protot/shaders/lines/varying.def.sc

9 lines
271 B
Scala

vec4 v_color0 : COLOR = vec4(1.0, 0.0, 1.0, 1.0);
vec3 a_position : POSITION;
vec3 a_texcoord0 : TEXCOORD0 = vec3(1.0, 0.0, 1.0);
vec3 a_texcoord1 : TEXCOORD1 = vec3(1.0, 0.0, 1.0);
float a_texcoord2 : TEXCOORD2 = 0.0;
vec4 a_color0 : COLOR0;