73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
//
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// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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#pragma once
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#include <vector>
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#include <string>
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#include "Compiler.h"
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#include "FileSystemUtils.h"
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class BuildTool
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{
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public:
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BuildTool();
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~BuildTool();
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void Initialise( ICompilerLogger * pLogger );
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// Clean - cleans up the intermediate files
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void Clean( const FileSystemUtils::Path& temporaryPath_ ) const;
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struct FileToBuild
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{
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FileToBuild( const FileSystemUtils::Path& filePath_ )
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: filePath( filePath_ )
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, forceCompile( false )
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{
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}
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FileToBuild( const FileSystemUtils::Path& filePath_, bool forceCompile_ )
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: filePath( filePath_ )
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, forceCompile( forceCompile_ )
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{
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}
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FileSystemUtils::Path filePath;
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bool forceCompile; //if true the file is compiled even if object file is present
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};
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void BuildModule( const std::vector<FileToBuild>& buildFileList_,
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const CompilerOptions& compilerOptions_,
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std::vector<FileSystemUtils::Path> linkLibraryList_,
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const FileSystemUtils::Path& moduleName_ );
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bool GetIsComplete()
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{
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return m_Compiler.GetIsComplete();
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}
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void SetFastCompileMode( bool bFast )
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{
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m_Compiler.SetFastCompileMode( bFast );
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}
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private:
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Compiler m_Compiler;
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ICompilerLogger* m_pLogger;
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};
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