86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
//
|
|
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would be
|
|
// appreciated but is not required.
|
|
// 2. Altered source versions must be plainly marked as such, and must not be
|
|
// misrepresented as being the original software.
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
|
|
#pragma once
|
|
#ifndef AURENDMESH_DEF
|
|
#define AURENDMESH_DEF
|
|
|
|
#include <string>
|
|
#include "../Common/AUColor.inl"
|
|
#include "IAURenderable.h"
|
|
|
|
struct aiScene;
|
|
|
|
class AURenMesh
|
|
{
|
|
public:
|
|
AURenMesh();
|
|
bool LoadFromFile( const std::string& strFilename );
|
|
bool SaveToFile( const std::string& strFilename ); // Saves as AML
|
|
virtual ~AURenMesh();
|
|
|
|
void NormaliseToBCubeHalfWidth( float fBCubeHalfWidth );
|
|
void Render( const AUColor* pCol = 0 ) const;
|
|
|
|
protected:
|
|
bool LoadFromFileAML( const std::string& strFilename ); // For native AML format
|
|
bool LoadFromFileImport( const std::string& strFilename ); // Use AssImp library for other formats
|
|
void ProcessScene( const aiScene* pScene ); // Convert AssImp imported scene into internal data structures
|
|
void Clear();
|
|
float* m_pafVertexCoordinates;
|
|
float* m_pafTextureCoordinates;
|
|
float* m_pafNormals;
|
|
unsigned short* m_pausTriangleIndices;
|
|
unsigned int m_uiNumVertices;
|
|
unsigned int m_uiNumTriangles;
|
|
|
|
};
|
|
|
|
class AURenderableMesh : public IAURenderableMesh
|
|
{
|
|
public:
|
|
AURenderableMesh( AURenMesh* pMesh ) :
|
|
m_pMesh( pMesh ),
|
|
m_Color( 1.0f, 1.0f, 1.0f, 1.0f )
|
|
{
|
|
}
|
|
|
|
virtual const AUColor& GetColor() const
|
|
{
|
|
return m_Color;
|
|
}
|
|
virtual void SetColor( const AUColor& color )
|
|
{
|
|
m_Color = color;
|
|
}
|
|
|
|
virtual void Render() const
|
|
{
|
|
m_pMesh->Render( &m_Color );
|
|
}
|
|
|
|
AURenMesh* GetMesh()
|
|
{
|
|
return m_pMesh;
|
|
}
|
|
private:
|
|
AURenMesh* m_pMesh;
|
|
AUColor m_Color;
|
|
};
|
|
|
|
#endif //AURENDMESH_DEF
|