protot/src/main.cc

150 lines
3.8 KiB
C++

#define GLFW_EXPOSE_NATIVE_GLX
#define GLFW_EXPOSE_NATIVE_X11
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>
#include <X11/Xlib.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <iostream>
#include "bgfx/bgfxplatform.h"
#include "bx/timer.h"
#include "RuntimeModuleManager.h"
#include "imgui/imgui.h"
#include "Globals.h"
#include "Serializer.h"
Renderer* gRenderer = nullptr;
GLFWwindow* gWindow = nullptr;
RuntimeModuleManager* gModuleManager = nullptr;
WriteSerializer* gWriteSerializer = nullptr;
ReadSerializer* gReadSerializer = nullptr;
using namespace std;
namespace bgfx {
inline void glfwSetWindow(GLFWwindow* _window)
{
bgfx::PlatformData pd;
# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
pd.ndt = glfwGetX11Display();
pd.nwh = (void*)(uintptr_t)glfwGetGLXWindow(_window);
pd.context = glfwGetGLXContext(_window);
# elif BX_PLATFORM_OSX
pd.ndt = NULL;
pd.nwh = glfwGetCocoaWindow(_window);
pd.context = glfwGetNSGLContext(_window);
# elif BX_PLATFORM_WINDOWS
pd.ndt = NULL;
pd.nwh = glfwGetWin32Window(_window);
pd.context = NULL;
# endif // BX_PLATFORM_WINDOWS
pd.backBuffer = NULL;
pd.backBufferDS = NULL;
bgfx::setPlatformData(pd);
}
}
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error (%d): %s\n", error, description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
int main(void)
{
WriteSerializer out_serializer;
ReadSerializer in_serializer;
// Initialize GLFW
glfwSetErrorCallback(error_callback);
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
gWindow = glfwCreateWindow(800, 600, "ProtoT", NULL, NULL);
glfwMakeContextCurrent(gWindow);
int width, height;
glfwGetWindowSize(gWindow, &width, &height);
// Initialize Renderer
bgfx::glfwSetWindow(gWindow);
bgfx::renderFrame();
uint32_t debug = BGFX_DEBUG_TEXT;
uint32_t reset = BGFX_RESET_VSYNC;
bool result = bgfx::init();
if (!result) {
std::cerr << "Error: could not initialize renderer!" << std::endl;
exit (EXIT_FAILURE);
}
// imgui initialization.
imguiCreate();
printf("Initializing ModuleManager...\n");
RuntimeModuleManager module_manager;
module_manager.RegisterModule("src/modules/libRenderModule.so");
module_manager.RegisterModule("src/modules/libTestModule.so");
// Setup global variables
gModuleManager = &module_manager;
gWriteSerializer = &out_serializer;
gReadSerializer = &in_serializer;
// Load modules
module_manager.LoadModules();
glfwSetKeyCallback(gWindow, key_callback);
int64_t time_offset = bx::getHPCounter();
while(!glfwWindowShouldClose(gWindow)) {
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
float time = (float)( (now-time_offset)/double(bx::getHPFrequency() ) );
if (module_manager.CheckModulesChanged()) {
std::cout << "Detected module update. Unloading all modules." << std::endl;
module_manager.UnloadModules();
// We need to sleep to make sure we load the new files
usleep(300000);
module_manager.LoadModules();
// We need to update our last timestamp to ignore the delay due
// to reloading of the modules.
last = bx::getHPCounter();
}
module_manager.Update((float)(frameTime / freq));
glfwPollEvents();
usleep(16000);
}
module_manager.UnregisterModules();
gRenderer = nullptr;
imguiDestroy();
bgfx::shutdown();
}