RunCompile( const std::vector<FileSystemUtils::Path>& filesToCompile_,
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const CompilerOptions& compilerOptions_,
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std::vector<FileSystemUtils::Path> linkLibraryList_,
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const FileSystemUtils::Path& moduleName_ );
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bool GetIsComplete() const;
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private:
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PlatformCompilerImplData* m_pImplData;
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bool m_bFastCompileMode;
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};
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