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cf59f6b6ae
protot
/
data
/
shaders
/
fs_simple.glsl
8 lines
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#version 330 core
layout
(
location
=
0
)
out
vec3
outColor
;
void
main
(
)
{
outColor
=
vec3
(
1
,
0
,
0
)
;
}
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